0wca
First time out of the vault
Hello roleplayers!
I've modified 2 character sheets for Fallout PnP; one that auto-calculates many values and another, just form-fillable one. Both sheets are, of course, form-fillable. It GREATLY simplifies char creation and, hopefully, will bring more people to the Fallout PnP table It also has mod brackets next to almost every calculating value, so you can add misc. bonuses/penalties in there and it will apply them.
First the auto-calculating sheet (download at end of post):
WHAT IT DOES (automatically):
1. S.P.E.C.I.A.L.
2. SKILLS
3. RESISTANCES, AC, DT & DR
4. PERKS & TRAITS
5. INVENTORY:
6. MISC
7. VEHICLES
WHAT IT DOES NOT DO:
And the form-fillable sheet... (download at end of post)
...is basically just a form-fillable sheet where you can put whatever you want in there
Both of these sheets are available to download for free, and you are free to pick up where I left off, if someone wishes to continue the work. All I ask, is that you include me in the credits
P.S.: If some more code-savvy person is going to "look under the hood" of how I made these calculations, they will most likely face-palm because of the tons of unnecessary code. I am not a programmer, I learned javascript as I was working on this
I've modified 2 character sheets for Fallout PnP; one that auto-calculates many values and another, just form-fillable one. Both sheets are, of course, form-fillable. It GREATLY simplifies char creation and, hopefully, will bring more people to the Fallout PnP table It also has mod brackets next to almost every calculating value, so you can add misc. bonuses/penalties in there and it will apply them.
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First the auto-calculating sheet (download at end of post):
WHAT IT DOES (automatically):
1. S.P.E.C.I.A.L.
- modifies S.P.E.C.I.A.L. bonuses, min/max S.P.E.C.I.A.L. limits, DR, DT, resistances, etc. for selected race
- calculates final S.P.E.C.I.A.L. stats based on all modifiers used and warns if they are under/over racial min/max
- can toggle between Night Person day/night S.P.E.C.I.A.L. bonuses
- calculates how many attribute points there are left to spend
2. SKILLS
- calculates base values of skills
- ability to tag skills makes them add the +20% bonus and all points spent in the skill add 2 points instead of 1
- tracks total value of skills
- calculates how many skill points are available to spend at current level
3. RESISTANCES, AC, DT & DR
- calculates base AC
- calculates total AC based on all factors (the base AC + any mods + armor + traits + etc.)
- calculates base DR and DT
- adds any armor DR, DT and AC bonuses
- tracks total DR and total DT based on all modifiable factors
- tracks all total resistances of each type
- tracks total healing rate
4. PERKS & TRAITS
- sets perks per level based on race and traits
- has a database of all available perks and traits and sums up their bonuses, ranks and requirements
- includes most of said bonuses (for traits) in the auto-calculation formula (these traits are the ones that are in [] brackets in the trait description)
5. INVENTORY:
- calculates max carry weight and total weight of items in inventory and warns if the PC is encumbered
- tracks total max HP and HP/level (it also adds HP/level to the max HP everytime level is changed)
6. MISC
- calculates total AP, Sequence, Melee Damage, Crit Chance and Thrown/Shooting range
- tracks and applies armor degradation penalties to current DR/DT based on current condition
- tracks current weapon condition and warns when it is broken
7. VEHICLES
- tracks the current and max HP of vehicles and their modules and warns when said modules become broken
WHAT IT DOES NOT DO:
- currently does not consume more then 1 skill point when they are used to improve a skill which is over 100%
- does not add ALL of the bonuses from traits (e.g. the bonuses/penalties for weapons from 'One Hander'), these you have to enter/keep track manually
- does not add ANY bonuses from Perks (as this would be a ton of work just based on the amount of Perks and their conditions)
- does not have ANY sort of database for available weapons, vehicles or any kind of equipment
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And the form-fillable sheet... (download at end of post)
...is basically just a form-fillable sheet where you can put whatever you want in there
---------------------------------------------------------------------------------------------------------
Both of these sheets are available to download for free, and you are free to pick up where I left off, if someone wishes to continue the work. All I ask, is that you include me in the credits
P.S.: If some more code-savvy person is going to "look under the hood" of how I made these calculations, they will most likely face-palm because of the tons of unnecessary code. I am not a programmer, I learned javascript as I was working on this
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