Big guns perks idea

Discussion in 'General Fallout Discussion' started by Sublime, Apr 2, 2021.

  1. Sublime

    Sublime Still Mildly Glowing

    244
    Jun 5, 2018
    Since I find perks for this particular big guns lacking in the games, I've attempted to Imagine a few ones:

    - Walking Tank: using a big guns while equipping Power Armor will inflict a damage debuff (Rank 1; Requires Charisma 5, big guns 60, level 18/30)

    Rank 2: Eniemes may flee from combat (Charisma 6, , big guns 75, level 26)

    Rank 3: lower level enemies may surrender during combat (also opens up some dialogue options) (Charisma 7, big guns 90, level 28)

    Engineer Corps: your time spent mantaining advanced weaponry grants you a slowed deterioration rate for big guns by 10% (up to 30% with Rank 3)

    Bullet Hell: your automatic big guns deal 2x damage when your party is outnumbered

    (Level 30, big guns 100)

    Opinions?
     
  2. Iprovidelittlepianos

    Iprovidelittlepianos Look, Ma! Two Heads!

    331
    May 12, 2020
    Rank 2 and 3 of “Walking Tank” seem like something that should happen by default when an enemy is seriously outgunned, I don’t think it should be a perk.

    I’m not a fan of weapons degradation in these games so I don’t really care about “Engineer Corps”.

    “Bullet Hell” is cool.
     
    • [Rad] [Rad] x 1
  3. Sublime

    Sublime Still Mildly Glowing

    244
    Jun 5, 2018
    (WT) I do agree that enemy AI running from combat should be a thing, which is also why I thought of this perk . Ps what do you think of the first rank?

    (EC) I can understand that. Personally I think weapons degradation was an interesting mechanic


    (BH) yeah it's cool. Tank characters need more support
     
  4. Gizmojunk

    Gizmojunk Venerable Relic of the Wastes

    Nov 26, 2007
    This is both plausible and agreeable, and I like it in premise. However the game does this when the PC greatly outmatches the enemies, and in my experience it causes tremendous annoyance for many (if not most) players to whom I have seen it happen.

    Realism vs. gameplay, and they —hate— running after fleeing enemies; especially ones who flee off screen beyond the bounds that the player may explore.
     
    • [Rad] [Rad] x 2
  5. Sublime

    Sublime Still Mildly Glowing

    244
    Jun 5, 2018
    I admit I also hate when I have to run after npcs. Perhaps it could be better if they also dropped their loot before running
     
  6. Iprovidelittlepianos

    Iprovidelittlepianos Look, Ma! Two Heads!

    331
    May 12, 2020
    I think a damage debuff on top of wearing power armor is little redundant. Maybe get rid of the power armor requirement and gate the perk behind a high endurance.
    I think it can be done well, I just hate how it’s implemented. I’m busy right now but I can explain later.
     
  7. Sublime

    Sublime Still Mildly Glowing

    244
    Jun 5, 2018
    - Fair enough
    - Whenever you want
     
  8. MayonaiseCream

    MayonaiseCream First time out of the vault

    87
    Nov 22, 2017
    Has anyone done a big gun build on your leader? If you did how well did it perform?