I recently got a job as a game master at a smallish MMO publisher that imports Korean/Russian/etc. games and runs them in the West. I don't know if it will net me my DREAM JOB(TM) but it is at least some foot in the door experience, even if it is basically just customer support. At the very least I think it will help me secure future jobs in general more easily, and especially in the games industry itself... it's part-time at the moment but it could potentially go full-time in the future, which I wouldn't mind at least for a while. I obviously don't have to work insane hours or anything, although the two weeks 8-hour-a-day unpaid "training" period was pretty exploitative (but to be fair they told me up front about that and I agreed to it). The work environment is very laid back and most people are quite friendly... and because it's a small company there's no crazy office politics, bureaucracy or OCD management to deal with. And, the advantage of doing it part-time is that I can work on other projects and continue to build a portfolio. I don't know if I'd want to work at a large game development studio. The problem is that as someone who wants to be a designer (level design and building etc. plus some scripting, maybe audio editing, etc.), job opportunities at smaller studios are somewhat more limited. I wouldn't mind working at a large studio in principle, but I'd obviously not enjoy an 80 hour a week death march either, even if I did love my job. Sadly that sort of thing seems all too common and I might not have much choice in the matter.