Are you happy for Fallout to remain Post-post apocalyptic?

The Dutch Ghost said:
Atomkilla said:

snippety

Well, yeah, of course.

Coherent and slow-paced, step by step development of NCR (and other "greater" powers) is something I expect, and it should be mandatory to make the story logical. Also "cool is good" should be totally killed off.

Time gap like that between 3 and New Vegas is something I would appreciate to appear as a regular time gap between future games, though that could certainly pose problems to the canon of the previous game (e.g. "Where is Courier? Which side did he/she take?" etc.), so I guess change of location would be necessary, or in the contrast, another, predetermined sort of canon would be forced on us (à la Vault Dweller's memoirs).
 
Hi Atomkilla,

That is why I like the idea of each new Fallout introducing a new region, pushing the boundary of the unknown forward, with the occasional visit to a place where we have already been or a reference to it.

This way you could prevent situations like you mentioned with previous player characters when introducing new ones, or perhaps establish an explanation of why you can not find him or her.

For example; Fallout 4 or Fallout Texas takes place in Texas, its perhaps only seven years after FNV.
The canon ending maybe that the Courier helped out the NCR defeat the Legion and absorb most of the Mojave (but I would prefer New Vegas to remain independent under a Yes Man who pretends he is Mr House), allowing the NCR to expand Eastwards into Arizona.

The new player character meets NCR representatives who know of the Courier or at least his or her deed, being a hero of the NCR, but because of the distance you will never be able to go to the Mojave, look up the Courier or team up with him or her.
That chapter is now closed and the new PC's one is the next chapter.

And absolutely agreed, no 'cool is good' as an excuse for idiotic additions or changes.
The NCR suddenly taking to the air with the planes at McCarran Airport, quickly establishing outposts throughout the former North American continent.
Or giant robots the player gets to pilot.

(and if anyone suggests the Enclave is back to strength and powerful again, threatening the wasteland with some new scheme I will be very violent to that person)
 
Maybe in Fallout 4 the Enclave should be back to strength and powerful. After all, many years have..... oh, wait.


I don't have a problem with the post-post apocalypse either, but I also don't want to see lots of Vault City towns or settlements in the center of some big fucking messed up area (it just makes no sense).

I'll guess future Fallout games can only rely on unkown territories that are still too hostile to be taken from other groups before. Like it was written above already, areas that are highly radiated and such...


Always reminds me of the Reservation in Van Buren. It's just damn cool that you needed to have some enviromental suit in order to pass that area at all and that slaver / human encounters in this area wear enviromental suits as well, etc.
 
Indeed Lexx,

Not every region where a new game takes place having another Vault City or Shady Sands like place.

I think ruins of metropolises have a greater appeal if they remain unexplored or inhabited as long as possible, still all kinds of unknown treasure caches or dangers in them for players to discover.

But the thing is, after two hundred years those places are usually already ransacked, recolonized or torn down by nature or people who want to use the raw material for new houses, walls and so on.


New regions would not necessarily have to be toxic, but perhaps fiercely independent, never having known something like a unified State like the NCR represents.
As a result the rebuilding would have been going very slow, very limited trade and communication between settlements.

And just because the NCR is knocking on their doors that doesn't change the residents' attitudes.

Perhaps sort of like the Mojave before the NCR established all kinds of camps there and fought over it with the Legion.
 
I'd rather fallout stay a post-apocalyptic only, thats is one of the special things about it. I remember one of the first times I played fallout 2, walking around tribes and stuff and suddenly an enclave agent sliced into 2 by a vert-bird that crashed near it. I literally flipped (okay I didn't but I was very excited) seeing technology along all those hand-made weapons was very exciting. I was also very excited when I saw the space ship in San Francisco. This is the reason why I'd like it to stay post-apocalyptic only, it makes it so much more exciting when you encounter technology.
 
Well, considering the most popular ending to New Vegas is No Gods No Masters, and in that ending the NCR is just barely sustaining itself now and in the same predicament it was with Fallout 2 (can't gain any foothold to expand any further). I predict the NCR will probably either die out or have one massive explosive expansion.

I do agree that it is pretty ridiculous that 300 years of life returning and all rationaly timed vaults being open that America hasn't returned to its pre-war self.....although, it appears that the Enclave are the only ones to harness flight up until NV came along. Now a whole bunch of factions have the power of flight, making expansion much easier.

That being said, I think Fallout 4 will be the last "sequel" in the series. Ending full circle in California with some DLC or a spinoff in the midwest. You can only milk a series for so long and the only way Fallout could possibly continue is if another catastrophic event destroys the world *shudder*
 
Hey Jax Sparrow,
I have been putting some thinking into what you mentioned in your post.

As I mentioned in other topics, the only way for Fallout to recreate that atmosphere is to put sequels/spin offs in other parts of the United States in the period between the Great War and perhaps the time of Fallout New Vegas (2281 I think)

If the games only continue further into the future afterwards FNV it becomes only it becomes only more ridiculous and improbable for some people to still be surprised when they find advanced Pre War technology.

Governments like the NCR, and various organizations such as the BOS and in a degree even the Followers of the Apocalypse set out to find such relics as they know these are around from the records they have been gathering over the decades.

Also, a lot of man made constructions which include machines at some point become useless wreckage and ruins even if they survived the War simply because of the passage of time and the effects of weather and the seasons.
Thinks like cars, spaceships and factories have a tendency to suffer the most when they are not maintained.
(not a comment on you)


Regarding sequels and plot devices to keep Fallout Post Apocalyptic.
There could be all kinds of disasters to 'reset' the world for new campaigns, but the question is; do we really want too?

