Arcanum... the Sequel?

SimpleMinded

Vault Fossil
So I was reinstalling Arcanum today and happened to be at Terra Arcanum when I saw a newspost from September, that alluded to Bloodlines having started as a sequel to Arcanum.

The game was to be an Arcanum game using the Source engine but alas, Sierra couldn't get its act together and the game was shelved.

Leon talks about it here:
Leon Boyarsky: We had actually started preproduction on a sequel using the Source engine, which eventually led us to making Vampire : Bloodlines. But there was quite a bit of turmoil going on at Sierra at the time, and it got shelved before it got too far. It had a great premise and was certain to be bug free! It was going to be called "Journey to the Centre of Arcanum."

I'm assuming this is old news to some people but it sure was new to me! [Note, the actual news post can be found here.

Do you think it would have worked out well? How do you see the Arcanum world being represented in Source? Bug free? Journey to the center of arcanum?
 
If it's gonna be so buggy as Arcanum 1, then thanks and good night.
The source engine would be great for that game, since the world of Arcanum experiences a new scientific age.
Imagine a big steamwork with heaps of gears exploding with source support!
I also don't like the idea of a hollow world. It doesn't matter if it's just a game, I simply don't like hollow worlds.

And they quoted, amongst others, Nitzsche in the game, also there's quinine and other stuff basing on our real world.
So they could sort of stay with the idea of altering our world with fantasy elements.

Maybe they could take it further... in the 20s.
With mafia mobsters and a harsh, industrialized molloch of a world with heaps of smoking masheenz and other conrtaption.

Or arcanum-style 40s with an elven equivalent to Nazis making deathcamps for orks, because they think they're inferior.

Etc...

I don't want to see the world beeing stuck in a steam punk universe. Sure it's cool, maybe Arcanum 2 could still handle it, but further games would contradict with, as mentioned above, the fact that the world of Arcanum is basicly nothing than a strongly altered REAL world.

Therefore: I wanna see mobsters!
 
Vox, stfu before i have to hurt you.

@ OP: well, V:tM-B turned out to be a very good game on it's own (once patched anyway). i can't really say i'd look forward to an Arcanumgame in FP. i think you'd loose too much of the subtle environment and such.
 
SuAside said:
Vox, stfu before i have to hurt you.
Seconded.

SuAside said:
@ OP: well, V:tM-B turned out to be a very good game on it's own (once patched anyway). i can't really say i'd look forward to an Arcanumgame in FP. i think you'd loose too much of the subtle environment and such.
And seconded as well.

The chance of ever seeing a sequel to Arcanum is probably nil, though, and I can't say I find that a bad thing. They'd fuck it up anyway. Arcanum wouldn't be Arcanum without the '2D isometric grey-brown pixel painting steampunk setting kinda thing', if you know what I mean. Much like Fallout really. Change that formula (and which designer wouldn't?) and you get crap. We've seen it happen before. I'd hate to see a thing like that happen to my all-time favourite computergame.
 
While I don't like the idea of seeing orc mobsters in arcanum, I do think it would be really cool to see a greater expansion of the technology vs magic experience in more settings. While Vampire: Bloodlines almost had that feel, to see dwarf/ogre gangsters and aristocracy in high risers could be very VERY cool. Just not... in an arcanum game :).

As for a sequel to arcanum in first person, I agree with you guys that I feel like it would lose something. Nevertheless, the rich details that the source engine could provide would make for a nice rich world, but I'm not sure if first person would be worth the sacrifice. Still, it's always interesting to think what might have been.
 
I have to agree with the sentiment that a rush-job'd Journey to the Center would not have been something I'd really have wanted to play.

I'm not sure why you're all saying it would've been a fp-game. Because the Source engine can't handle isometric? Yes it can. Vampires = fp doesn't mean any replacing game would've been, grduuh.
 
Vox said:
If it's gonna be so buggy as Arcanum 1, then thanks and good night.
The source engine would be great for that game, since the world of Arcanum experiences a new scientific age.
Imagine a big steamwork with heaps of gears exploding with source support!
I also don't like the idea of a hollow world. It doesn't matter if it's just a game, I simply don't like hollow worlds.

