Janiczek
Vault-Tec Technician
Hello folks.
What's the current stance / precedent for fan-game games, mods, ... set in the Fallout universe?
Asking because I'm writing a multiplayer browser game in FO2 universe - world map, items, most SPECIAL formulas for skills and derived statistics are mostly those of the FO2 world. It will be non-commercial (no microtransactions etc.)
Looking at eg. the 2002 Fallout Bible, Chris Avellone seems pretty fine with eg. Fallout pen-and-paper game:
But that's obviously the Black Isle / Interplay days. What is Bethesda's stance on fan Fallout games? Am I in any risk of copyright infringement?
What's the current stance / precedent for fan-game games, mods, ... set in the Fallout universe?
Asking because I'm writing a multiplayer browser game in FO2 universe - world map, items, most SPECIAL formulas for skills and derived statistics are mostly those of the FO2 world. It will be non-commercial (no microtransactions etc.)
Looking at eg. the 2002 Fallout Bible, Chris Avellone seems pretty fine with eg. Fallout pen-and-paper game:
But that's obviously the Black Isle / Interplay days. What is Bethesda's stance on fan Fallout games? Am I in any risk of copyright infringement?