I would hate for Fallout to become something like a AD&D or JRPG setting that at some point is simply over used.
Unfortunate a lot of people can't let a good thing rest at some point.

I fear by the time that Fallout is completing its 'run', that there suddenly will be reboot plans or alternative universe settings that will be applauded by a lot of the new generation of fans.

Also personally I see no reason why Fallout should go full circle and return to California in any later games, that region has played its role.
 
I hope that fallout series is "completed" nobody will reset it, but instead they will make spin-offs in other parts of the world.

Or J.E. Sawyer will make his game in "resource wars" time period.
 
I'd prefer a reboot, it would be a chance for the franchise to be cleansed of some of the dross that's been introduced over the years.

But for the time being I'd love to see a Fallout game along the lines of Red Dead Redemption. Not game mechanics wise but thematically, no plots to cleanse the wastes with FEV or orbital nukes, no invading mutant/robot/tribal armies. Just a game about the ending of an era, the passing of frontier life and the coming of civilization.
 
Reboot!??? no!!!!

Can you image how Rebooted fallout would look if it would be made by Beth?

Not to mention how many changes in canon Beth would decide to do?
 
I agree with the sentiment of no reboots.

Having seen several of them in the last decades, often ruining good things I honestly have had enough of them.

And as I said before about Fallout Sandbox, why?

Such a concept would be far better suited for a different franchise, hell, a Red Dead Redemption sequel that takes after a nuclear war for example.
 
Isn't Beth only allowed to make like, four Fallout games or something like that?
 
Courier said:
Isn't Beth only allowed to make like, four Fallout games or something like that?

Nope, they bought the franchise remember?

The original deal with Interplay was for three or four games I think but then Interplay got into payment problems and sold the IP to Bethesda in order to pay their debtors.

Herve Caen later appeared to go back on the whole 'contract for three Fallout games' in the Iplay vs Bethesda case, most likely in order to get either the franchise back or buy more time (and money?) for Fallout Online.

Best to ask our local super Artificial Intelligence Ausir for the complete story.
 
I still don't know who's hands the franchise lays worse in, I mean Beth made FO3, and it was pretty bad, but as bad as PoS? I dunno, I just dunno.
 
pall said:
Reboot!??? no!!!!

Can you image how Rebooted fallout would look if it would be made by Beth?

Not to mention how many changes in canon Beth would decide to do?

You mean... like... Fallout 3?
 
I would agree with whoever said that the Independent Vegas ending offers a pretty good springboard for "restoring" the Fallout world to a less civilized state. Caesar dying from brain cancer, Kimball and Lee dead or disgraced, it's pretty reasonable to assume that the next stage for both regional superpowers is a period of internal crisis, where they will have to struggle to prevent formerly conquered territories from seceding again.

That said, without a new nuclear strike, the post-apocalyptic setting from Fallout 1 is not coming back. If anything, it will be post-post-post-apocalyptic.
 
Yeah, they need to get it out of their heads that they need to advance the timeline ridiculous lengths to separate sequels. Separate them by regions, not time. The US is huge. We've only seen a fraction of it during small time frames.
 
i agree with what the majority seems to be saying. pick a different region but no large time hops. there are many regions that would be relatively unaffected or at least not as badly damaged where you could in fact see more colorful environments(still hot zones but not as many) with a threat to that future utopia by some new, unknown entity. or the complete opposite which would satisfy the more"post-apocalyptic/struggle for survival" fans. a community that has been struggling for the last 100yrs with ever dwindling resources, scavenging areas cleaned out, wearing rags etc etc and suddenly something new happens....plot to be determined by better writers than me lol
where i disagree and maybe that's because i didn't have my opinions jaundiced by having played the original games and forming high expectations on the resurection of the franchise with fallout 3 and then new vegas. fallout 3 had it's flaws for sure, but it wasn't as bad a game of some folks would have others believe. where fo3 was a tentative piece trying to attract both old and new players to the franchise and it showed. nv was a vast improvement and hopefully that means lessons learned and fallout 4 etc will continue to improve in graphic, design, storytelling etal. not saying that to start arguments. just as the naysayers have a right to bash fallout 3 and/or nv, this is my opinion.
 
I think that if it is necessary to setback the timeline, the best measure is a plague. Nothing screws things up like a big plague, think something at the level of the black death. If you want to give it a extra punch, make into a pre-war genetically enginered weapon that got out into the wild, and it was created for maximum efficiency regarding lethality-contamination.

I can even see it here: The factions with the capability to make cures or vacines either reserve them for themselves, keep the good stuff to their elites and necessary underlings, or sell to other rich and powerful people in exchange for money and influence. Super Mutants smugly laugh and pass by the piles of moribund people, muttering about their innate superiority to the weak little ones. Ghouls get attacked because some think they're plaguebearers or typhoid maries. Many people scam other dudes with crackpot snake oil cures. Psychos and thugs infected go on all kinds of rampages, take all the drugs they can and rape everybody they get their hands on in a attempt to get the biggest high before death. Scavengers swarm any unexplored facility with possibilities of containing any cure or vaccine, with predictable results. Refugees flee and cause chaos and upheaval, spreading plague and trouble where they go. People even shun public gatherings due to fear of getting contaminated, and personnal contact is a rare thing reserved for intimate friends and family. People become less intereted in casual sex, and even prostitutes experience a fall on profits. Many communities isolate themselves. Some take to the custom of using body-covering clothing and gas-masks.

Damn, I think I liked my premise. A lot.
 
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