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  1. nadeauhugo

    Weapons special effects

    Oh, right, good to hear. I might have to ajust those in my mod as I thought they were pourcent ajustments. So, most of the time I added 5 to knockover multiplier, meaning I must have weapons that have 250% chance of knockover or something... OH GOD.
  2. nadeauhugo

    Misplaced Special maps

    Thanks, this is very informative of what's might be going down there. I made several tests with and without your fix and I was not able to trigger back the even I described. My strong feeling about this is that some sort of campaign data might get corrupted sometimes, or the savegame itself...
  3. nadeauhugo

    Misplaced Special maps

    Damn. Hell of a freaking bug I can tell you
  4. nadeauhugo

    Misplaced Special maps

    Have anyone experienced this bug? Could it be appening because of Melindil's Special maps encounter fix? Nothing is certain, but from experience, I can tell you the game engine sometimes (quite often actually) get totally lost in its Special map encounters locations, sometimes even show me like...
  5. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Some playing sessions of the new soon-to-arrive 1.5.5a version... (French)
  6. nadeauhugo

    Weapons special effects

    Hi all, I noticed in some places a numeric value for some weapon special effects descriptions over the Internet. Example : 50 Stun, 30 Rad damage, something like that... Do somebody know how to setup this number? I never seen any place were I could do this. I would like to change most of my...
  7. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I... think I tried that function as I know it from your example, but I need to make a new test to really make sure it did not work for me. I remember trying this in OnLongTick with no success, but he, let me try it again and I'll come back to you with more solid proof.
  8. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Wonderful. I'll wait for some updates about that, but for me this is really not an urgent feature to work on. I am way more interested at this point in a way to invent some kind of quest log. What can you tell me about the possibility to update : 1. An item description in items.txt for it...
  9. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Good job here! I was awaiting that. :D Please tell me, with the new engine codes and stuff, can we actually use them to heal the main character? Let's say after a chat with a doctor? I pretty sure we can use it to remove temporary poison points, but as for healing I am not sure. Hugo
  10. nadeauhugo

    Fixing energy weapon issues

    In the editor, weapons have a "Default base Damage" and ammo a "Base Damage Type". When you think of it, it's vague at best. I think it is a safe bet that the ammo Damage Type overwrite the Default weapon Damage. I feel the weapon "Default Weapon Damage" was added for melee weapons, as melee...
  11. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Hiho, I really can't try these new features now hehe because I'll spend days and days modifying items and playing around the possibilities! Amazing new update, you have my thanks! 2/2 for the problems I had too... Accents : I checked the file encoding and it was in ANSI. I reverted it to...
  12. nadeauhugo

    Feature proposition : Quest log

    Hi everyone, Having studied a lot the new (and totally AWSOME!) Script Engine from Melindil, I am safe to assume we almost have everything we need to implement a "Quest log" feature inside Tactics, and thus without much efforts and hassle. For all mods played in a more RPG style, the "Quest...
  13. nadeauhugo

    Broken Night person trait

    Awsome! :D
  14. nadeauhugo

    Broken Night person trait

    Hi! As Melindil created a Night person perk as an example and as his hex patch (if I'm correct) didn't solved the broken trait, I decided I'd get a run for it and try to solve it. And I did! For those of you who have Melindil Scripting Engine, here is my solution in LUA code : --NIGHT...
  15. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    I just added some preview here on a new Interface I just finished for The sum, a dark mode. With it, it helps to feel more a world that no longer has electricity everywhere and where walking through a dead city at night can finally be quite a dumb idea ha...
  16. nadeauhugo

    FT Awaken patch 1.41

    Yeah it's a great one :D
  17. nadeauhugo

    [solved] 4k screen problem

    Ok, I found the problem! Strangely, there seem to be a conflict with games and a new windows feature to tweek the interface to appear larger that it really is. I have it at 200%. In order for the game to work without flaws, you have to apply some compatibility tricks to BOX.exe in the file...
  18. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Okay, a last thing, after that I'll let you some time to catch up he. I created a script that allow me to detect some specific types of food being eaten, basically by checking the char different resistances. For example, meat give a temporary 1 min. 500 fire resist for me to detect in the LUA...
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