Question for Yall.

Discussion in 'Fallout 3 and New Vegas Modding' started by Dubby, Feb 7, 2009.

  1. Dubby

    Dubby Where'd That 6th Toe Come From?

    445
    Nov 6, 2008
    I've almost completed the work on the new damage "engine". Ignoring the foresighted issues as they will -eventually- get fixed, I've a question to you on how to release the mod.


    1) Should I take into consideration other modders & their works, and release just the core components necessary to operate the damage 'engine' so other modders can make use of them? This would be as a Modder's Resource package, and contain everything needed except the actual application for all the weapons & armors. Or...

    2) Release a working mod that contains the components necessary to operate the damage 'engine' in addition to setting up the weapons & armors, as well as an ammo-swapper for firearms, and modified loot lists & store lists. For other modders, making use of the damage 'engine' with this release would be very difficult and time consuming.



    Up to you guys!
     
  2. Tourdion

    Tourdion First time out of the vault

    29
    Nov 26, 2008
    I would choose number 1.

    Why not? as long as they give you credit for your hard work. :)
     
  3. bhlaab

    bhlaab Where'd That 6th Toe Come From?

    463
    Oct 30, 2008
    Is it possible/easy to release a working mod AND a resource package alongside it?
     
  4. Dubby

    Dubby Where'd That 6th Toe Come From?

    445
    Nov 6, 2008
    Only if I had some slaves to help me. :roll:
     
  5. bhlaab

    bhlaab Where'd That 6th Toe Come From?

    463
    Oct 30, 2008
    Well okay then, I say release it as part of the compendium. I've been wary of anyone else's mods to gameplay anyway because of how they might conflict with the rest of yours.
     
  6. chipk

    chipk It Wandered In From the Wastes

    109
    Nov 15, 2008
    The way I see it... If other modders base their works off yours it's more power to you. When I worked with the HL2 SMOD: Tactical team, our we gave props to the makers of SMOD. Making the mod stand-alone will cut us from other modders expanding upon using us as a base.

    I say aim for #1.
     
  7. Pnutmaster

    Pnutmaster First time out of the vault

    16
    Nov 17, 2008
    #1. It would be a great credit to the Fallout 3 community and increase the longevity of this game.
     
  8. mrowa

    mrowa Still Mildly Glowing

    247
    Nov 22, 2008
    Im for both but first 2# and when u will have some free time then make and release 1#
     
  9. Hauptmann

    Hauptmann First time out of the vault

    41
    Feb 7, 2009
    I'd go for the 2nd one for now.
     
  10. Ar1z

    Ar1z First time out of the vault

    63
    Nov 4, 2008
    I'd prefer the 1st but whichever is faster for you.