Camera views in Fallout 1 and 2. What about Fallout 3?

Discussion in 'Fallout 3 Discussion' started by Damian_TX@@, Nov 5, 2003.

  1. Damian_TX@@

    Damian_TX@@ First time out of the vault

    Nov 5, 2003

    In Fallout 1 and 2 the camera views were very irritating. You couldn't see items/critters behind the wall even if controlled player was at the same side of wall/obstacle. The viewing radius for player was too small.
    Is there any chance to implement the mechanisms for making temporal transparent walls, as in Diablo (Blizzard) game?
    Or, are they going to use different camera views in Fallout 3?


    P.S. Sorry for my language mistakes, but I am not from England.
  2. Gus

    Gus So Old I'm Losing Radiation Signs

    Jun 16, 2003
    If you can rotate the camera, I don't think transperrant walls will be as necasarry as it was in Fo1/2.
  3. Briosafreak

    Briosafreak Lived Through the Heat Death

    Dec 18, 2003
    Well there will be transparent ceilings, that`s for sure.
  4. Ozrat

    Ozrat Antediluvian as Feck

    Apr 2, 2003
    Not many of us are from England. That's not a prerequesite for writing proper English. And don't worry, you're writing just fine here. As long as you make an effort to make yourself clear and understandable we won't really notice.
  5. Bradylama

    Bradylama Sonny, I Watched the Vault Bein' Built!

    Oct 22, 2003
    And don't use shorthand.
  6. welsh

    welsh Junkmaster

    Apr 5, 2003
    Damian- You're writing is fine.

    You guys, Jeesh, what a bunch of opinionated spammers!
  7. Gunslinger

    Gunslinger Mildly Dipped

    Apr 3, 2003
    I was never into the whole rotating and panning camera view in my games. Even in strategy games, I like to have a fixed view; it's one less thing to worry about.

    I wouldn't mind, however, Fallout 3 having such a rotating and panning view. Only because I thought that the transparent walls kinda gave the player a mood-killing advantage. I mean, a few hidden guards in the next room barging in on you isn't such a surprise when you can see them. It could be useful for scanning for a hidden sniper, for instance.

    As long as it's not self indulgent like the camera view in Neverwinter Nights used to glorify every angle of your character.
  8. Ratty Sr.

    Ratty Sr. Formerly known as Ratty Moderator Orderite

    Apr 23, 2003
    Bah, I say kill the damn isometry. I've had enough of old 2D crap for a thousand years. And Fallout is not a strategy game.

    Wait a minute, I'm changing my mind here. If camera will be like the one in NWN or even Dungeon Siege, I'm all for it. Fixed isometric or top down views aren't bad if you have an old 2D engine, but if Fallout 3 has an advanced 3D engine, why not allow people to rotate and zoom around and enjoy all the graphical goodness?
  9. MazeMouse

    MazeMouse First time out of the vault

    Jun 30, 2003
    Because I don't want to be forced into buying a super uber PC just to get the graphics to work.
    Because graphics are fine but I rather play a isometric game with master gameplay and extremely overwhelming storyline.

    Face it, even if they are the most awe inspiring (SP?) graphics ever. Without the proper gameplay the game still sucks :)
  10. JJ86

    JJ86 A Smooth-Skin

    Apr 2, 2003
    I think if you have bought a graphics card in the last two years, you should be able to play some games with decent graphics. And if you haven't, well maybe you shouldn't be a luddite and shell out $50 for a passable card?
  11. MazeMouse

    MazeMouse First time out of the vault

    Jun 30, 2003
    I don't think the -€1132,32 on my bank account would like that....
  12. JJ86

    JJ86 A Smooth-Skin

    Apr 2, 2003
    Yow, time to get a job :)
  13. Briareus

    Briareus First time out of the vault

    Aug 4, 2003
    Camera control in VB seems pretty intuitive to me in its current state. It's easy to pan around or rotate as needed. I tend to mostly pan, and only have to rotate once in a while. Often, I rotate just because I can and I want to see what something looks like from another angle.
  14. MazeMouse

    MazeMouse First time out of the vault

    Jun 30, 2003
    (and to fix the hole in my hand ;))
  15. Mantis

    Mantis First time out of the vault

    Oct 2, 2003
    how will this affect things like your base perception skill and the perk awareness, will you be able to see farther or in less detail depending on the character your using?
  16. render

    render First time out of the vault

    Nov 23, 2003
    Hardly, alot of a game is determined in the graphical goodness. While I agree with you and your choice of a overwhelming storyline graphics are still at my personal forfront
  17. Martian Wolf

    Martian Wolf Novice Movie/Series Maker

    Feb 12, 2020
    Or it will be taken over by Bethesda and then made a first person game then made into a mmo which is dying.
  18. SquidVan

    SquidVan Literal Vampire Potbelly Goblin

    Jun 1, 2018
    Ahh, a necromancer.