Awaken Mod Help Thread (possible spoilers)

Discussion in 'Fallout Tactics Modding' started by Awaken Help, Dec 26, 2002.

  1. Snikers

    Snikers It Wandered In From the Wastes

    127
    Apr 16, 2011
    If anyone is having trouble with the Hangman and super cattle prod:

    Make sure you have the absolute latest version of the mod. The quest is fully functional in the latest version, but in earlier versions, the Hangman quest is broken and you can't complete it, even if you give him his desired super cattle prod.
     
  2. MaToX

    MaToX It Wandered In From the Wastes

    144
    Apr 5, 2009
    How can i remove normal stimps from the whole game with an editor. I mean, ive deleted all the entities named stimpak, but still i get them even if a new game is started.
     
  3. voodzia

    voodzia It Wandered In From the Wastes

    101
    Jun 27, 2005
    I'm in New Chicago now and have mission to deal with Raiders. I found their camp and did a quick scouting there (also talked to their boss but he said I should come back later) and I have a feeling I'm too weak for this quest (I'm on level 7 now) - am I right?
    BTW, why I cannot talk to the casino boss in New Chicago? (I even cannot unlock the doors to his office)

    p.s.
    Happy New Year everyone!
     
  4. TwoEyedYum

    TwoEyedYum Naked Moose

    355
    Jan 21, 2010
    You don't need to remove them, just rename default entity in FT Tools to something like "cookie", change sprite and remove all positive effects.
     
  5. voodzia

    voodzia It Wandered In From the Wastes

    101
    Jun 27, 2005
    One more question - is there a time limit for finishing the game? Overseer said that I need to hurry and have one maybe two months.
     
  6. Shampoo

    Shampoo First time out of the vault

    3
    Jan 2, 2014
    Hi all...
    I recently returned to FT and just discover the Awaken mod. I really like it.

    Does anyone know how to complete the quest for a guy in a Fortress (the one close to starting point - sorry don't remember the name right now) that wants us to investigate the BRC? (he wants three things: holodisks, battery (what battery) and science tool or something (no idea what it suppose to be))


    So far I'm writing down all thing I found in my game, so if anyone is interested, feel free to take a look:
    https://docs.google.com/document/d/1P-ZQNRIk4qNwZgFd0u3d_BljdQPZ6nyMV-20xlYiOJc/edit?usp=sharing
    (any help in making it more complete is welcome)


    @vodzia
    I guess there is no time limit. I spend almost half year wandering on the map and nothing happen.
     
    Last edited: Jan 3, 2014
  7. voodzia

    voodzia It Wandered In From the Wastes

    101
    Jun 27, 2005
    At the beginning there is no time limit, but later on (after you solve the very first quest of this game) the Overseer says that you there is only one or maybe two months left.

    As for your question about those three items, I'm not sure but I think you got something wrong. This quest is for guy in Rampart and you need to scout out a vault west of it, not BRC. BTW, you will find all these things easily when you check all rooms and containers in there.
     
  8. Shampoo

    Shampoo First time out of the vault

    3
    Jan 2, 2014
    ok, got it.
    right, I was in wrong place (and I learned that in english version this city is called Rampart, while in polish "fortress")

    and I think, that also in second part of the game there is no time limit (I choose BoS), I travel quite a lot and nothing happen so far (and it is much more than mentioned two months).


    and I have some other question:
    1. Is there any way to know the location of Holy Grounds or I have to wander on the map and find them by chance?
    (I'm wondering as I try to write down some walkthrough - and I always find it "by chance")

    2. Any idea where I should look for Super Cattle Prod?
     
  9. voodzia

    voodzia It Wandered In From the Wastes

    101
    Jun 27, 2005
    Thanks Shampoo for letting me know about this time limit. As for your questions,
    1. You will learn about this location from Military Base.
    2. I couldn't find it lying around anywhere so I had to buy it (nice shop south-west of New Chicago).
     
  10. tomass84

    tomass84 First time out of the vault

    1
    Apr 4, 2014
    both awaken and another mod I installed are having issues. both have the same error message when I install and try to start the game. I get the error message "failed to read mission header from: campaign/missions/core/mission 01.mis" followed the instructions exactly and nothing. does anyone know how to fix this?
     
