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    New critter uploaded (Vol.II)

    Don't worry, I didn't think about "it sucks" :D By why not usable? I mean, the bot can use a hammer. Think of the tactical possibilities... You can place a couple of them in a room and have them play tennis using the player as the ball! :lol:
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    New critter uploaded (Vol.II)

    Hi there folks. I got in touch with Kharn, so you should see the thing soon. Now, let's see... The bot was made as a kind of bet with myself: A)make a massive amount of coder art in a short time. B)Start a project and actually release it (!). The model was made in some 4 hours (worked by...
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    New critter uploaded (Vol.II)

    Hi Lexx. You're right. Here you go:
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    New critter uploaded (Vol.II)

    Thanks for the links, Jarno Mikkola. I tried again and got the "file succesfully uploaded" screen. What seems strange to me is the Choose a category/upload kind submenus show no choice apart from upload. I hope this try is the good one. See you.
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    New critter uploaded (Vol.II)

    Dammit, I'm at it again... This second file is just smaller than 2 megs, approximately the size of the first bot. I think there should no *technical* problem in uploading it. What's the correct path to upload files? I did it to upload Andy and cannot remember how I did it. Kharn, thanks for...
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    New critter uploaded (Vol.II)

    Ladies and gentleman we did it again. I just uploaded my second critter. This one has four animation sets: unarmed, big guns, minigun, hammer. This project was a cohoperation between Wild_Qwerty and me (if you browse the forums you already know this...). Screens tomorrow, as usual. (For...
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    FO2 Graphics Upgrade Patch (FO2GUP)

    I made several weapons and cars (scenery pieces) and yes, I whish Fo2 had a higer resolution and broader palette. I consider this a good chance to do a lot while having little. Waiting for FIFE here, though.
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    FO2 Graphics Upgrade Patch (FO2GUP)

    I do agree about both the rucksack and belts/pouches. Continuum, that female armour keeps looking better and better.
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    New critter sound problem.(*solved*)

    Hi there. I'm slowly fixing .frm troubles. I stumbled upon something new, though: Fo2 engine crashes when my newest bot tries to perform some animations. I get the following error message (always the same): strlen ( sfx_file_name) == 8, file..\game\gsound.c, line1368. The critter can stand...
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    *Armed* stand idle .FRMs hopping.

    Yep, I tried to center armed stand idle and this simply moves the problem a hex away. I'll make another try, hope I can upload some results soon.
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    FO2 Graphics Upgrade Patch (FO2GUP)

    Continuum, it looks really neat. About Anim8or: yes, it can import/export 3ds, c, Wavefront obj and maybe a couple of others. About Poser: no, you can't use it to model, but it can import many formats and a few animation ones, too (.bhv comes to my mind). I already tried to rig my bots, but...
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    *Armed* stand idle .FRMs hopping.

    Yep, and here we're talking about a whole hexagon. The strange thing is that apparently the engine can handle the animation normally only if it has been played at least once... By the way, I'm glad to hear about you. It's good to see someone from the "old guard" showing up in the forums once in...
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    *Armed* stand idle .FRMs hopping.

    I'm testing the animations for my second critter. There's one strange thing going on. When I place my armed bot on the map the frm isn't centered. As soon as I hit f8 and the standing idle animation is performed for the first time the .frm hops and gets into place. After that the critter behaves...
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    FO2 Graphics Upgrade Patch (FO2GUP)

    One thing I've been thinking while putting together my new bot: new sprites for the PC means redoing *all* the animation sequences. This means 110 animations plus the death ones (at least one is mandatory, read below). This count must be doubled becouse of female sprites. A project with this...
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    Scripts questions

    Quick reply: it's in the proto. The point is protos only have one reloading cost in AP.
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    Scripts questions

    Hi Lt_khorne. O.k, let me see... The original header you show tells the engine to actually check the type and quantity of rounds a weapon is loaded with. This means that if a given rifle has 20 .222 fmj rounds when fully loaded and you shoot 3, then you'll get 17 .222 fmj rounds when manually...
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    Scripts questions

    Hi Lt_khorne. I actually talked once about the thing with Jargo, and this matter is unclear. As far as I know that's not a problem. I have many scripts running with different versions of the same headers. This is also what happens with all mods and patches (including the official ones). As...
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    VB - Scurrybot

    Yes, that's Anim8or. Free and very user friendly. www.anim8or.com More resources at www.anima8or.org See you
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    VB - Scurrybot

    Hi there! Make a rounded version, render both bots and import them in game as scenery objects (o.k, make them a bit huger). See the difference in how light behaves. And another advice: make it a critter. It will give you an idea about how to establish a production pipeline. In scene mode use...
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    New critter uploaded.

    Good Lord! Continuum, that's what I call professional work! The details! Out with the details man!!! What programs did you use? Modeling, U.V. mapping, animation... Did you do the model? How much experience you already have? Don't tell me that's your first work, I don't buy it. Did you already...
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