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    Fallout Zero: Screenshots and Story

    Here are some screenshots and a bit of background story for Fallout Zero. I welcome any feedback or ideas for this new mod.
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    Two Frame FRMs

    The still is file still.frm in master.dat scenery. If I do frm2gif with the -s switch I get two frames extracted. If I convert each frame back to frm, then try to concatenate them back together with frmcat, it doesn't work. As I said the frmcat util seems to always want six input frames. Can FRM...
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    Two Frame FRMs

    Most FRMs are either single frame (scenery) or six frame (critters, six directions). But there are also two frame scenery objects that can change state via script. For example, the still and the broken still. I am trying to make a two frame FRM to be used with the animate_set_frame script...
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    FoT Weapon Conversions

    Yeah everything was in disarray ... in fact it took me a while to figure out how to log back into NMA :roll: what password did I use ... what email account did I use ... anyways, I recreated that email account again, it got deleted at some point.
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    FoT Weapon Conversions

    Sorry for disappearing folks. The last version of FO2XP mod has actually been sitting up on a web site all this time, but only a few people knew where it was. And yeah its large, there is about 60MB of stuff to download (most of it is critter art). I will give you folks the URL but I am not...
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    I am amazed!

    Uh, that doesn't mean it's legal, you need a prescription. Morphine is legal too with a prescription, along with just about every other drug.
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    m60 sound

    Sound code is the easiest thing to hex edit because it's the last byte in the weapon proto. So you fire up a hex editor, open the proto file, and point your mouse at the last byte, type the new code, and save. Surely you can do this...
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    SFX Prob

    You did run regsnd right? I have found that regsnd works best if you delete the sndlist.lst each time and copy in the originl FO2 one before running it. So I have a batch file I called updatesnd.bat that has this in it: erase sndlist.lst copy sndlist.fo2 sndlist.lst regsnd.exe pause Put...
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    SFX Prob

    Well you need to add the WH (hit), WR (reload), and WO (empty) sounds. You can copy them from a similar weapon and just change the 3rd letter to your sound code.
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    Caravans, Outdoorman Skill, rave party

    Take a look at: - Script named ecravpty.ssl (mapper2\scripts\rndenctr) - Dialog file ecravpty.msg (master.dat text\english\game) - Worldmap.txt (master.dat \data see DEN_Rave_Party) enc_23=Chance:1%,Map:Desert Encounter 7,Enc:(3-5) DMRV_Scorpions FIGHTING (6-10) DEN_Rave_Party...
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    More on Oblivion

    I always thought it was funny when you're planning an attack on foes inside a building, you're getting ready outside, but your party members wander right in and walk around. And the foes never do anything until they see you, they don't mind Ian walking right into their secret hideout LOL
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    Finesse Realistic Weapons Mod

    Corpse did a lot of work on this. Not only does he consider damage, but more realistic AP, weight, ammo capacity, and he even goes as far as making sounds that match the firing rate, and recordings from the real guns. These are the stats we used for weapons and ammo (requires excel).
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    Any stuff related to unofficial F2 patches goes in here!

    There is a sticky at the top of the forum that says "Any stuff related to unofficial patches goes in here!". You must make sure the proto directory \data\proto is set to read-only for all files, otherwise the protos will be deleted when the engine starts, and you're back to using the original...
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    The Glow, Glitches, and me.

    You may have to go back to a previous save that didn't include the glow. You DO have one of those, don't you? What I do is: 1) Have a save slot for each area. When I run out of save slots I just keep replacing them from the top. 2) Before entering combat I save to a slot I call Temp. If a...
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    Girls and Fallout

    Morpoggel has mentioned before that he wants family in fallout: wife (miria), dog (meat), and picket fence (he wants a home). Perhaps it would be better to seek those out IRL. No wait, this way is better, he can save the game, smoke stogies and watch shakers, then reload, and wifey doesn't even...
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    The Glow, Glitches, and me.

    Ah, well, I didn't realize you were trying to get from glow2 level 1 to glow1 level 3. This is a different problem. Renaming glow2.sav to glow2.map and opening in the mapper. Turning off scenery reveals a green hex inside the elevator. Selecting scenery then clicking on the green hex, then edit...
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    Mapper Bug: Derived Skills

    Cool ... is there documentation on exactly how perks and traits affect the stats? Do effects (modifier amounts) of perks/traits get stored in protos as bonus, or are they runtime calculations in the engine?
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    The Unknown Critter Proto fields

    Yes, this is forthcoming. I looked at the teamx pro formats using babelfish to translate. One thing I did differently is where they show something like 0x0Y00XXXX (like script type and number) I parse them as different 2byte fields. I think the docs should specify so. I was able to load the...
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    The Unknown Critter Proto fields

    Within the range limits of the fields (1-10 stat, 0-300 skill etc) yes you can pretty much change anything in these protos. The only real difference between humans and animals is artwork. Change the Critter FRM (Art FID number) and you can make a person into a molerat. It's a bit difficult to...
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    The Unknown Critter Proto fields

    There is one more bit flag stored here, that is: 0x00000002 – Barter (allow barter) It says barter flag 2c-2f above, but barter was missing. This address 2C-2F I would call Critter Flags rather than Barter Flags since barter is only one of them. Earlier I mentioned a problem with Light...
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