Another Polish video interview

Brother None

This ghoul has seen it all
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After Gram.pl, gry-online.pl takes a swing at interview Pete Hines. Some facts (thanks Dark Legacy).<blockquote>Leveling scaling is in.

"If the player finds the game too difficult or too easy, they can adjust it using the difficulty slider."

Character level cap is 20.

Major Skills:
Combat
Science
Stealth
Speech</blockquote>Link: video interview on gry-online.pl.

Thanks Briosafreak.
 
By level-scaling do they mean the same sort of level-scaling they mentioned before?

I recall them saying it was going to be different than Oblivion's, instead of just set things scaling up the whole game, you'd walk into an area, its level would be set and then it would stay that way.

It still sounds stupid, but at least not as stupid as Oblivion's.

Oh, and I like what he said about the level 20 level cap. That'll you'll be pretty damn tough.
 
Eyenixon said:
By level-scaling do they mean the same sort of level-scaling they mentioned before?

I recall them saying it was going to be different than Oblivion's, instead of just set things scaling up the whole game, you'd walk into an area, its level would be set and then it would stay that way.

Yes - except (I think) that there's also a range of how much the area can level, you can never downgrade supermutants by going there at level 1, they'll still be tougher than you. So it's more to balance against players going there at high levels

Still stupid, but better.
 
I hope that doesn't mean that there will be insanely difficult creatures that are very common later in the game. The Goblin Warlords really annoyed me in Oblivion. I mean at level 20 should we really have to hit that Super Mutant 20 times with the best gun in the game before he will go down? (If it's a boss then I don't mind, but Goblin Warlords replace ALL regular goblins after you get to a certain level in Oblivion...)
 
As BN said, there's a range of how much they can level.

So if an area's level "cap" is level 5 or something, then it won't scale past level 5.
Theoretically, this means that you can explore almost everywhere at level 1 and have everything at a lower level, which is the biggest problem I see with it.
 
I didn't hear anything confirming level scaling. The interviewer said "the world of Fallout 3 doesn't level together with the character as it did in Oblivion..." Of course, Pete Hines kind of sidestepped that by saying they were doing things differently and learning blah blah blah which could mean it is possible that a different version of level scaling is in, but he certainly didn't confirm it.
 
"Yep. To second MSFD, we don't auto-level exactly to your level. We have all sorts of adjustments available. If we didn't the game would be boring " -- Alan Nanes, aka Slateman, on the level-scaling for Oblivion.
 
Brother None said:
Level scaling of the sort we're discussing was confirmed months ago.

I think Pete was talking about how you can change the difficulty slider at any time in the game, and adapt the difficulty to you, and not the limited level scaling. I might have understood it wrong though.
 
I think he just mentioned that as an aside, he went on about comparing Oblivion's level scaling and how they learned from that, supposedly that they're changing some things. The new level scaling method supports that at least. I think he was speaking about more than just the difficulty slider.
 
I somehow missed this whole level-scaling thing, and have been under the assumption that it wouldn't be included in FO3. I gave Bethesda praise in another thread for letting the player walk into a high-level area and get his ass handed to him early in the game, if he chooses to do so. At the same time, I want to be able to revisit those previously difficult areas later in the game and mop the floor with whoever used to give me trouble.

Level-scaling is retarded, even if it's "new and improved".
 
The new level scaling sounds pretty good. Here is, as far as I know, how it works.

Each area has a level range such as 14-18 or 1-4. If the player is level 5 when they walk into them then the 1st area will be locked at 14 and the 2nd at 4. I feel pretty confident in assuming FO3 will also have the same kinda of scaling controls as oblivion. So you might enter a 6-9 raider camp at level 8 and face a bunch of level 7 raiders (set to encounter level -1) and a level 10 Raider leader (set to encounter level +2) The only problem some people see is going around trying to lock in everything at as low a level as possible but I'd imagine that would be more work than just playing the game normaly. The final areas will probably have a range of 21-21 anyway.
 
Forhekset said:
I somehow missed this whole level-scaling thing, and have been under the assumption that it wouldn't be included in FO3. I gave Bethesda praise in another thread for letting the player walk into a high-level area and get his ass handed to him early in the game, if he chooses to do so. At the same time, I want to be able to revisit those previously difficult areas later in the game and mop the floor with whoever used to give me trouble.

Level-scaling is retarded, even if it's "new and improved".

I think we covered it earlier in the thread how that still applies.
You can revisit those previously difficult areas and mop the floor with the tough enemies that screwed you over previously.
And if it works as I've heard, then you should be able to go there even if you never did previously and still be able to kill them easily since the level scaling only scales until a certain point.

If Pete isn't being a mega-turd then from what he said in this interview you can also assume that later levels in the game will have you nearly unstoppable in comparison to earlier levels, unlike Oblivion.
 
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