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    Fallout 2 mod My sFall Mods and Tools

    You made a request thread for mods so I thought you could help. And how can I learn "ALL" that? I searched everywhere for modifying perks google, NMA, your site with your mod and I still don't know a think. Before I learn all that from some scraps of information or somewhere else. How long...
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    Fallout 2 mod My sFall Mods and Tools

    Do you have some perk modding tutorial for special and leveling perks? I don't understand a thing when I look your perk mods... how did you do them? How can I crate similar mods? At least I hope I can...
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    Changing Perks even the special ones?

    Oh ffs!!! It's been so many hours and I can't do a thing with this. It's frigging impossible. I have no idea how Nirran did that stuff. He must be some kind of a PC mage because I simply has no idea how can I get this done... Will someone finally help me? I want to get more some sleep this week.
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    Changing Perks even the special ones?

    So how can I edit them? I heard there's some stuff in sfall, but I'm not sure.
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    Changing Perks even the special ones?

    Are the perks somewhere in master.dat? > scripts?
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    The best looking T-51b for FO3 I could think of.

    Ok just to warn you. I'm not talking about the 100% FO1 and 2 type look when I say "The best looking T-51b for FO3 I could think of". I'm talking about the Van Buren version. You probably already seen the models but I'm gonna add those just in case: It looked really good, very...
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    Changing Perks even the special ones?

    Help... anyone?
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    RL Weapon stats mod + Armor chnages

    I just did that. The .223 is back to it's original state with just a bit less top damage, it can how ever deliver quite stable damage now like most firearms. I've also updated the first page a bit. What do you think about the changes so far Yum? And would you be able to help me out...
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    RL Weapon stats mod + Armor chnages

    Everything is currently 100% done on paper you could say. Nirran has made the gym mod that I'm adding to this weapon and armor modification (because I'm sure a lot of people would like to start using Tesla or Brotherhood armor and still keep that nice +4 ST buff). So far Nirran helped me...
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    Changing Perks even the special ones?

    Oh thx. One step closer thx to the modder guru. Do I need to do something similar with the other perks? Like that Toughness with 1 rank and +5% damage resistance instead of +10% and the special implant Rank 2 perks.
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    Changing Perks even the special ones?

    I got a file named: GL_Fast_Shot.ssl And I opened it with a text editor it says: procedure start; procedure start begin if (game_loaded) then begin set_perk_name(5, "Bonus Rate of Fire"); set_perk_desc(5, ""); set_perk_ranks(5, 100); set_perk_level(5, 100)...
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    Changing Perks even the special ones?

    Double post I know. I never said I wrote the gym mod. I just suggested it, you wrote it. I wasn't ever saying that the mod was made by me only. You have my thanks for making that awesome peace of scripting. It's mostly thanks to you that I keep working. Trying to make the best possible...
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    Changing Perks even the special ones?

    Sorry, but you have to understand I have spent hours, days working on the new FRM's, also calculating damage received by the player and NPC's. Making every weapon unique in it's own way. With F2 edit I was able to implement a lot of great changes that make the experience more tactical and...
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    Changing Perks even the special ones?

    Bump. Anyone? I finally wanna finish that mod I'm making. Does anyone know how to modify those perks? And turn all the changes in to some file or files so it can be installed?
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Well you can take a look at my mod. http://www.nma-fallout.com/forum/viewtopic.php?t=54891 Everything's on the first page in a few sections. The only thing that's holding me back are the perk changes since Nirran created the gym mod for me, but I don't think he'll help me a little...
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    Changing Perks even the special ones?

    Does anyone know how to implement this? Bonus move - Rank 1 (No rank 2) Bonus Rate of Fire - Rank 0 (None, removed) Scrounger lvl 9 LK 8 1 Doubles the amount of ammo found in random encounters - Rank 1 (Adding from Fallout 1) Dodger lvl 9 AG 7 (changed from 6) Rank 1,2 (2 ranks...
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    RL Weapon stats mod + Armor chnages

    Finished making the .223 JHP and I also managed to write down a few things about armor. Be sure to also red up on perk changes. You can also check the end-game armor types. Power Armors/Combat/Tesla are all endgame armors that posses some good and bad sides.
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Frag 12 AP shotgun ammunition, explodes on impact. Fallout was missing a proper round for fighting heavily armored opponents. And ye those shots like the .50 Cal are very powerful. And they do deal around 170 damage within the mod I'm making with 85% penetration, yet the armors are...
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    RL Weapon stats mod + Armor chnages

    Just finished making the M-16 just gotta do a few changes to the none AP .223 FRM and everything should be fine. So tell me what you think about the new weapon. I might as well nerf the .223 Pistol now and make it the way most people wanted. None burst. Since you can finally use that .223...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Finally someone else who's interested in having more realism. I was doing the same just now and started working on a M-16 FRM then I noticed this thread and red a bit. You see I have a bit of a dilemma... I can't decide on the spread/damage done by the Frag 12 which is designed for the AA 12...
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