Mutant Screg
Totally not a mutant
I have no experience whatsoever with these types of things, but I'm really eager to check it out.
Yeah, I've been thinking about an NMA-homebrewed Fallout PnP for a while, too. Getting as many members to work on a source book and campaign setting is a good way to keep the community going, I think, and certainly a good way to keep the "classic" Fallout alive.Ha, I've been thinking about getting NMA to do a homebrew Fallout PnP for a while now
Would have been more about technical issues at first, with a full source book as the end result...
I'd be interested.
Concerning this, what do you think of Fallout: Warfare? Skimmed through the rule book last night, and it seemed simplistic enough to not be too intimidating for people new to pnp.First order of business would probably pinning down what system to use. GURPS, Fallout PnP ( http://falloutpnp.wikia.com/wiki/Main_Page ), d20 Apocalypse, or a modification or something new entirely.
It's more of a tactical miniature game, not a roleplaying game. Focused on combat, not much peaceful solutions going on. The combat is good, though, and could probably be expanded upon.Concerning this, what do you think of Fallout: Warfare? Skimmed through the rule book last night, and it seemed simplistic enough to not be too intimidating for people new to pnp.
Gotcha. In that case, I think Fallout PnP is the lesser of two evils in comparison to GURPS, which looks complex as all hell. And I'm not too convinced about using d20. Just think it'd be better to use a system that's tailor-fit for Fallout RP. What do you think?It's more of a tactical miniature game, not a roleplaying game. Focused on combat, not much peaceful solutions going on. The combat is good, though, and could probably be expanded upon.
Hm, I think Fallout PnP is extremely complex with lots of math and rolls involved. To be expected, really, it's a very close translation of Fallout to the tabletop.Gotcha. In that case, I think Fallout PnP is the lesser of two evils in comparison to GURPS, which looks complex as all hell. And I'm not too convinced about using d20. Just think it'd be better to use a system that's tailor-fit for Fallout RP. What do you think?
For the sake of finally reaching a decision, I think we should just go with GURPS. Looking at it again, it doesn't look remotely as "hard" as I assumed it was. Plus, GURPS just has a nice ring to itGURPS is not that hard, and it has the advantage that it only uses six sided dice. And Fallout was originally intended to be a GURPS game, too.
d20 Apocalypse/homebrew is nice for those already used to D&D, so that's something to consider, too.