GamerGod hosted a developer chat with members of the Auto Assault team on the 3rd of this month, as reported before the event. The transcript of that chat has been posted, though it makes for a somewhat lengthy read.<blockquote>MMORPGDOT.COM: Mixing vehicle combat and RPG elements seems like a pretty innovative concept. Could you please elaborate on the RPG aspects of Auto Assault? Is there more RPG to the game than just the customization of vehicles?
[ND]Scorch: When I think of RPG elements we mean statistical based combat and loot. Your character has 4 attributes that affect your combat abilities. You also have skills that you learn to help as well. When you fire all of this and your current vehicles equipment as well as any modifiers of your target determine if you hit and for how much damage.</blockquote>So rather minimalistic RPG tendencies, that is nothing new.
Link: Auto Assault developer chat log at GamerGod.
Thanks Commissar Lauren!
[ND]Scorch: When I think of RPG elements we mean statistical based combat and loot. Your character has 4 attributes that affect your combat abilities. You also have skills that you learn to help as well. When you fire all of this and your current vehicles equipment as well as any modifiers of your target determine if you hit and for how much damage.</blockquote>So rather minimalistic RPG tendencies, that is nothing new.
Link: Auto Assault developer chat log at GamerGod.
Thanks Commissar Lauren!