Den is fixed (info near the end), but black map appeared now instead of Stables (without mapper.. so I have no idea what could be the cause). If anyone here has an idea, do share, if not, F2 will need to wait for future, maybe I will try again in a year or two, when I will be swiching laptop. Hi! I am getting a clear black map instead of The Den (sometimes there are grey hexes here and there, on that black map). I tried reinstalling game from scratch quite a few times already.. . It started after I tried editing temple, arroyo and klamath with BIS mapper patched (+complementary ressources). Results were not the best, so I gave it up, but now, even after clean installation, I still keep getting the same black map intead of old, stinking and full of jetheads Den. Saves from when game was working - stopped working (those before Den load, but lead to the same black map; and those from after or inside of Den give some memory errors and game gets closed). Each time game was reinstalled (e:\ - and i tried to different folders) and I was starting a new run (game folder was deleted while uninstalling): GOG version + RPU_v26 + fo2tweaks_1210 - in that order, overwriting everything). Windows 10, dx9, 1366x768 res, which is native for laptops screen. SETTINGS: ddraw.ini "[Graphics] ;Set to 0 for 8 bit fullscreen ;Set to 4 for DX9 fullscreen ;Set to 5 for DX9 windowed ;Set to 6 for DX9 fullscreen windowed (the resolution in f2_res.ini should be set to the same aspect ratio as your desktop resolution) ;A DX9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders) ;Modes 1, 2 and 3 are no longer supported Mode=6 ;If using a DX9 mode, this changes the resolution ;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map ;If set to 0, use Fallout's native resolution GraphicsWidth=1366 GraphicsHeight=768" fo2tweaks.ini i set molotov to do fire dmg and to have unlimited weight limit (or maybe that was originall setting..) - well I was just copying those files from "back up folder - for those two files and saves folder) f2_res.ini: ; Set the Fullscreen resolution here. SCR_WIDTH=1366 SCR_HEIGHT=768 then setting same resolution in "f2_res_config.exe" when starting game 1st time I was asked to turn off some resolution patch made by... someone whose name i forgot, and each time I agreed. /SETTINGS Restarting windows did not help. Any idea what heppened and/or how to fix it? EDIT Sooo... I uninstalled it once again, restarted laptop, installed gog version...: - played untill Den (it loaded normally), saved, closed game; - installed RPU_v26, played untill Den (loaded normally), saved, closed game; - unpacked fo2tweaks_1210, manually set what I wanted (instead of copy/paste from backup), - downloaded new sfall (4.3.7.7) and exchanged "old" one (4.3.3.3) - line by line edited it to match and by the end of it I coud tell that as far as ddraw.ini file goes, there was no need to do that at all (** added below) - i mean updating sfall, played untill Den - even moved back to Klamath and back to Den (loaded both times), closed game, logged here, wrote this update. In the end I am not sure what helped: - restarting after uninstallation? - quick playthru untill Den and saving (i believe this creates some files in map folder), each time? - manually setting ddraw.ini and fo2tweaks.ini again (maybe got somehow corrupted)? - that new sfall changed something? - Hakunin prayers so that I could finally set off on my quest? (... I have a feeling it was this one tho...) ehh.... now i feel like trying that mapper again. ^^ Edit2: this is missing in new ddraw.ini ;Set to 1 to enable fade effects for background music when stopping and starting the playback FadeBackgroundMusic=1 (i dont really care about it) ;Set to 1 to enable the balanced bullet distribution formula for burst attacks ComputeSprayMod=0 (was set to 0 by rpu either way) ;Set to 1 to fix the issue with the division operator treating negative integers as unsigned ;Note: To perform the unsigned integer division, use the new 'div' operator DivisionOperatorFix=1 (this was the only thing that could matter... I will see in the future) and this.. was "0" in the old one, but I left it at "1" coz of the info about it being always enabled: ;Set to 1 to boost the maximum number of tile FRMs from 4096 to 16383 ;This option is always enabled in 4.3.7/3.8.37 or later. The information is left for reference only MoreTiles=1 PS. While looking at those settings, I wondered, why there is no option about not letting game show aim chance % in values below 0. I went back to game, just to check it. I had -26% when trying to throw spear at ant. IMO, there should always be a chance for that... (as long as character has enough STR to actually throw it). Edit3: I tried to open newrst map (Stables) in mapper (from original files - master.dat i think) and could not! Got a message "error reading ocjects while loading map". I will try now with "newrst" files from rpu.dat - i will copy "newrst.map" from rpu.dat into master.dat (RPUs file is bigger). again the same message. - copied original master.dat from backup - mapper loaded 'newrst.map' from backup master.dat! Now time to try it out in game.... (come on Hakunin - pray!) - map is black, but character started in other spot this time. So maybe not only master.dat, but also something with rpu.dat is wrong. - while reentering Stables and before on the way there got error with message: "Error!: partyMemberItemSave: Can't fing script!" - game closes after that. - I will download that file from github. - did not help. - I will try reinstalling RPU again (only that, but not from .exe but unpacking it from .zip) - did not help