I'm working on a mod and I would like to add a second solar scorcher. From what I gather, the solar scorcher's logic is hardcoded in the game engine. An old post claims that it is actually in the exe, but I looked for the solar scorcher's ID number (00000390 in decimal, 186 in hex) and I couldn't find it in the exe, so that might be wrong. How would I go about adding the solar scorcher reloading mechanism to a weapon I made, without changing the original solar scorcher? The reason I want to do this is that I would like my mod to be compatible with other mods, and since other mods might have the solar scorcher, I don't want to break it for them. Alternatively, is there a way I can add an ammo-less weapon to the game? The reason why I want to do this is that my mod adds a weak solar scorcher before the temple of trials, so that energy weapon characters can do something better than struggle with melee weapons / small guns for the first half of the game. I could make it use BB pellets (description: it melts them and shoots them at enemies), but lore-wise that isn't very goo in my opinion. The lore for the solar weapon (Solar Needle is its name, might change) is that it was crafted by a tribal who had a passion for energy weapons, but could not afford the ammunition, so crafted this which uses solar energy. I think that's considerably better than the BB version? Opinions welcome.