A Zeta perk

Discussion in 'NMA News and Information' started by Per, Jul 20, 2009.

  1. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    MTV Multiplayer interviewed Jeff Gardiner on DLC, as you do, and either it was a very short one, or they're keeping most of it to themselves, but the beans were spull on a new perk:<blockquote>"Mothership Zeta is full of the most high tech weaponry in the game. It includes a Shock Baton for melee fighters, multiple new firearms including an Alien Atomizer, a pistol, and the Alien Disintegrator, a new rifle. There's also a new grenade type, a Cryo Grenade, which freezes enemies for a short period of time. On top of that there are new unique weapons, and a new heavy weapon."

    Gardiner continued, saying that there will also be a new perk to unlock, called "Xenotech Expert."

    "It increases the damage you do with alien weapons, including the Alien Blaster if the player had found that in the wasteland."</blockquote>Also, there is "Alien Epoxy" tech. It heals items. Who can wait?
     
  2. patriot_41

    patriot_41 Where'd That 6th Toe Come From?

    478
    Mar 8, 2008
    I can barely contain myself.

    Edit: So that it's not an empty post, they still didn't mention the Horse Armor. Next DLC probably?
     
  3. SniperPotato

    SniperPotato First time out of the vault

    65
    Nov 15, 2008
    No no, you got it wrong. It's Brahmin armor.
     
  4. I_eat_supermutants

    I_eat_supermutants Vault Senior Citizen

    Feb 5, 2007
    It's Dogmeat armor you fools.
    Also. This DLC stinks to high heaven.
     
  5. generalissimofurioso

    generalissimofurioso The Hole Time Orderite

    Jun 17, 2007
    Is it just me, or does Bethesda seem to enjoy adding pointless perks to power up their new weapons?

    It kind of strikes me as stupid that they'd increase the power of a weapon through a perk when they should just make it strong from the beginning, seeing as how everyone gets the perk no matter what.
     
  6. NFSreloaded

    NFSreloaded Still Mildly Glowing

    236
    May 5, 2009
    And Bethesda officially removed the last thing that slightly increased the game's difficulty (keeping an eye on your weapon's status is hard for trigger happy kids!) from the game.
     
  7. wexer9

    wexer9 First time out of the vault

    25
    Jul 17, 2009
    Item healing? That's just a little overboard...
     
  8. NFSreloaded

    NFSreloaded Still Mildly Glowing

    236
    May 5, 2009
    Yup, effectively eliminates the need for the Gun Nut perk, reading Dean's Electronics and gaining overall higher repair skills.
     
  9. Cimmerian Nights

    Cimmerian Nights So Old I'm Losing Radiation Signs

    Aug 20, 2004
    It might be feasible if the alien weapons were organic a la System Shock 2. But yeah, I'm not buying this, in both senses of the phrase.
     
  10. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    Guys, it's glue. Of course it's going to make items work better, by making their parts stick together.
     
  11. Cimmerian Nights

    Cimmerian Nights So Old I'm Losing Radiation Signs

    Aug 20, 2004
    Yeah, somebody was sniffing glue when they came up with that shit.
     
  12. Ixyroth

    Ixyroth Look, Ma! Two Heads!

    303
    Jul 18, 2008
    It sounds like DE:IW's universal ammo or Mass Effect's bio-gel, or whatever it was called. It's really just an excuse to simplify things for the kiddies.
     
  13. Ulysses

    Ulysses It Wandered In From the Wastes

    157
    Oct 31, 2008
    I love how gimmicky the perks are.
     
  14. Cimmerian Nights

    Cimmerian Nights So Old I'm Losing Radiation Signs

    Aug 20, 2004
    They are so uninspired - all skill boosts. Way to lower the bar Todd.
     
  15. ScottXeno

    ScottXeno It Wandered In From the Wastes

    172
    Nov 10, 2008
    I'm still hung up on the fact that they are making a DLC based on the alien presence in the Fallout series. That's just preposterous, how do they expect people to take this seriously? The aliens in Fallout were a joke, and so is this DLC.
     
  16. Beelzebud

    Beelzebud A Smooth-Skin

    675
    Mar 6, 2008
    I wonder if there is even 1 person at Bethesda that that truly understands exactly how much they've completely wasted the whole SPECIAL and Perks systems.
     
  17. Black

    Black Vault Senior Citizen

    Jun 21, 2007
    I honestly don't know what I should be more excited about.
    This or Halo 3 expansion THEY BOTH LOOK EQUALLY AWESOME :DDDDD
    [spoiler:c6d3f8759f]And are about the same things, shooting aliens, so...[/spoiler:c6d3f8759f]
     
  18. Dreadwolf

    Dreadwolf First time out of the vault

    95
    Oct 24, 2007
    I'd guess they know it. But I wonder if there is even one person that cares about it.
     
  19. Kyuu

    Kyuu Insert Awesome Title Here

    Jul 19, 2007
    Well c'mon. I know Halo-hate abounds around here, but you can't possibly consider it to be as absolute rubbish as Beth's FO3. And certainly not comparable to this newest expansion. At the very least, Halo is meant to be an alien shoot-'em-up, whereas Fallout was never a shoot-'em-up, let alone one with aliens.

    Not that I'd disagree that Halo went anywhere but downwards, for the most part, after the first installment, but... *grumble grumble*
     
  20. patriot_41

    patriot_41 Where'd That 6th Toe Come From?

    478
    Mar 8, 2008
    I'm not sure if Bethesda knows which game they're making.
    Maybe if they played some Chinese version of FO2 where the dialogs are unintelligible (since they're in Chinese) kids are forbidden(like in the German version) and the game was only left with the random encounters (to show that nothing would be left of America after a war with Communist Russia), they could've come up with a game like this.
    Hence the O:A DLC and this.

    Becasue I cannot understand how else could someone misunderstand a game so horribly.