Hi, In Fallout 1 and 2 the camera views were very irritating. You couldn't see items/critters behind the wall even if controlled player was at the same side of wall/obstacle. The viewing radius for player was too small. Is there any chance to implement the mechanisms for making temporal transparent walls, as in Diablo (Blizzard) game? Or, are they going to use different camera views in Fallout 3? Danos P.S. Sorry for my language mistakes, but I am not from England.