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    Question for Yall.

    I've almost completed the work on the new damage "engine". Ignoring the foresighted issues as they will -eventually- get fixed, I've a question to you on how to release the mod. 1) Should I take into consideration other modders & their works, and release just the core components necessary...
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    Poll: Ranged damage or Regular damage?

    Should damage be regular (entirely physics based) or ranged (random based on a physics-derived range)? Please post "1" if you think damage should be "Regular", or post "2" if you think damage should be "Ranged".
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    Questionnaire for F3C's Weapon Features

    Feel free to PM me your answers, or (preferably) just post them in the thread. *Please avoid discussion and/or unrelated comments in this thread.* If you have them, please forward them to my inbox as a private message. All questions are either Yes/No or Multiple Choice. Please list the...
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    "AIExt" - Comments on Squad-Controls?

    (from the ExtAICoreScript.txt file) ;FOLLOWER CONTROL MENU KEY (FCK = Follower Command Key) short FCK_Menu ;Pauses gameplay & brings up a crosshair-targeted sub-command menu ;menu commands: ; "Player-targeted commands" ; "Object-targeted commands" ...
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    AI Behavior suggestions?

    Okay, I've been working on the AI-Hack for F3C. I've learned quite a bit about what is and is not possible currently, even with FOSE (which will be required to use the new version of F3C). Here's a list of rudimentary functions that are being added to the AI subroutines of NPCs: *Please...
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    *Rolls eyes* Extracting BSA's....

    This is silly. This is their fifth TES editor and they still haven't fixed the problem with reading BSA entries. Or plainly, they don't. Wondering what I mean? Try making a new item from scratch, then giving it a model and texture entry. You can't, because the data it -needs- to read is coiled...
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    I think i figured out how to make armor penetration finally!

    First of all, a few things: 1) *All* actors have 71 actor values (AV). Only 60 of them are in use, and 10 of them are blank. 2) More Resistances -can- be created using some of the blank AV's Here's how the system would work: 1) -All- armor will have zero DR. 2) -All- weapons will...
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    F3C - Fixing the Main Quest, a Discussion

    For anyone who views this who's completed the game knows, the main quest is rather bad. More the point, the problems lie simply in the execution and progression of the "plot". So we need to ask ourselves a few things. What needs to be changed? How can the plot be improved? What can we add...
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    Proportions, *sigh*

    Based on calculations I've done with info pulled from the game via the console, info from world maps of the washington dc area, and info from one of the bethesda developers, I think the Fallout 3 landscape is 1/60th the size of the real thing. Edit: I'd also like to point out that a valid...
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    Iso: Public opinion on a change to stims

    Taken from my little *secret* notepad: using a stimpak provides a "bleed-out" effect with a script that is attached to the chem's spell effect, this bleedout causes damage over time (DOT) based on the endurance of the user and how damaged the user was at the time of using the stim...
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    Worldmap... is BIG.

    If you want to explore it, open the console and type the following lines: setini "bBorderRegionsEnabled:General" 0 setgs fBaseMoveSpeed 750 TCL The world map, as seen in the pipboy, is about 85,000 x 85,000 units. As far as I can tell, 20.8 units is about the same as 1 foot. If you're...
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    Join the F3C team; read the official design plans

    That's right, with the official declaration of an SDK that will be available in the very near future, it's time for the F3C to move to the next step of development - and to gain help from willing modders and testers. The goal of the F3C is to bring Fallout 3 to an NMA-endorsed status of a *true*...
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    More realistic Weapon Statistics - a call 'to arms'

    I'll do the dirty work of the coding, since I know quite a bit about the (WEAP), (PROJ), and (EXPL) records and their subrecords. However I do _NOT_ know alot about firearm physics. So what I'd like, is for the experts here, is to help put together a list of ranges, penetration [in ballistics...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Welcome to our fallout 3 restoration project, the 'F3C'. This is the official forum thread for the project. Please post bug reports and suggestions in this thread, but please refrain from abstract complaints or compliments. Please keep in mind that this is still a BETA version, and no...
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    BWAHAHA

    I figured out how to get weapons to use more than one type of ammunition. The thing is, the gun doesn't shoot the bullet/shot/etc... it shoots the box it comes in. Heh! But, atleast, with the proper tweaking... this looks like getting guns to accept multiple types of ammo for different...
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    A request to all for help putting together a wpn upgrade mod

    I know enough about the item records and subrecords to create these effects, but I have also learned enough that they are not possible without altering the weapons' .nif, firing animation sequence, and reload animation sequence. I'll help guide others as best I can. Most of the modeling/nif...
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