AUTO-CALCULATING AND FORM-FILLABLE FALLOUT PnP CHAR SHEETS

0wca

First time out of the vault
Hello roleplayers!

I've modified 2 character sheets for Fallout PnP; one that auto-calculates many values and another, just form-fillable one. Both sheets are, of course, form-fillable. It GREATLY simplifies char creation and, hopefully, will bring more people to the Fallout PnP table :) It also has mod brackets next to almost every calculating value, so you can add misc. bonuses/penalties in there and it will apply them.

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First the auto-calculating sheet (download at end of post):



WHAT IT DOES (automatically):

1. S.P.E.C.I.A.L.
  • modifies S.P.E.C.I.A.L. bonuses, min/max S.P.E.C.I.A.L. limits, DR, DT, resistances, etc. for selected race
  • calculates final S.P.E.C.I.A.L. stats based on all modifiers used and warns if they are under/over racial min/max
  • can toggle between Night Person day/night S.P.E.C.I.A.L. bonuses
  • calculates how many attribute points there are left to spend

2. SKILLS
  • calculates base values of skills
  • ability to tag skills makes them add the +20% bonus and all points spent in the skill add 2 points instead of 1
  • tracks total value of skills
  • calculates how many skill points are available to spend at current level

3. RESISTANCES, AC, DT & DR
  • calculates base AC
  • calculates total AC based on all factors (the base AC + any mods + armor + traits + etc.)
  • calculates base DR and DT
  • adds any armor DR, DT and AC bonuses
  • tracks total DR and total DT based on all modifiable factors
  • tracks all total resistances of each type
  • tracks total healing rate

4. PERKS & TRAITS
  • sets perks per level based on race and traits
  • has a database of all available perks and traits and sums up their bonuses, ranks and requirements
  • includes most of said bonuses (for traits) in the auto-calculation formula (these traits are the ones that are in [] brackets in the trait description)

5. INVENTORY:
  • calculates max carry weight and total weight of items in inventory and warns if the PC is encumbered
  • tracks total max HP and HP/level (it also adds HP/level to the max HP everytime level is changed)

6. MISC
  • calculates total AP, Sequence, Melee Damage, Crit Chance and Thrown/Shooting range
  • tracks and applies armor degradation penalties to current DR/DT based on current condition
  • tracks current weapon condition and warns when it is broken

7. VEHICLES

  • tracks the current and max HP of vehicles and their modules and warns when said modules become broken

WHAT IT DOES NOT DO:

  • currently does not consume more then 1 skill point when they are used to improve a skill which is over 100%
  • does not add ALL of the bonuses from traits (e.g. the bonuses/penalties for weapons from 'One Hander'), these you have to enter/keep track manually
  • does not add ANY bonuses from Perks (as this would be a ton of work just based on the amount of Perks and their conditions)
  • does not have ANY sort of database for available weapons, vehicles or any kind of equipment

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And the form-fillable sheet... (download at end of post)

...is basically just a form-fillable sheet where you can put whatever you want in there :)


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Both of these sheets are available to download for free, and you are free to pick up where I left off, if someone wishes to continue the work. All I ask, is that you include me in the credits :)



P.S.: If some more code-savvy person is going to "look under the hood" of how I made these calculations, they will most likely face-palm because of the tons of unnecessary code. I am not a programmer, I learned javascript as I was working on this :)
 

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This looks cool.
If only I had a group to play P&P again...
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