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  1. V

    Questions for a Map/FOT:R?

    At this point it is irreverent, I'm solely interested in the process of how to-do it on the "Redviewer" side. After I create the base structure player in 3d I could change the armor at will, therefore any armor I modeled would be creatable quickly. Expect for those that required a different...
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    Questions for a Map/FOT:R?

    So what exactly would need to be done in order to create new armors on the player? I know that it would require a fair amount of work and 3d modeling/anim. Is their a tutorial for Redviewer that explains the "redviewer side" of the it?
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    Questions for a Map/FOT:R?

    So if the sound is linked to the animation, couldn't I just duplicate the animation (for every sprite/position) and give it another name like "standattackriflesingle1" or would that not work ? In other thoughts I have just released the second media update on the mod over at Moddb
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    Questions for a Map/FOT:R?

    Alright so I got a another question. I setup a new firemode "secondary" which after editing the locale/game/weapons file shows up in-game. However the game uses the "single" firesound instead of the "secondary" firesound I have added to the sounds folder, I trippled checked to make sure the name...
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    Questions for a Map/FOT:R?

    Alright so I could have a gunsmith in a town or bunker and upon the player giving two items(through barter I assume), the gunsmith would return the new weapon. But the sling and the weapon would have to be in the same map as tag names are lost upon leaving a map correct?
  6. V

    Questions for a Map/FOT:R?

    Alright another round of questions. 1. Is there a way to make a functioning m16/m203 combo, i.e. rifle- fires 5.56x45mm and the m203-fires 40cal Grenades? 2. I know that the action costs for a weapon can be changed under modes, can I change or add more costs i.e. ranged auto or shotgun...
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    Missing Files

    See the posts here here and here
  8. V

    Questions for a Map/FOT:R?

    Thanks, Another question is it possible to script via triggers if an actor is asleep or not based on the time of day?
  9. V

    Questions for a Map/FOT:R?

    Thanks, Any suggestions for a way to make the mines /appear/anything via triggers?
  10. V

    Questions for a Map/FOT:R?

    1. Is it possible to setup mines to arm via a trigger i.e. mines that aren't armed at the missions start and then the player flips a switch, volia armed mines? 2. Does the start buried option only work for robots? 3. Is there a way to make a weapon non-lootable after the death of an NPC...
  11. V

    Destoryable Doors

    So all I have to-do is create the sprites and a new entity to make this work. I'll give it a try and see what happens.
  12. V

    Destoryable Doors

    What about destroyable floor tiles? i.e. creating an entity that the player could destroy via explosive charge
  13. V

    FOT Revision Mod

    Love the idea, can you post some screenshots of the gunrunners area (can't seem to find any) and I don't have FO1 installed right now. On another note I added Fallout:Tactics, and the mod to the listings on Moddb.com. Here are the links: Fallout: Tactics Fallout: Tactics Revised
  14. V

    Minimap ?

    Duh (smacks forehead) I haven't actually played FO:T in about year, to much time modding. Thanks
  15. V

    Minimap ?

    So I know that the minimap can be disabled, is there a way to script a jammer into i.e. an object that the player could destory to re-enable that feature?
  16. V

    Destoryable Doors

    Ah that makes sense, this means that any ammo or weapon with an explosive damage will break the door. Thanks
  17. V

    Destoryable Doors

    Ok so no problems (yet), I have another question though is their any way to control how much damage a door can take before it breaks I can only get explosives to break the doors.
  18. V

    Destoryable Doors

    I played around with it a little bit, my characters wouldn't walk through the door (when it was whole and closed) but upon attempting to open the door the game crashed. requiem_for_a_starfury do you know anything about this ?
  19. V

    Destoryable Doors

    Excellent, thanks for the info
  20. V

    Destoryable Doors

    I know that the amazing requiem_for_a_starfury has made an excellent sprite pak with the files, my question is how do we properly implement then in game? (I searched around for awhile, couldn't find squat)
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