Costs of developing Wasteland

Discussion in 'Wasteland Discussion' started by Sorrow, Feb 6, 2008.

  1. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    So, does anyone know what were the costs of developing Wasteland?
    Or Fallout, while we are at it?
     
  2. cody92

    cody92 Still Mildly Glowing

    200
    Nov 29, 2007
    $100,000,000 for fallout :twisted:
     
  3. Josh

    Josh Vault Senior Citizen

    Jul 8, 2003
    ^Oh you delightfully witty man, you.

    Anyway, sorry, google apparently knows nothing, and thats the extent of my knowledge on most things.
     
  4. Maphusio

    Maphusio Sonny, I Watched the Vault Bein' Built!

    Sep 25, 2004
    I e-mailed inxile a bit ago to hopefully find out something on Wasteland... no joy on that...
     
  5. Mr. Grandma

    Mr. Grandma This ghoul has seen it all
    Orderite

    Nov 3, 2007
    Considering the legal complications involving Interplay, The figures for Fallout are probably locked up tighter than Todd Howard's chastity-belt. Wasteland however, I'm not sure.
     
  6. Serge 13

    Serge 13 Pyramids, babe! Orderite

    Jul 20, 2006
    I don't think that InXile have even planned working on this game.
    They are busy with Line Rider and HEI$T .
     
  7. Montez

    Montez So Old I'm Losing Radiation Signs

    Jun 20, 2003
    Apart from the rent on Interplay's office space and the salaries of the people who worked there, probably none. It was all made in-house, for computers that were incredibly simple and limited compared to the ones of today. There wasn't really anything to pay for except people's time.
     
  8. CodeZombie

    CodeZombie First time out of the vault

    50
    Feb 1, 2008
    Very cheap I'd say.
    Games programmers back then worked far longer hours for less pay than today. Advertising was cheaper and less sophisticated.
    Printing and Duping costs were the only other real expense.

    Then again returns were not so high either.
    ( slow burn does help, Simon the Sorcerer 1&2 is still making money for instance )

    Normally you had a team of 3-5 people working on a game.

    Todays games can have anywhere between 20 - 100+ people working on them.
    [/i]
     
  9. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    Thanks for the info :) .

    Mmm...
    For some reason I think that it would be cool to make a game that way...
     
  10. Maphusio

    Maphusio Sonny, I Watched the Vault Bein' Built!

    Sep 25, 2004
    I really do not understand the logic behind further development of Line Rider... To be honest, I'm not sure how the phenomena behind it developed. I really don't see the fun in it. How do they make profits off of it? As I understand, its free?
     
  11. Serge 13

    Serge 13 Pyramids, babe! Orderite

    Jul 20, 2006
    They are going to port it to nintendo DS and Wii .
    But i think they should stop wasting their time and focus on a new Wasteland game ,because this my ONLY hope to see another good Post Apocalyptic role playing game . :cry:
     
  12. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Hello Vault 13,

    I agree with you on a 'Wasteland' sequel/remake. It feels that Inxile is teasing us with it by hanging it in front of us and saying "Do you really want it?".

    But I worry, Fargo made it clear that he wanted to see how the Public would react to Fallout 3 before considering working on its spiritual predecessor.
    Well we know that FO3 will probably be a success, regardless of its quality as a Fallout game and I think Inxile might make Wasteland then also into an action/stat building hybrid.
     
  13. Serge 13

    Serge 13 Pyramids, babe! Orderite

    Jul 20, 2006
    I am sure he said somewhere in an interview that the Wasteland game they will make will be Darker then bethesda'S Fallout 3.
    However he said IF we make a Wasteland game.From the way he talked it obvious that they haven't planned anything yet .
     
  14. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Justified bump...

    Wasteland was probably well below $100K. Mostly a core team chipping away at it, and they weren't that expensive back then.

    Fallout's budget was $3-5 million.
     
  15. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    So today would be...mh...$4-7 million? I guess they won't cover all the costs just with kickstart, then.
     
  16. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    I think people underestimate how expensive RPGs can be. That said, Fallout was a very long, arduous dev project. It needed iteration for GURPS, then SPECIAL, lot of reworking, took years, even if most only with a core team. Voice-acting and talking heads add to cost.

    Take out voice-acting, and you can easily make that level of a game for a million. Not much less though, RPGs are complex.