critter editing problem

Discussion in 'Fallout General Modding' started by lust, Oct 25, 2004.

  1. lust

    lust First time out of the vault

    Oct 21, 2004
    basically I want to enable the player to use science on a given critter.

    Now currently this is only enabled on the robobrain, brahmin and a few others.

    Note that you can't override the use_skill_on_p_proc because the targetting circle won't activate on most critters for science (at least, in the mapper).

    At first I figured this was in the proto, but I used FUCK with no luck. What I did was create a new critter that was a robobrain, with all the same values. I wasn't able to use science on it (but I could still doctor/repair), so this tells me the ability to use science on a given critter isn't in the proto.

    But the targetting circle was still active for science on the "normal" robobrain.

    I've been looking through the .h and .lst files and I'm assuming there's a list somewhere of what critters get to have what skills used on them, with the defaults being 1st aid, doctor, pick pockets, traps.

    However, I can't find it.

    I'm hoping someone on the board can point me in the right direction.
  2. lust

    lust First time out of the vault

    Oct 21, 2004
    Okay, it was in the pro. It was just very very annoying to edit.
  3. dude_obj

    dude_obj Vault Senior Citizen

    Oct 19, 2004
    Here's a great way to find stuff in the scripts. You have some 1400+ scripts (source code) in the mapper's script directory. Now if you drop this little "grep modified to search subdirectories" tool into the /mapper/scripts directory, you can easily find keywords in ALL of the scripts at once. For example, if I open a command shell in /scripts and do:

    grep -S SCI *.SSL
    I get a bunch of science checks
    lowercase also reveals some interesting stuff
    grep -S sci *.SSL

    Gotta love the grep
  4. lust

    lust First time out of the vault

    Oct 21, 2004
    Thanks dude!

    XP is very annoying in that it won't let me search through SSLs. =)

    Question: do you know of any bugs in either the Fallout 2 Mapper or the scripting engine (as it deals with event timers)?

    I ask because I just got done with a very complicated script. It works in the mapper, but I had to rm event timers in a couple of places where I really shouldn't have had to.

    Since it works in the mapper, my only concern is that it won't work when the mod is done.
  5. red

    red Still Mildly Glowing

    Apr 5, 2003
    findstr /s /i "SCI" *.SSL

    This is the "XP equivalent" of that grep command.