Civ 3 Fallout Mod

Ratty, if you look at the player setup you will see Vault City listed as one of the civs.
Oh, right. Good.

By the way, what is this "Unity?" Some kind of a remnant of the mutant army?

As for other factions, I think there should be less unusual factions like Empire of Circuit and Children of Set, and more midsized communities (see the medieval Europe parallel above). For example - Vault City, Broken Hills, Modoc, Shi, New Reno, Redding, perhaps even Gecko. NCR could begin as the largest state with biggest population, but tormented by various problems, such as, for example, overstretched military, low technological level and abundant raider attacks. New Reno could be wealthy and fastest-growing, but extremely unstable. Redding could be extremely wealthy, but with virtually no military and thereby extremely tempting to its neighbours. Vault City could be blessed with highly sophisticated technology, strong government and stable economy, but with small population and very slow growth rate. Broken Hills should likely be similar to Redding, but with a stronger and more advanced military, and a more unstable government (due to friction between human, ghoul and mutant population). Modoc could be an agricultural paradise, with plenty of fertile and irrigated land, and relatively remote (and thus safe from various would-be conquerors). Shi could be a large, technologically advanced and fast growing nation, but weakened by internal conflict. You could even incorporate some sort of a schism that would occur under certain conditions (if that's even possible), where Dragon's faction would take San Fran and Lo Pan's faction would take... well, some other city.

During which time period does your mod take place? If it's prior to Fallout 2, I don't see why you need this Empire of Circuit thing when you have the Enclave, a faction technologically so superior to others than it's virtually invincible in earlier stages of the game. Their capital lies off the Pacific coast and is therefore unreachable for other factions, since none of them posses naval technology. Enclave, on the other hand, can go just about anywhere with its awesome vertibirds. There could even be different types of vertibirds - transportation type, for deploying soldiers on the continent, and settler type, for establishing new bases. Later, perhaps, Shi would have the opportunity to construct a tanker and attack the Enclave (it would be a wonder rather than a regular unit), and Enclave would be able to develop an FEV WMD to destroy all other civs and beat the game.

If, on the other hand, your mod takes place after the fall of the Enclave, then, ummm... why is Enclave one of the factions?

Those were some vague and general ideas I had. Maybe you can use some of them in Civ 3 Fallout mod 2.0. :)
 
Ratty wrote:
During which time period does your mod take place? If it's prior to Fallout 2, I don't see why you need this Empire of Circuit thing when you have the Enclave, a faction technologically so superior to others than it's virtually invincible in earlier stages of the game. Their capital lies off the Pacific coast and is therefore unreachable for other factions, since none of them posses naval technology.

Ratty, very good suggestions. I will take them to the rest of the team and see what they say. The time period is just after the nukes fly. The first game turn is november 2077.
The 4 eras are as follows;
1. Post Holocaust
2. Rebirth
3. Renewal
4. Reawakening
 
Thorgrimm said:
The time period is just after the nukes fly. The first game turn is november 2077.
The 4 eras are as follows;

So the factions only appear in the game as time passes? And you can only choose to play one of the 1-2 factions that existed at the start of the game?

I had assumed the game would take place after Fo1, probably after Fo2. What you're suggesting above will lead to massive continuity problems.
 
As for why certain factions are there although they haven't even been founded at that point (or were long wiped out), just look at the factions of Civ 3. Most of France (or more correctly, the place where modern France would be) was a part of the Roman Empire at some point, Germany didn't exist as a coherent country until way past the middle ages, and so on.

If you've seen Otto von Bismarck dressed up as a tribal you stop thinking about the way those factions work together.

I mean, this game is based on linear cultural evolutionary theory. The last person with that world view who was taken serious at his time was Georg Wilhelm Friedrich Hegel and he died in 1831.
The concept of golden ages and linear cultures is long agreed on to be ridiculous and incompatible with modern world views. They are only used in eco sims because people like tech trees and alternative history hurts people's brains.
 
Per said:
I had assumed the game would take place after Fo1, probably after Fo2. What you're suggesting above will lead to massive continuity problems.

You are talking about a mod for Civilization, a game where the zulu can crush the world in the 1700's with theirs tanks and jets. Continuity WILL be a problem no mather what...
 
Death_Claw said:
Per said:
I had assumed the game would take place after Fo1, probably after Fo2. What you're suggesting above will lead to massive continuity problems.

You are talking about a mod for Civilization, a game where the zulu can crush the world in the 1700's with theirs tanks and jets. Continuity WILL be a problem no mather what...

Oh. In my games the Zulu got eventually smited by France or America. Usually I would then ally with France and India and get rid of America before that of France which hadn't been annexed by America yet declared war on Germany.

But yeah, continuity is a non-issue in Civ 3.
 
Ashmo said:
But yeah, continuity is a non-issue in Civ 3.

I wouldn't say that. Say you're making a Lord of the Rings mod. You could start the action in the Third Age, using starting locations like Minas Tirith, Rivendell, Isengard, Barad-dûr and so on, matching the races and powers as we know them from TLotR. You could also start in the First Age, having starting locations like Angband, Gondolin etc. After the latter game moves into the Third Age, it's extremely unlikely its development will lead to anything like the campaigns of the "real" Third Age. It's obvious that if the Third Age stuff was the reason you chose to revisit the setting in the first place, continuity would be served by choosing the former approach. Same thing with Fallout, obviously; you could either start the game in 2165 and always have Shady Sands in the right spot, or you could begin the game in 2080 and have Shady Sands pop up randomly. Continuity doesn't have to be important at all, but there can certainly be more or less of it with respect to some source material.
 
Ratty can you please turn lead into gold for me?

