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  1. archont

    Bethesda: IPLY intends to undermine F3's plotline

    That or create a whole new IP. Sure, the name FALLOUT is nice, but with Fallout PoS, Bethesda's Fallout 3 and all the years in between the brand isn't that valuable. Ultimately the Fallout IP isn't that big or special in and by itself. If it were the D&D fantasy world with all it's...
  2. archont

    So, what exactly could the cloud be?

    Resurrecting The cloud has a few characteristics: - Denser than air (duh) - At least partially (if not fully) an aerosol (as evidenced by residue) - High viscosity - Doesn't form a homogeneous solution with air easily ( as evidenced by pockets of the lethal cloud) Obviously the...
  3. archont

    Old World Blues Qore Footage

    http://www.youtube.com/watch?v=cSNDtLj6J8w#t=30s So the two couriers are to battle. While they could kiss and make up after trying to strangle one with the other's dangling intestines, I doubt he'll ever be friendly. More of a rehashed Kaga I think.
  4. archont

    Old World Blues Qore Footage

    I would take it even if if would mean wiping Todd Howard's genes. That, or he automatically chooses an alignment opposite to the player. NCR -> Legion Legion -> NCR Neutral/House -> Blue Star thingy Am I the first to think of this?
  5. archont

    Jet arrives at Brazil

    Not to bother you, but you just did. I'm too lazy to use my google-fu but I'm insanely curious where that'd get me. It's a small world. Neglecting that I could use most organic acids for wet cells. Nothing new here It's not like any of those are volatile compounds that would evaporate from...
  6. archont

    FO2 TC: Fallout of Nevada

    It's like a hardcore mode had a hardcore mode. Can't wait for the translation.
  7. archont

    Old World Blues preview on Gamergaia

    It's a trend that applies to gaming as an industry and no, I'm not surprised, I'm disappointed.
  8. archont

    An open letter to Obsidian Entertainment

    The more streamlined a product is, the easier it is to test and remove the bugs, not to mention that there's simply less places a bug could happen. The more complex the system gets in terms of branching, dependence on external states the more potential for creating a rich and believable...
  9. archont

    Old World Blues preview on Gamergaia

    Gear stripping isn't a bad idea by and of itself. The two DLCs so far handled this very well, IMO. DM was built around the idea of a survival horror with scarce resources. Stripping gear was necessary - seeing as how the weapons in that DLC are generally inferior to the NV ones, they'd never...
  10. archont

    Why Fallout: New Vegas crashes

    The reasons why games are buggy: Developers an't using the AGILE approach. Not that it's a neccesity, however that how it often turns out to be in the end. A particular gameplay system get coded, finished, documented and in all respects completed until someone comes in and says "Nah, that's...
  11. archont

    Favorite books / What are you reading?

    Jane's Tank Recognition Guide and the Soviet-Afghan War: How a Superpower Fought and Lost. I guess I'm more into factual literature.
  12. archont

    Dead Money, Design Breakdowns

    That game wasn't much of a horror game though, was it? Saw it on youtube - clever idea. I generally don't think breaking the 4rth wall (did I type 3rd?) is something that should be done everywhere and at every opportunity. However it's invaluable for horror games, as it wrestles control from...
  13. archont

    Why are so many of the Fallout mods in Russian/Polish/etc?

    It may have been intended as a joke, but the observation itself is indeed accurate. Misery, death and destruction is taking it a bit too far though. However I wouldn't argue that slavs in general lean towards this kind of atmosphere more than western countries. The Witcher, developed...
  14. archont

    Tests of Mental Strength

    The biggest challenge of the physical/mental variety was a selection process to a polish paramilitary organization which shall remain nameless to the wider public. (Will share the details over PM to interested parties, but I'm guessing those individuals have an idea already) A long...
  15. archont

    Why are so many of the Fallout mods in Russian/Polish/etc?

    Different markets, different people, different mentality. An observation many US people shared with me is that Poles in general don't smile as much. We don't smile on the streets, we don't smile to people, we don't smile at work. I'm sure there are a number of factors and explaiantions...
  16. archont

    A Blatant Example of Mass Media Manipulation

    This is an example from way back and I don't have the time or will to search it out from the depths of the internet.. Fox new reports a successful US mission against terrorists, with the use of UAVs. Al Jazeera English reports a surprise UAV bombing against mourners present at a suspected...
  17. archont

    Rate the avatar above yours.

    Chuck Norris? Infinity out of ten, I don't want to get a roundhouse kick in my face.
  18. archont

    Dead Money, Design Breakdowns

    PCs are a more difficult platform, but also offering more possibilities. After all the user could be running the game on anything from the now-legacy windows XP to windows 7, not counting things like whether it's a hardware-accelerated desktop or not, or if some third party input management/...
  19. archont

    Dead Money, Design Breakdowns

    The surprise part comes in with the realization that you haven't been abusing cough suppressant medicine that day.
  20. archont

    Dead Money, Design Breakdowns

    It's hard to create a good scare. Gameplay systems are logical and often simple constructs, gamers, especially the more experienced ones, will quickly dissect an experience and figure out the actual danger the horror element represents, when it's going to appear, what they can expect. People...
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