  11. RobertHouse

    RobertHouse Fallout Tactics Moderator Modder

    703
    Jun 9, 2013
    Is your game patched to version 1.27?
     
  12. Blackout2013

    Blackout2013 First time out of the vault

    4
    Apr 28, 2014
    Does anyone have instructions on how to install this mod? I have tried, the shortcut to recongnize a path. I do have a fully patched version of Tactics 1.27 that I got from GOG.

    Just cannot seem to get it to work.
     
  13. Ormans

    Ormans First time out of the vault

    22
    Sep 27, 2013
    Hello everyone. Recently i had the chance to complete Awaken. Problem is that...well, i won't spoil anything but in the end something happened and it's related to the vault citizens fate. I was wondering if this is related to the 2 months limit set by the Overseer.

    P.S.: I found out this Let's play about Awaken mod. it doesn't cover the entire game but...it's already something:

    https://www.youtube.com/watch?v=jKAGMGyoASg
     
    Last edited: May 15, 2014
  14. Orzie

    Orzie Fallout Global Mods Freak

    61
    Jun 20, 2013
    Strange enough, but I entered BRC and salvaged the data and the Vault became invisible as well as BRC. Anyone met such a problem?

    Also, BRC Interior location for some reason has become visible in the location roster.
     
  15. Snikers

    Snikers It Wandered In From the Wastes

    127
    Apr 16, 2011
    SUPER DUPER BIG HUGE SPOILERS FOLLOW!

    I'M SERIOUS, DON'T LOOK IF YOU DON'T ALREADY KNOW HOW IT ENDS!

    You can't stop it. Not even if you get there within a month. Not even if you have all the train parts before you even talk to the overseer. The Vault citizens are simply dead; if you open the map in the editor, they're dead there too. There's no saving them. You are the last citizen of Vault 32.
     
  16. Orzie

    Orzie Fallout Global Mods Freak

    61
    Jun 20, 2013
    Oh, if so, it's not a spoiler :)
    I was just afraid that I didn't install the mod right. But I guess, something still may have happen with the installation because BRC Interior location is barely supposed to appear in the global map location roster.
     
  17. mateoeoeo

    mateoeoeo First time out of the vault

    1
    Sep 29, 2015
    hi all,

    I got the problem with parts in silent trains. I collected all three of them: computer part, reactor part and fussion battery.
    When I give it to Garry, nothing happens.

    Is there anything more needs to be done?

    Recently I visited Holy Grounds (or whatever its name is), Vault 32 (talked with Suehe, taken parts from third level) and saved tribes from ghouls and talked to the overseer before he died. I also completed all the quests for SOH.

    version of the mod is 1.41d ENG
     
  18. _Pyran_

    _Pyran_ Mildly Dipped

    557
    Jan 31, 2017
    Installation:
    1.41d (Installer)
    • Install Fallout Tactics 1.27.
    • Install Unofficial Patch Plus (optional).
    • Install this mod.
    • - Launch game from the mod shortcut.
    __________
    __________
    Helpful links:

     
    Last edited: Mar 31, 2022
    • [Rad] [Rad] x 2
  19. _Pyran_

    _Pyran_ Mildly Dipped

    557
    Jan 31, 2017
    Proletären
    Remove the topmost link from the first post. Thank you.
     
  20. _Pyran_

    _Pyran_ Mildly Dipped

    557
    Jan 31, 2017
    Hi there.
    If you want to see the final credits and the consequences of your actions in the game
    Help translate the text into English more accurately and correctly.
    --intro
    Vault-Tec Games Present
    Fallout: Awaken

    --s00
    War. War newer changes...

    --t1_bad
    The Oasis didn't remain a paradise for long. As soon as the fuel reserves came to an end, the Cleaners left for the north, leaving behind an empty settlement and a pile of scrap metal.

    --t1_good
    When the Cleaners were driven out, the Oasis began to flourish. Thanks to the technology of New Chicago, the Oasis has turned into a fertile farm and has become an important food supplier in the northern wastelands.

    --t2_bad
    After Miles' demise, this place won't be the same anymore. Despite the still rich deposits of uranium, the shortage of workers and talented engineers, led the city to inevitable decline and oblivion.

