(Bug/Feature) Friend to All.

Discussion in 'Fallout 4' started by xsarq, Feb 5, 2016.

  1. xsarq

    xsarq First time out of the vault

    Apr 28, 2012

    I was playing pretty normal Fallout 4 game. At level 40+ decided: "it's time to finish this playthrough". I:

    a) Ask Minutemans about help in building teleporter.
    b) Went inside Institut. Talked to Father. Told him that im not sure whether i like him or not.
    c) Finished first Institute Quest about meeting their scientists.
    d) Finished second Institute Quest about getting back mad sytnh.
    e) Started Bunker Hills Quests....and here things get's funny.

    I Informed both BoS and Railroad about upcoming plan. Both parties asked me whether i want to ally with them and i agreed. So i get quests from both BoS and Railroad. I went to Bunker Hills. I talked to the Hunter. Suddenly shitload of NPC's appears and fights each other. I can shoot every member of three faction and they are not shooting back as every of this faction consider me as friend. I went inside of quest location where only Turrets are hostile to me, got to synts. Killeded Hunter there. And got another quest location to go talk to the Father at Ruins. I went there to find out that Synths are fighting muties but even despite killing Hunter, Synths are still friendly to me.

    This is moment where i stopped playing and wrote this post. Looks like im currently allied to all 4 factions.
    I'm quite sure something is wrong with my playthrough at this point. Is this is how it supposed to be? Or the game story got rigged by some bug?
  2. ZigzagPX4

    ZigzagPX4 The Swiftness of the Ranger

    Nov 22, 2015
    Fallout 4's poorly designed in terms of multiple faction paths, so there's potentially a couple dozen bugs on top of each other that can result out of this. Just go on and speak to Father. It's simply an AI bug and does nothing to affect the story. Shoot anything that shoots at you, basically.

    Eventually, there's gonna be later points where you have to choose sides anyways, at which point the AI stuff will fix itself. Keep going with the main quest, everyone suffers from these bugs. It came with the game.
    • [Like] [Like] x 1
  3. Lanfear

    Lanfear Mildly Dipped

    Jan 26, 2016
    This seems to be how it's "supposed" to go down if you're playing off multiple factions, except that the turrets probably aren't meant to be hostile to you either. No one finds it weird that everyone seems to think you're on their side, everything's totally cool. Also the Brotherhood always show up at Bunker Hill whether you inform them about it or not, and the synths are always fine as long as you pop the courser in the head, despite the giant Brotherhood skullfucking force also being intent on their destruction. Fallout 4. :freak:
    • [Like] [Like] x 1
  4. xsarq

    xsarq First time out of the vault

    Apr 28, 2012
    Thanks for answers, ill continue with Father meeting then and cross fingers for my game not getting totally wrecked :)
  5. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Nice... don't we just love bugs?
  6. LonesomeDrifter

    LonesomeDrifter First time out of the vault

    Sep 12, 2013
    As we have learned from S.T.A.L.K.E.R. - there don't exist bugs. These are all unplanned gameplay elements. You want to have freedom? Here you have it. The way it's meant to be played. Friend or enemy to all or a single.

    ... or it's actually an elaboration that you didn't survive the memory trip into Kellogg and the VR is having some malfunctions - hence the bugs. Pretty immersive, no?

    But seriously now, try using some console commands to set your alignment correctly to the corresponding faction you wish to be part of, while decreasing it with those you don't if the first action doesn't automatically resolve the issue. Here are the codes if you want to try - if the problem still persists.

    • targetID.AddToFaction <faction id> <0 or 1> – Adds target to faction, needs to be used with a prefix or target, e.g player.AddToFaction 0001c21c 1to add yourself to the player faction. 0=friend, 1=ally.
    • targetID.RemoveFromFaction <faction id> – Removes target from faction, needs to be used with a prefix or target
    • targetID.removefromallfactions – Removes the target from all factions. Be aware that this will also remove the player from the "player faction" if used on the player.
    • setally <faction id> <faction id> <0 or 1> <0 or 1> – Makes two factions friendly with each other. 0=friend, 1=ally
    • setenemy <faction id> <faction id> <0 or 1> <0 or 1> – Makes two factions enemies with each other. 0=neutral, 1=enemy
    Atom Cats 00048641
    Brotherhood of Steel 0005de41
    Children of Atom 0002fb84
    Diamond City security 00002f65
    Triggermen 00083ad0
    The Forged 0031010d
    The Institute 0005e558
    Minutemen 00068043
    Player 0001c21c
    Raiders 0001cbed
    Railroad 000994f6
    Gunners 00058303
    Pillars of the Community 000bbf88
    Neighborhood Watch 000e1acc