And they quoted, amongst others, Nitzsche in the game, also there's quinine and other stuff basing on our real world.
So they could sort of stay with the idea of altering our world with fantasy elements.
Ehm, there were real-life things there because you can't just make everything up. But aside from some real technology almost nothing was resembling the real world in *any* way.

Vox said:
Maybe they could take it further... in the 20s.
With mafia mobsters and a harsh, industrialized molloch of a world with heaps of smoking masheenz and other conrtaption.
Do you know anything at all about Steampunk? The principle of Arcanum was a Victorian setting mixed with magic and SCIENCE!-like technology from the 19th century. This has nothing to do with, yech, mobsters which simply would not fit the setting at all. The steampunk setting was far from fully explored in Arcanum.


Vox said:
Or arcanum-style 40s with an elven equivalent to Nazis making deathcamps for orks, because they think they're inferior.
...
Huh? Now this just makes it look like you didn't play the game at all. Dark Elves were pretty much about the 'we're superior, everyone else can go die'. They didn't exactly point their anger at orcs, though, but more at everyone and technology.

Vox said:
Etc...

I don't want to see the world beeing stuck in a steam punk universe. Sure it's cool, maybe Arcanum 2 could still handle it, but further games would contradict with, as mentioned above, the fact that the world of Arcanum is basicly nothing than a strongly altered REAL world.
...
This makes no sense. The setting is consistent, only based on the real world in that style and some science elements were taken from it so how, in god's name, would Arcanum start contradicting itself?
 
The timeline in Arcanum was pretty simmilar to our timeline.
There's no need for quoting Nietzsche if you won't create any parallels between our world and the world of Arcanum. They just could leave the quotes out or create own ones. Same with the other real world stuff.
Arcanum was the most 'realistic' fantasy game I've ever played.

And since the timeline is similar, I'd rather prefer, that Arcanum evolves.
Arcanum is not the avarage fantasy game you see everywhere. You see heaps of interesting new stuff, never seen in a fantasy game before.
It's all about technological advantages, and remember the instruction, how some of them praised the NEW TECHNOLOGIAL MIRACLES blah blah.

And setting it in the same time as Arcanum would make the whole world ridiculous, because for a great game we need a great story. For a great story, we need something big.

And the plot in Arcanum 1 was BIG enough to make any further stories set in the same time totaly unimportant.

Maybe going in a fantasy fourties was a little bit far, but at least 10 or 20 years of technical evolution would be great in Arcanum.
I screwed up elves and dark elves. BUT that were basic ideas... to be honest, I wouldn't even mind if there would be no sequel at all.
 
Vox said:
The timeline in Arcanum was pretty simmilar to our timeline.

What? No it isn't. Not even vaguely. It's a multi-racial world with developments in the numbers and power of those races that moves in cycles of technology and magic. It's about as unsimilar as you can get.
 
Sorry, but maybe I used the wrong word. What I wanted to say, that Arcanum is set in about 1890 or so, unlike other fantasy games, set in the year 4509 of the second golden age of krmikrar, the dragon prince.... :D
 
Arcanum was ok, but I always got the feeling it was a half-baked game. The game's ending, compared to all the quests in between, sucked bigtime. And the combat. The dungeons.

UGH.
 