    --t2_good
    The city was thriving, uranium mining was booming when Miles got the mining equipment. Surrounded by rocks, the city had natural protection from radiation and for a long time didn't know problems.
    Gradually, in search of a better life, "newcomers" began to fill the city from different parts of the wasteland. There were too many of them, igorod palb could not withstand such an influx.

    --t3_
    Thanks to priceless resources and simple structures, the Rusty City is thriving, and its owner is creating a Triumvirate, laying the foundation for development and prosperity for years to come.

    --t5_bad
    The defeat of the Brotherhood of Steel was a serious blow to the northern Wastelands. The empty and destroyed bunker disappeared, the wind and sand covered all traces. No one else has heard of the mighty organization.

    --t5_good
    The Brotherhood of Steel suffered serious losses after the attack of the Undead and the Soldiers of Hope. The brotherhood tried to regain its former power, but even. The constant raids of raiders, tempted by easy prey, force the Brotherhood to leave the northern territories. Gradually, the past merits, as well as the Brotherhood itself, are erased from the memory of local residents.

    --t6_bad
    The trading city was developing successfully, thanks to a network of caravans. Slave hunting was legalized and taken over by families from New Chicago. Their influence grew, casinos, hotels and bars appeared. The city became a post-nuclear "Las-Vegas", where even one's life and freedom could be put on the line.

    --t6_good
    The trading city was developing successfully, thanks to a network of caravans. Also, the chains of hotels, pubs and eateries grew, the city became the second largest place in the northern wastelands, after New Chicago.

    --t7
    Constantly pursued by the regular forces of New Chicago, the bandits were defeated. According to rumors, the few survivors fled to the west, where they gathered new forces for a long time.

    --t8
    The "flaming" city serves as a shelter for the poor and the poor. The flame serves as a guide for numerous travelers.

    --t9_bad
    The Necropolis was the main mecca of the undead, but one day, the caravan found an empty city. No bodies or other traces were found. No one goes there anymore. Sand and wind walk through the extinct city, gradually sweeping it away.

    --t9_good
    Having taken power into their own hands, Necropolis became the base of technocrats. But it seems they found something that made them leave this place forever. No one goes there anymore. Sand and wind walk through the extinct city, gradually sweeping it away.

    --t10_bad
    New Chicago has become the largest city in the northern wastelands. A developed center, a city of excitement and vice, with its own special laws. The city has become a trap for many residents. The mafia ruled the city, which controlled all aspects of his life.

    --t10_good
    New Chicago has become the largest city in the northern wastelands. The city managed to maintain the balance of power, which led to dynamic development. Thanks to investments and the acquisition of "ancient" technologies, the first factories started operating. With subsequent generations, the city grew and developed, developing new territories.

    --t11_bad
    After the war with the Brotherhood of Steel and the betrayal of Mutants, the Soldiers of Hope could not cope with the consequences for a long time. The loss of key commanders and a large number of recruits caused chaos and a split in the ranks of the organization. Eaten from the inside, the Soldiers of Hope ceased to exist.

    --t11_good
    The remnants of the troops of the Soldiers of Hope scattered across the wastelands. Many went into mercenaries, others went to the west with the bandits. The organization has ceased to exist forever.

    --t12_bad
    With the fall of the Soldiers of Hope, the mutants were unable to find trading partners and supporters. They left the Military Base, no one else heard about the mutants.

    --t12_good
    The remnants of the super mutants were destroyed by the technocrats. The military base became their headquarters for many years, and thanks to the resources found, significant positions of influence in the northern wastelands were achieved.

    --t13
    The returning undead found only the corpses of their brethren. They decided to leave the base, the remnants of which were swallowed up by the desert.

    --t14_bad
    The fortress fell under the onslaught of the departing mutant army. Burned to the ground, the Fortress was restored by the residents of New Chicago and turned into their colony.

    --t14_good
    Fortress, New Chicago and Rusty City signed the "pact of three". And thanks to the deployment of the army of New Chicago, the Fortress repelled the attack of super mutants. And later, it turned into a colony of New Chicago.

    --v32
    Despite all your efforts, you could not save your house and its inhabitants. The abandoned Shelter was a source of pre-war technology... for a very short time. It was looted and destroyed, becoming a shelter for rats.