Broken Steel and mods

Discussion in 'Fallout 3 Gameplay & Tech' started by The Dutch Ghost, May 7, 2009.

  1. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Hello,

    I have ran into a problem and I am wondering if others have also run into them, and more importantly, found a way to solve them.

    In general Broken Steel has no real problems with the mods I have put on Vanilla Fallout 3, that is until I 'promote' to a new level.

    After I have filled in all experience points and go to 'Choose a Perk', the game locks up and refuses to go on.
    The only solution so far that worked is disabling all mods before using the promotion screen.

    Trouble is, this makes some unique stuff I have added also disappear such as the Pulse rifle, having to retrieve it again later.

    I am using FOMM to run the mods, I have also installed the new patch but returned to an older version (an exe with an older version) and added Fake Patch.

    Also, sometimes the game also locks up when entering a building, like with the promotion screen I sometimes can't even access the task manager anymore.

    Does anyone know how to solve this problem?

    Edit:

    Grrrr, I hate this piece of shit!

    The problem somewhere lies with the DLC, it really seems to hate mods.

    Next to locking up to leveling up, it also locks up from time to time when you want to enter the Citadel level A, and on the airforce base.

    Add to that that the damn flying trees are back, now being in places where they aren't they are suppose to be. (buildings, roads)

    Also, don't know if it depends on the DLC, but the graphic of the pit where you find that Tesla coil also disappeared, making the interactive stuff float in a grey nothing.

    Does anyone know what is going on here.
    It is really freaking frustrating (on the fact that the game isn't good).
     
  2. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    I really had hoped for a reaction by now from other people running into this particular problem.

    Anyway, I have an update regarding the missing 'chamber' in Old Olney Power works.

    The so called Tesla pit requires the new patch, without it the pit will not be visible though the coils and levers in it will.

    The fake patch does not work as a replacement.
     
  3. Zathras

    Zathras First time out of the vault

    44
    Jul 3, 2009
    You can rest assured that this post wont last long.

    Cannot help your main question but I take disagreement with your quote:

    I have removed the content of this post so as not to distract replies any further.


    Theo van Gogh, and the many millions who preceded him, did not die in vain.
     
  4. NFSreloaded

    NFSreloaded Still Mildly Glowing

    236
    May 5, 2009
    Re: You can rest assured that this post wont last long.

    What?

    You do know that that's a signature, right?
    If you've got a problem with his signature just sent him a personal message, instead of derailing a topic like this.
     
  5. Zathras

    Zathras First time out of the vault

    44
    Jul 3, 2009
    So?

    Derailing a topic?

    no one even bothered to answer ..including you.

    Off the high horse plse.
     
  6. NFSreloaded

    NFSreloaded Still Mildly Glowing

    236
    May 5, 2009
    If someone starts a topic about a problem with mods in the Broken Steel DLC and you try to start a discussion about something completely different (who the best WWII-era dictator is and what the best failed ideology is), is that often referred to as derailing a topic or going off-topic. I'm here to talk about Fallout, if I would feel like talking about WWII and politics I go to WW2F. And about no one answering; that's not so odd around here. Just click View unanswered posts at the forum index. Close to 5,000 unanswered topics.