Bethesda retitled their forums

Discussion in 'NMA News and Information' started by Brother None, Mar 21, 2007.

  1. sanyok21

    sanyok21 First time out of the vault

    Feb 10, 2007

    err... Are you really serious? You do realize that you sound like this "They better not mess with us or we'll argue with them over the internet!!"
    This has to be teh lamest threat eVARRR.
    And now seriously, all fans associated with fallout have said everything there is, was and would be said about what fallout 3 should and should not be like. All the information is there in forms of articles or community discussions here, at the codex or at DAC.
    Do not be fooled, the guys at bethsoft have read enough of that info, and have given the picture about this. It's almost retarted to think that they have been in the dark for so long, and there's a chance to change everything now, when all the key elements of the game have been surely decided and implemented. Arguing the same exact issues which have been argued endlessly over the past 3 years since we found out bethsoft will develop the game will do NOTHING AT ALL, just like RPG Of The YEAR said. Those who think otherwize are won't face the music which have been going on for quite a while now. When bethsoft finally release the long awaited info about the game, we'll be able to see if giving them all the knowledge they needed have been fruitful or not.
  2. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003

    (my highlights)

    Comedy gold.
  3. The Idiot

    The Idiot It Wandered In From the Wastes

    Jan 25, 2007
    I wish I could blow myself as well as Pete.
  4. RPG of the year!!

    RPG of the year!! First time out of the vault

    Jan 23, 2007

    Oh, Pete. You slay me.
  5. Metzer

    Metzer First time out of the vault

    Mar 28, 2006
    "The way we do it is we use the 360, the PC architecture is very similar, then we have a lot of people who have a lot of experience in developing for Sony platforms like the PS2 - and they use their expertise to optimise the code for PS3. "

    this kinda screams out to me that they dont really care about the PC just what it is like in the XBOX360 and the PS3 or am i wrong there?
  6. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    That's why I didn't like that they made X-Box an ordinary console. It was a great chance to create a PC that would be a defined game platform. Imagine all of the flexibility of PC without need to buy more ram a better processor or better graphics card and with optimalized games. It would be a great platform for elitarist gaming.
  7. Cimmerian Nights

    Cimmerian Nights So Old I'm Losing Radiation Signs

    Aug 20, 2004
    It's not a problem of them not listening, it's who they're listening to. They not only listen, but downright pander to the munchkins, konsole kiddies, powergamers, and ADD crowd. The end result is a mass-market, dumbed-down 'sandbox' wankfest.

    I don't think customer retention and sustainability are a motivating factor for Bethesda. TES has become the cRPG equivalent of pop music, commercially successful, mainstream, easily forgettable, will probably age very poorly. Compare that to the adulation PS:T still gets - because it was sophisticated, quirky, and respected it's audience. It didn't bother them that dumbing down Morrowind pissed off Arena fans. It didn't bother them that dumbing down Oblivion pissed off Morrowind fans. They've been more and more $ucce$$ful each attempt! Why chase a small, nichey, demanding, sophisticated demographic, when you can mass-produce an over-hyped, gimmicky, multi-platform, disposable RPG for the masses?

    It's like Matthew McConaughey said in Dazed and Confused "That's what I love about these high school girls, man. I get older, they stay the same age."
  8. SNorth

    SNorth Where'd That 6th Toe Come From?

    Mar 13, 2004
    As with anything in retail, in order to sustain your customer base, you can't sell out for the quick buck and expect to last. Seventeen years ago I'd go into a K-Mart and find not only a store empty of customers but also employees! That company was dead that long ago. Going for the quick buck is an act of desperation, not of intelligence. The smart developer/retailer is going to offer you the best possible product for your money. They might offer some cheap piece of garbage as an alternative to those who don't have the money to capitalize on that market, but it won't be the only choice.
    I know I'm preaching to the choir here but I thought I'd offer my perspective on this. These games we play can be the equivalent of a good book you never want to forget and can't get enough of. The really good ones are.
    My point earlier was that with a few improvements to the Fallout 2 engine, I believe that Interplay had enough material to have forged a gaming franchise that might stagger the mind.
    Without effort, a no-name part-time novelist like me can conjure up all sorts of adventures to be had. Just imagine exploring the ruined, possibly sunken cities and towns bordering the Mississippi River or a huge town like Detroit, Chicago or New York? Some of these places are so big, a whole game could be had just trying to survive exploriing one of them. I'm not even touching on Europe, Asia or Australia.
    Aah, but what do I know. :)
    Whenever the bean counters get the upper hand we are all doomed anyway.
  9. Mick1965

    Mick1965 It Wandered In From the Wastes

    Jul 2, 2006
    Good point. We're becoming a society that's more interested in instant gratification, everybody's looking for the next big thrill and then they just use it up and throw it away. Just look at all the reality crap on TV: Big Brother, Idol, Survivor, Biggest Loser etc. Most of the people who make movies, TV shows and games no longer care about making lasting impressions, they're just interested in making a quick buck, and then it's onto the next idea to make more money.

  10. Duckman

    Duckman Sonny, I Watched the Vault Bein' Built!

    Nov 18, 2005
    Great point.

    I also think that these games leave no real lasting impression because once they become popular enough, another version with better shiny graphics comes out, leaving the other game in the dark, so to speak. They ride the wave of popularity giving gamers that "hit" they need until they get so bored, usually a week or two later, that they want a better version. See what I am alluding to here? TES.

    Say no more.
  11. Mangler

    Mangler First time out of the vault

    Aug 6, 2004
    When you have a objective, or goal that can never be achieved do you?

    A. Continue to Fight, knowing full well that success is impossible.
    The victory is not in winning but refusing to give up, against something that cannot be 'won'.

    B. Give up, it was impossible and thus stupid to even try. Better to spend your energy elsewhere on something that CAN be done.

    I know its impossible to convince Bethesda of making any real changes to the game. They already have the designs, and its already doomed to a mass-market appeal fate, like its brain-dead cousin Oblivion, et al.

    True only a fool fights when there is no chance of victory, but is it foolish to fight when there will never be any hope?

    Can Bad Publicity bring down a really bad game...? Lets find out.