Vox said:
The timeline in Arcanum was pretty simmilar to our timeline.
No, it was not. Stop saying stuff that makes no sense.
Vox said:
There's no need for quoting Nietzsche if you won't create any parallels between our world and the world of Arcanum. They just could leave the quotes out or create own ones. Same with the other real world stuff.
Nietzsche is not quoted in Arcanum itself. There is a little reference to Nietzsche in the character creation screen (one of the backgrounds mentions his name), but that's it. There is also a reference to Frankenstein in there, by the way. However, I'd say the character creation screen isn't exactly an in-game feature. It's like the preparations you make before diving into the game, a little like changing your screen resolution and sound volume before actually playing. So, yes, it can refer to the real world we live in, why not? It would be like a game where you can choose the "Shakespeare perk" (+20% to speech) or the "Woody Allen trait" (+15% to gibberish) whilst the actual game takes place on planet Ampersand in the Hox nebula and you play as a titanium android with the brain of a squid from Trafalmadore who doesn't have a clue there exists a planet somewhere with the grave of a poet and playwright who was called Shakespeare.
I hope you get my point, but in case you don't, here's another example: in the character creation screen you might have to define the age of your character in normal earth years, while time (and age) in the game itself is measured in, for instance, "quetzalcoatls", which are rougly the same thing as a months.
Vox said:
Arcanum was the most 'realistic' fantasy game I've ever played.
Then your idea of reality is a weird and twisted one.
Vox said:
And since the timeline is similar, I'd rather prefer, that Arcanum evolves.
The timeline is not similar, as others have already pointed that out. Stop trying to sell your nonsense.
Vox said:
Arcanum is not the avarage fantasy game you see everywhere. You see heaps of interesting new stuff, never seen in a fantasy game before.
True. Arcanum is quite a gem. But that's something I already knew.
Vox said:
It's all about technological advantages, and remember the instruction, how some of them praised the NEW TECHNOLOGIAL MIRACLES blah blah.
No, it's not about technological advantages, dawgunnit. Have you even bothered to play this game? It's about a place of wonder, in the midst of an industrial revolution that is reminiscent of 19th century Europe, a place "where magick and technology co-exist in an uneasy balance" as the box clearly states. If the game would have been all about technological advantages, as you seem to think, then why are magick and technology mutually exclusive? Powerful magick can make trains fail to function properly, while a mage might fail miserably at casting spells when surrounded by a hungry pack of automatons.
And, of course, just like every brilliant game, Arcanum is about so much more. It's about quick wins and pride, about racism and some good ol' fashioned fun at Madam Lil's, about life and death. One has to play the game to know these kind of things, of course.
Vox said:
And setting it in the same time as Arcanum would make the whole world ridiculous, because for a great game we need a great story. For a great story, we need something big.
Wait, for a great game we need a great story? Bullshit. Remember Pac Man? Remember Pong? Remember goddamn fucking Tetris? All great games, yet all of them with a plot about the size of a speck of dust. Multiplayer Age of Empires 2? Ever played it? Best gaming experience ever, yet the story is about as basic as it gets: defeat your opponent. Great games are great games because they have great gameplay and whether the gameplay is something great depends on a variety of things, varying from intuitive controls over nice graphics to a great plot and whatever. Some games will score more points in simply generating heaps of fun, others will score bigtime because the story is so well written and the characters feel so real, that you get sucked into the game as if it were your natural biotope.
Also: for a great story, you don't need something big. Some of the greatest stories ever written are about such trivial things, that it is a wonder anyone ever noticed the beauty in them. I have read stories about snowflakes and bugs and an account of a writer's personal diet that have moved me more than all those books about life, the universe and everything. You have no idea how stupid you make yourself sound when you say things so blatantly wrong.
Vox said:
And the plot in Arcanum 1 was BIG enough to make any further stories set in the same time totaly unimportant.
I don't even want to try and understand what you mean by this.
Vox said:
Maybe going in a fantasy fourties was a little bit far, but at least 10 or 20 years of technical evolution would be great in Arcanum.
Vendigroth Wastes. 'Nuff said.
Vox said:
I screwed up elves and dark elves. BUT that were basic ideas... to be honest, I wouldn't even mind if there would be no sequel at all.
Me neither, even though I think it's the best game I ever played. For obvious reasons which I have stated before.
Vox said:
Sorry, but maybe I used the wrong word. What I wanted to say, that Arcanum is set in about 1890 or so, unlike other fantasy games, set in the year 4509 of the second golden age of krmikrar, the dragon prince.... :D
So, your point being? This doesn't make the game anymore realistic if that's what you're trying to prove.
Wooz said:
Arcanum was ok, but I always got the feeling it was a half-baked game. The game's ending, compared to all the quests in between, sucked bigtime. And the combat. The dungeons.
Combat is less boring with thrown weapons and guns. The fact that Kerghan is a weaker opponent than, for instance, Stingy Pete is a little weird, though, I agree. But Kerghan's speech and the accompanying slide show... Wow, just wow.
 
Answers for alec in same order as his statements:

Yes, my world is twisted, I like it this way.
I'm just saying my oppinion and I respect that you have a different one. Is that so hard? Try that maybe. I don't force anyone to accept my oppinion.

The uneasy ballance is due to the influence of technology and it becomes stronger and stronger as the game evolves. (i.e. if you play a tech char; you learn all the NEWEST TECHNOLOGICAL MIRACLES => konstant technological evolution)

Arcanum is a RPG. Comparing Pac Man and Arcanum is not appropriate. A good RPG needs a good story (amongst other things).

