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  1. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    This is wow very promising, as about now this is the only problem I have that really get me stuck. The rest are rare or mostly nuisance. Your explainations make real sense so let's hope it's only this. As for the onEquipped script, very great news it means a lot to me and it's all I could hope...
  2. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I played a lot with the previous version while having a long list of ftse.lua added functions. The only repetitive crashs to desktop I experienced were soon after the beginning of a game on the first map, but not frequently. Might it be the crash we're after? Its possible its not related due to...
  3. nadeauhugo

    Is it possible to revert damage tables back to vanilla in FoT:Redux?

    The only "one step" option I see here is install Melindil's FTSE (Scripting engine) and add a function that lower base damage to each and every character (like -25% for example) to simulate the vanilla damage. Weapon's damage is stored inside the weapons .ent files. So copying all weapons from...
  4. nadeauhugo

    No audio when adding a video

    It works perfectly! Thanks a lot for this tip :D
  5. nadeauhugo

    No audio when adding a video

    Oh.... That sounds very promising! Thanks a lot! I'll test that out soon and give you some feedback :D
  6. nadeauhugo

    No audio when adding a video

    Hi! For some reason, each time I try to create a bink video file, it works great in game, but there is never any audio to it, I mean not anymore. I used to be able to create videos with audio, now I just can't. The file really have an audio (I can hear it when playing the video OUTSIDE Fallout...
  7. nadeauhugo

    Fallout Tactics mod Fallout: Crusade (1.2)

    You might be able to save this quickly using one of these options : 1) Forget all about giving tags with spawnpoints (never quite worked for me...) and instead give the char an invisible item (non lootable) with a tagname. The easiest and more sure way I do it is by placing an invisible NPC...
  8. nadeauhugo

    Fallout Tactics mod Fallout: Crusade (1.2)

    I'll definitely try it when it's out! Courage with this last session of work! I already done some christmas launch and if I remember correctly, that was both exciting and fun to do, in a period where we have holidays so many time to work on something without stress.
  9. nadeauhugo

    Battle music

    Ah, quite a revelation, and very logical, thanks! It is also great as it does not require any work to implement. I really thought it was about maps for a while... I'll work on some more tracks then, as they are very likely to be used in my game if I include them.
  10. nadeauhugo

    Battle music

    I'm slowly learning about Tactics music system. Essentially, all battle music tracks are stored in core/music/battle and all those are divided in two segments, the main music and the end part of the music. This is similar to mission music. I guess it is made to loop then end at a special...
  11. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I have an easy to create (I think...?) hook that I would like to suggest, lets say for your long-term update list Melindil. :D It would be something like : OnDeath(isSquadMember) You see, I just had this crazy idea to give more meaning to squad members death. Upon a squad member death, the...
  12. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    I think I was able to find the best middle ground between Tactics bugs and missing features. Because any actor placed directly in random maps are hostile no matter what alignment you give them (!"/!%?&), I decided to remove only animals from the random encounters (all of them) to place them in...
  13. nadeauhugo

    About random encounters...

    Okay. Random maps are weird as fuck. Got some new data about random encounters, so I thought about posting them here : 1. If you place an actor directly in a random map, he will never be friendly, whatever the team alignment you program it. I guess there is no way to place merchants directly...
  14. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Ha good question! I don't even know :P I think anyone can by simply using the link or something
  15. nadeauhugo

    Tactics darker nights?

    Well received :) I'll focus on other stuff, like adding some combat challenges for now :P
  16. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Wow it's good to know I am not the only one that thought about this, means there are definitely some truth to it. Thanks a lot for the feedback. I'll let here the lua replacement code I made for using the outdoorsman skill as a bonus to carry weight, if someone find it usefull to replace that...
  17. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Oh that's handy because Flood, minefield and other special situations are special maps that will stay. I was happy with random encounters like dumps and the US or CAN army (all glitchy and broken robots), but I'm sure I can make them reappear in some places.
  18. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Hi all, For my mod project, I am about to test removing random encounters from the game entirely, and I would appreciate your thoughts on this if you want. Here is my reflection so far : 1. This is by far the single most annoying thing in the game. 2. It is heavily distorded by modern...
  19. nadeauhugo

    Tactics darker nights?

    Hi everyone. Just tried a mod in Fallout 4 called "Darker nights" and I am amazed how just a small thing like increasing darkness can make a trully better and more immersive game experience. And of course after that I realized how similar nights and days in Tactics are. This is funny because...
  20. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Yeah all good news! That would help yess in regard to the variable storage, as at this point I might have used half the perks as variables already :P
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