CVG Talks to Pete

Discussion in 'NMA News and Information' started by Odin, Jul 19, 2004.

  1. Odin

    Odin Carbon Dated and Proud

    Apr 2, 2003
    Mr.Teatime informed me of another Pete Hines interview, man these are getting famous aren't they. This time around it's CVG that has spoken to Pete and he dances like he usually does:<blockquote>CVG: What's impressed you most about the Fallout series and, going forward, will this or these things still remain a core part of the third in the series?
    Hines: There are a number of things that stand out. Fallout had a great setting: the environments, tone, story, characters, and so on. The role-playing aspect and the SPECIAL system were terrific. From a technical standpoint, it had great animation, voice work, lip-synching, etc. So there were a lot of elements that went into making it the memorable title it was. Our plan is to bring as much of that into Fallout 3 as possible.

    CVG: And how do you foresee such features combining with Bethesda's strengths as a developer?
    Hines: Well, we do RPGs. That's our genre, that's what we play, that's what we know. So there's no question that what we're interested in making is a role-playing game. In addition, our Elder Scrolls games are open-ended, offer the player lots of options to play the game as they choose... Things like that. I think those qualities are consistent with those in Fallout</blockquote>Other than that it's the usual "cannot talk about specifics yet" answers..
    Link: CVG Talks to Pete
  2. carter

    carter First time out of the vault

    Oct 20, 2003
    I didn't see this mentioned anywhere yet, so I figured I might just post that Pete Hines has spoken on the Bethesda boards.

    Here it is:
    referring to the infamous IGN interview:
    Looks like it's too early to tell...
  3. God is Dog backwards

    God is Dog backwards Mildly Dipped

    Jul 25, 2003
    It looks like SPECIAL is in, since he's mentioning it as 'core' and fundamental now. The fact that he doesn't talk about the turn based combat of the old Fallouts has me worried a bit.
  4. King of Creation

    King of Creation Vault Fossil

    Dec 9, 2003
  5. SimpleMinded

    SimpleMinded Vault Fossil

    Jun 17, 2003
    Sounds like he's starting to get his act together on dealing with these interviews. Answering questions a bit more to our liking :)
  6. laggerific

    laggerific First time out of the vault

    Jan 15, 2004
    I don't see how this interview is any better...their idea of an open ended game is to just have a world you can roam around in with no real point. You can do that in the fallout series, but the random stuff you do has an affect on the world, so there is more to openended than just being able to go wherever you want.

    Similarly, there is more to a game than being able to do what we want to do, we want what we do to have some meaning.
  7. laggerific

    laggerific First time out of the vault

    Jan 15, 2004
    Of course, I am basing my statements on Daggerfall and Morrowind, but if they are referring to their own past as a defense for this project, I am very nervous.
  8. Taintspore

    Taintspore First time out of the vault

    Mar 14, 2004
    This does seem to lean towards looking like half-assed-semi-sorta-good-news. But looking like something and being something are two very different things. But it is still very early and I doubt they've done much but natter back and forth a bit with only some very loose ideas being thrown around. I'm going to (maybe stupidly) stick with the "wait and see" approach for a bit, though a very skeptical one. Who knows, maybe we scared them a bit; I don't think Bethsoft is used to this kind of backlash.

    Mr. Teatime, I'm with you on the mention of special and the lack of him saying anything about TB.

    Laggerific: "Similarly, there is more to a game than being able to do what we want to do, we want what we do to have some meaning."


  9. Macaco

    Macaco Where'd That 6th Toe Come From?

    Jul 13, 2004
    Let's hope that this change for better(small, but anyway) is true, and he isn't just making these to throw our dogs of war out of his track.

    About time for someone who gets paid to answer interviews huh?
  10. Stevie D

    Stevie D Vault Cornwall my ansome

    Jan 25, 2004
    Does make you wonder how you'd tyre-iron SPECIAL into a FP style venture, though. I mean, how would you model low-value small guns, for instance - have the cursor wobble a bit as you try to aim?

    Perhaps I'm clutching at straws, but maybe it's not too much of a leap of faith to say that SPECIAL = isometric. In the same way that TB (what's the one for not-equal-to? That one, anyway) FP. Maybe.
  11. Brutulf

    Brutulf Still Mildly Glowing

    Jul 5, 2004
    I believe "not equal to" often is expressed as "!="
    Please correct me if I am wrong (one of many small curiosities picked up from Slashdot).
  12. Role-Player

    Role-Player A Smooth-Skin

    Dec 21, 2003
    Yes, that is correct.
  13. Hirle

    Hirle First time out of the vault

    Jul 14, 2004
    either that or "<>". but i think only people still crazy enough to still program in Pascal (me) use that one
  14. ratburger

    ratburger First time out of the vault

    Jul 15, 2004
    Yup he's definitely been visiting NMA.
    Notice how he covered his ass by pointing out that it wasn't truly turn-based. If he hadn't, we'd be ripping him to shreds over it right now. I doubt he was even aware that KOTOR wasn't turn-based until a couple days ago.
  15. Araanor

    Araanor First time out of the vault

    Jul 10, 2003
    Oh, let's point out that we're not splitting hairs here then. KOTOR is far from turn-based gameplay regardless of how often you pause.
  16. Roshambo

    Roshambo Antediluvian as Feck

    Apr 3, 2003
    Yeah, because in some other languages, it's usually meant for STDIN or I/O operators. :)


    Pete...while I understand it is a good idea to name-drop in the world of marketing, you're not earning respect from the fans by naming titles that are a result from BioWare half-ass copying Fallout's speech system into an RTS. "Evil" was a joke in KoTOR, just like it was in every BioWare and most Infinity Engine games. Shades of grey and having to screw one people over to save another is a possibility and strength of the Fallout setting.
  17. IMissLark

    IMissLark It Wandered In From the Wastes

    Jul 17, 2004
    I know, I was worried for a second there that they'd give us a Post-Apocolyptic Wayne Gretzky's Hockey.
  18. Lady Ronin

    Lady Ronin First time out of the vault

    Jul 19, 2004
    At the very least we can say... we think they will not be stupid to make a new version of Fallout like say.... oh... FO:BOS... and just name it Fallout: Operation Vaultdweller...

    hmm now I have an image of Pipboy.. a la Operation style... me with tweezers trying to get some .223 outta his spleen or something... maybe I'm the only one who remembers the game Operation...

    Anyway... I am still floundering... will I run out and buy it... or wait until some brave souls... true lovers of FO say... "Hey... it isn't bad!"

    I'll just keep trying to have happy positive thoughts... for now.
  19. Pope Viper

    Pope Viper This ghoul has seen it all

    Dec 9, 2003
    Ultimately it's going to come down to how true to the path made the first two Fallout's great Bethesda follows.

    Time will tell.

    Of course, we're not liable to know anything for a couple of years.
  20. Hirle

    Hirle First time out of the vault

    Jul 14, 2004
    I totally agree, we do not need more "HAR HAR GONNA KILL ALL TEH PEASANTS" evil.

    but RTS? as in Real Time Strategy? KoTOR? Strategy? i'm definitely missing something here...