Audio problems on gaming pc.

It's a nine level dungeon—but the levels ascend up to the top. It's got features that are not in the engine; not in the base game. I designed/modeled/scripted ladders into the map for my room, and then we put them in other spots throughout the dungeon. Another fellow modded in a pair of blue and orange wands that work like the Portal gun [to a limited extent]. There are puzzles that have their own UI; rendered with the [developer LUA/script] graphics API. It has new spells, with custom spell effects. Lots of new asset models, and original monsters; both re-skins and built from scratch.

There is a fully functional player journal —similar to the one in Stone-Keep, but it's complete with drag & drop scroll storage, as well as supporting user notes. There is a quick-bar [custom UI], for readied potions.

The central hall extends all the way up through the nine floors—the player can peer up, or down the expanse; even toss things down from above. When designing it there were no tools; we had a fellow write stand-alone model/format converters to be able to import custom models and animations to the native formats, (he now works at Paradox).

It took us over a year to make it; each modder made and tested their own room, then about five of us bug tested the entire dungeon.

It has an overarching mission, but each of the 22 modders made a room that was up to 9x9 squares, and with up to three levels in height. None of the rooms are related; each is an adventure unto themselves. It's a —very— dense map. We had to erase and rewrite the level/rooms on the fly via script while inside each of the rooms, so that the frame rate stayed reasonable.

My room is: The Foundry

*Also... the design is such that not all of the rooms need solving, or even visiting, and those visited can [usually] be exited without restriction; no player is trapped inside, or unable to progress. If they are stumped, they can visit a different room for what they need.
 
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So uh, back again. I'm not gonna go over any history of what's what, let's just say I'm using the computer again for other things besides gaming and while games' audio has been fine anything else sounds weird and it's taken me a good while to figure out what the problem is but uh... It sounds as if an equalizer has been forced on me. I can't find anything anywhere but there are sounds in songs that are lower and other sounds that are higher than they are when I play them on my usual laptop that I've used for listening to music (it's the same speakers).

Any idea why that might be? A song might have really low bass or drums but higher decibel on the guitar and vocals. It's never really super consistent either.
 
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