Good work Thorgrimm, glad to see it's comming along nicely :)
 
Jebus said:
Ratty said:
This actually makes Civilization 3 an inappropriate game for a Fallout mod, since it allows only a limited number of factions.

Europa Universalis II! Europa Universalis II! *comes*
You play EU2?


And anyway, it would'nt work, you'd have to PTI everything outside of California.
 
ConstipatedCraprunner said:
Jebus said:
Ratty said:
This actually makes Civilization 3 an inappropriate game for a Fallout mod, since it allows only a limited number of factions.

Europa Universalis II! Europa Universalis II! *comes*
You play EU2?

Well duh. It's like heaven for somebody who loves history.

Do you play it? Otherwise we could set up an MP game sometimes...
 
Jebus said:
ConstipatedCraprunner said:
Jebus said:
Ratty said:
This actually makes Civilization 3 an inappropriate game for a Fallout mod, since it allows only a limited number of factions.

Europa Universalis II! Europa Universalis II! *comes*
You play EU2?

Well duh. It's like heaven for somebody who loves history.

Do you play it? Otherwise we could set up an MP game sometimes...
I am the Greek God of EU2. Where there is EU2, I am there. I also Betatested CK.

Who do you play as?
 
Ah, fellow EU players! Wonderful!

I played with many countries, but my most successful sessions were with Austria (where I conquered about 80% of Euroasia) and Prussia (where I conquered entire central Europe, as well as a good chunk of France and Russia, in just twenty years) in EU 1, and with Byzantium in EU 2 (so far I pretty much restored Byzantium as it was during emperor Justinian, but that's merely the beginning). Of course, I played Croatia for a while, but got bored as soon as I annexed Serbia. :)

Ratty can you please turn lead into gold for me?
Sure.
 
Meh, I play a little bit of everything, really. I prefer the non-colonizing countries, I guess, because colonising the entire world turns out to be a drag real fast. I've played Portugal once, but got bored when I only had Australia left to colonise. Heh.

Furthermore, I think my favorite country would be the Ottoman Empire. They're nothing more satisfying than waging war against twenty nations at a time, your allies abandoning you and even joining the other team, and STILL kicking all the infidels out of the middle east... Aaah...

Of course, the times I got my ass handed to me by alliances spreading out from Ulster to China were quite numerous too. Meh.

But; as I say: we should set up an MP match sometimes. I'm tempted to go online sometimes, but there's always almost no-one there.
 
Ratty said:
Ah, fellow EU players! Wonderful!

I played with many countries, but my most successful sessions were with Austria (where I conquered about 80% of Euroasia) and Prussia (where I conquered entire central Europe, as well as a good chunk of France and Russia, in just twenty years) in EU 1, and with Byzantium in EU 2 (so far I pretty much restored Byzantium as it was during emperor Justinian, but that's merely the beginning). Of course, I played Croatia for a while, but got bored as soon as I annexed Serbia. :)

Ratty can you please turn lead into gold for me?
Sure.
I had a game where Byzantium converted everything from Pakistan to Northern Spain, to Ethiopia, to New Zeeland, to Orthodoxy. My goal was to Out-Caliphate the Caliphate, and almost altogether got rid of Islam. Fun times. Should have seen my Romanion Indian Company :lol:

Meh, I play a little bit of everything, really. I prefer the non-colonizing countries, I guess, because colonising the entire world turns out to be a drag real fast. I've played Portugal once, but got bored when I only had Australia left to colonise. Heh.

Furthermore, I think my favorite country would be the Ottoman Empire. They're nothing more satisfying than waging war against twenty nations at a time, your allies abandoning you and even joining the other team, and STILL kicking all the infidels out of the middle east... Aaah...

Of course, the times I got my ass handed to me by alliances spreading out from Ulster to China were quite numerous too. Meh.
Portugese are dull because they can be so powerful very quickly, but you never have enough manpower for a real European land war, which is really fun. The Netherlands is IMHO the funnest colonizer.

I usually play Brandenburg. Powerful, fun, and I get to beat up Poland. Ditto for Russia.

Let's start a topic in General Gaming.
 
Jebus said:
Meh, I play a little bit of everything, really. I prefer the non-colonizing countries, I guess, because colonising the entire world turns out to be a drag real fast. I've played Portugal once, but got bored when I only had Australia left to colonise. Heh.
I totally agree with you, Jebus. Colonizing can be really boring, on par with base building in Command & Conquer. That's why I always play continental European powers. My favorites are late medieval Austria and 18th century Prussia, though Sweden and Russia can be quite fun, too. With Prussia it can be especially fun, since you are so small in the beginning, and forced to fight for your very survival against France and Poland-Lithuania. The latter bothered me so much that I made sure the infamous divisions of Poland came to pass a lot sooner than they did historically...

Another entertaining way to play was to pick a weak nation, or a nation in decline, such as Byzantium, and try to shape it into the most powerful country in the world. I did that once with Timurid Empire - it was pretty damn hard, especially with rebellions all over the country. The last straw was when I was brutally attacked by the Uzbeks and had to cede one of my northern provinces. It was the first war I lost in EU.

ConstipatedCraprunner said:
I had a game where Byzantium converted everything from Pakistan to Northern Spain, to Ethiopia, to New Zeeland, to Orthodoxy. My goal was to Out-Caliphate the Caliphate, and almost altogether got rid of Islam. Fun times. Should have seen my Romanion Indian Company :lol:
Sounds like a tremendous undertaking. I never bothered to convert provinces - instead, I always had equal tolerance for all religions on my country's territory. Things are less messy that way. I generally played a very forward-thinking, liberal and tolerant leader. But my foreign policies was always oriented on expansion, I fought many wars, often attacked countries without a Casus Belli and annexed them afterwards, so it's really no wonder I was always "hated throughout the entire world."
 
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