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  1. xxxRedMetalxxx

    HP advice...

    Thanks for the reply, yeah I thought the average end-game level was about 20, just could'nt remember. There are also the other questions though, I aim to better understand the HP system so that I can design it around the damage of my weaponry and vise versa. Good luck to your project too, thanks...
  2. xxxRedMetalxxx

    Immersive weapon gameplay

    Hello modding community, it's Red again. Just a few quick questions... How many weapons do you think a post-apocalyptic / sci-fi RPG should contain? Just how much interest would millions of weapons add to a project? And what about adding an item rarity system that influences value?
  3. xxxRedMetalxxx

    HP advice...

    Another aspect of my project calls for a greater understanding of how levelling and HP works in the Fallout Tactics game. It has been so long since I last played and I have no saves. Rather than start a new game and eventually acquire the knowledge on this aspect. I thought I would ask the...
  4. xxxRedMetalxxx

    Best way to make item sprites?

    I don't understand what you mean. Every time I create a new set of BMPs for a sprite, I save them as new BMPs.
  5. xxxRedMetalxxx

    Best way to make item sprites?

    What the hell? Did I just hear an echo? LOL!
  6. xxxRedMetalxxx

    Best way to make item sprites?

    Excellent, thanks Diablo. I'll give it a go and see if it speeds things up a little.
  7. xxxRedMetalxxx

    FILES: Sprites ressources

    Hmmm... how easy would it be for you to make a new weapon animation? Using the existing Fallout Tactics sprites, just replacing the weapon?
  8. xxxRedMetalxxx

    Best way to make item sprites?

    I was wondering if there is a faster way to create item sprites. I was hoping I could just use png's rather than bmp's and that would save the extra hassle of creating alpha channels on each bmp. This is the current system I use; 1; find picture and cut it out with photoshop. 2; paste...
  9. xxxRedMetalxxx

    How to make invisible roofs?

    You must go to tools and hit "new occlusion data"... if that does not work, make sure you "allow popping" on your roof. It's all in the tools section.
  10. xxxRedMetalxxx

    Red-Tec Resources

    Hmmm been a while since I last looked but I am sure there are some around. I converted some water tiles from Clint Bellanger's work in an earlier post in this topic. They are decent enough yet in need of more similar tiles to 'blend in' with Fallout Tactics original style. So maybe not what you...
  11. xxxRedMetalxxx

    Red-Tec Resources

    Clever... You are absolutely right. But there is a conversion kit available. The main reason I decided to put the PMR-30 in this pack is because I am not creating a .22 WMR pack, and I could not leave the weapon out. I needed a couple more smgs and when I saw that the weapon could be converted...
  12. xxxRedMetalxxx

    Red-Tec Resources

    It's been a while since my last weapon pack, I have been very busy recently. Also in the time since then I have been tinkering away in the guns factory to create mt vast .22 LR pack. Finally it is complete and I am quite happy with the results. .22 "Long Rifle" is a low caliber long established...
  13. xxxRedMetalxxx

    The Guns and Ammo Thread

    It was a round used in the 1800s, the wiki for it is here; http://en.wikipedia.org/wiki/.44_Colt Which, actually states a different muzzle energy rating?!?... Not sure if people have an accurate measurement for the power of these rounds. The last source I found rated this caliber around...
  14. xxxRedMetalxxx

    The Guns and Ammo Thread

    Hmmm... doesn't really help me. It's the .44 Colt on the list (that's the name I know it as), it is rated around the power of 9x19 Parabellum yet this is because I changed it. The actual rating was more around the .22 LR area, that just does'nt seem right to me. As these energy ratings were...
  15. xxxRedMetalxxx

    FILES: Sprites ressources

    Nice, useful too!
  16. xxxRedMetalxxx

    Project Safehouse

    The only thing that gets to me about story writing is the time it can take away from you that can be used to actually create. I am really good at writing stories, as you proberbly know my story takes place over thousands of years with many characters, plots, events, and original sci-fi / factual...
  17. xxxRedMetalxxx

    Project Safehouse

    I like that you are putting so much into story writing. A good story can make or break a game. I eagerly await to see where this is going.
  18. xxxRedMetalxxx

    The Guns and Ammo Thread

    Hmmm, yep that was along the line of what I was thinking. But the game itself will proberbly not allow for that kind of realism when it comes to firearms. I think I know where to go with damage and power comparisons and these books are definately worth a look at to get alternative ideas and...
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