The story of Arcanum 1 was just too good for a sequel set right after the first game. I would be so D&D-ish.

Maybe I'm not steampunky enough. :P
(that's a Fallout -> Post Apoc forum and not a steampunk forum)
Don't be so hostile and angry.
 
Vox said:
Arcanum is a RPG. Comparing Pac Man and Arcanum is not appropriate. A good RPG needs a good story (amongst other things).
No, that's not what you initially said. You wrote (and I quote): "[F]or a great game we need a great story. For a great story, we need something big." If you can't bother to be more precise, you shouldn't be surprised if I interpret your ramblings in ways you had not foreseen.

Vox said:
The uneasy ballance is due to the influence of technology and it becomes stronger and stronger as the game evolves. (i.e. if you play a tech char; you learn all the NEWEST TECHNOLOGICAL MIRACLES => konstant technological evolution)
I still say that's a lot of brahmin crap. Whether magick or technology becomes dominant, depends largely on your actions throughout the game. It's what we call the outcome of the story: the slideshow you get to see after you finish the game (which you obviously never did), the narrator telling you what kind of effects your actions had on the future of Arcanum. Depending on your actions, these endings will differ: did you help Tarant or did you aid Dernholm? Did Arronax bury his father and raise Vendigroth from its ruins? Or did you team up with Kerghan and destroy all life that ever lived in Arcanum?
I'm surprised that you don't know that. It's a thing that is also implemented in Fallout and Fallout 2.

Vox said:
I'm just saying my oppinion and I respect that you have a different one. Is that so hard? Try that maybe. I don't force anyone to accept my oppinion.
It is hard to accept or respect your opinion concerning Arcanum, because you're obviously talking out of your arse, and I don't like that.

Vox said:
Maybe I'm not steampunky enough. :P
(that's a Fallout -> Post Apoc forum and not a steampunk forum)
Don't be so hostile and angry.
NMA used to have an Arcanum forum and the topic often reemerges in the gaming forum. Also: if you don't know anything at all about a certain topic, it's better to shut up about it altogether.

No, really.
 
The GREAT GAME was in relation to the sequel. I thought that was obvious.

I was not talking about the game;s end, just about the simple fact that technology sort of develops over the game (ever bothered to read the newspapers?), doesn't matter if magick or tech char.

So let's finish that now.


As I said in one of the threads before:
I think Arcanum is allright without a sequel.
 
Vox said:
I was not talking about the game;s end, just about the simple fact that technology sort of develops over the game (ever bothered to read the newspapers?), doesn't matter if magick or tech char.
Technology "sort of develops" over the game? Well, duh! I repeat: Arcanum is a place of wonder "in the midst of an industrial revolution that is reminiscent of 19th century Europe." That means technology is getting more and more important (discoveries) and magick less and less so. That's why (and I repeat) "magick and technology co-exist in an uneasy balance." Uneasy. As in "not very stable".
Now get this: it's your actions that will decide whether you manage to consolidate that balance or whether it will tip over to one end of the scale (technology) or the other (magick).
Do you get that? This is real roleplaying: the story is initially open-ended and by playing it you write the outcome of the whole thing. What's actually funny is that a few of your very first actions can already influence this outcome in quite a big way: do you help Jongle Dunne and do you destroy the steam engine in Shrouded Hills or not? By simply destroying the steam engine you have already given the importance of magick in Arcanum a serious boost (which is clearly shown in the ending slide show), but that's just one example.
So did I read the newspapers? Yes, thank you very much. Does that matter? No. Why? Because you initially said this:
Vox said:
The uneasy ballance is due to the influence of technology and it becomes stronger and stronger as the game evolves. (i.e. if you play a tech char; you learn all the NEWEST TECHNOLOGICAL MIRACLES => konstant technological evolution)
which was awfully wrong (you can fucking team up with the Dark Elves and Kerghan for Christ's sake!), and now you are trying to weasel your way out of your rantings by being a parrot and reformulating what I have already said.
Stop doing that, 'cause we are not amused.
 
No, that's what I had in mind, but you helped me to express it.

And I'm not here for your amusment.
Don't take that so emotional, pal. We all make mistakes.
 
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