Don't know if you guys have seen this shocking interview with Bethsoft employee...

Discussion in 'Fallout 4' started by benwade, Nov 16, 2015.

  1. benwade

    benwade First time out of the vault

    48
    Nov 16, 2015
    https://www.youtube.com/watch?v=m2a3TCXfHFA

    Really explains a lot.

    Edit: I'm sure we could band together and make some better dialogue for the above video too. Hahaha. :roll:

    I'm going to add more "humor" here.

    http://i.imgur.com/hndiT9N.jpg

    Edit: Stolen from somewhere on this forum

    Originally Posted by Walpknut
    I seriously hate that Fallout is now synonimous with Elder Scrolls.
    "If you are a Fallout fan, you will get more of what you like"

    Like branching story, complex rpg elements? The ability to complete the games in an entirely pacifist route? Multiple Endings for each settlement? An interconnected world?

    "No, looting and exploring ruins, isn't that what Fallout is about? I only Played the first one"

    Fallout 1?

    "No, Fallout 3, the first one",

    Die....

    ^^ Stolen as well, but funny.

    http://cloud-3.steamusercontent.com/ugc/402305544739237148/6A7165ECC18B14FE702C88BDF364B08022D6A54B/
     
    Last edited: Nov 16, 2015
    • [Like] [Like] x 7
  2. RedCommieBastard

    RedCommieBastard First time out of the vault

    7
    Nov 12, 2015
    This made my day. :D
     
  3. SomeRandomDave

    SomeRandomDave "You're S.P.E.C.I.A.L.!"

    22
    Oct 14, 2015
    If this was a real interview, I wouldn't be surprised. This is an accurate representation of the mentality of Beth devs hahaha
     
  4. Eumesmopo

    Eumesmopo Learned to love the bomb

    188
    Dec 6, 2012
    The engine sure sucks, but of all the things wrong with bethesda's rendition of the fallout series the graphics aren't even top 10 on the list.
     
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  5. benwade

    benwade First time out of the vault

    48
    Nov 16, 2015
    Indeed, we need to construct a more realistic dialogue for this video.
     
  6. Magnus

    Magnus Water Chip? Been There, Done That
    Modder

    953
    Dec 6, 2007
    You guys realize this is exactly the same thing people complained about when Fallout 2 was released?
     
  7. SomeRandomDave

    SomeRandomDave "You're S.P.E.C.I.A.L.!"

    22
    Oct 14, 2015
    Proving that Bethesda doesn't learn from past company mistakes? lol
     
  8. benwade

    benwade First time out of the vault

    48
    Nov 16, 2015
    It's humor. The problem is they've had a lot of time to make some changes. This is Fallout 3 in Boston, with facial animations and worse dialogue.
     
  9. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    No of course not, but still, it's about time that Bethesda is throwing their outdated engine over board and getting something new. I mean you have to at some point. Which company is still using an 15-20 year old game engine?
     
  10. RangerBoo

    RangerBoo Resident Schizo Poster

    Jun 15, 2015
    Hell even EA changes their game engines.
     
  11. Magnus

    Magnus Water Chip? Been There, Done That
    Modder

    953
    Dec 6, 2007
    This is NOT FALLOUT 3. I made two games like Fallout 3 in the toilet bowl this morning. This is Skyrim, with mechanics from Borderlands and Rust, all of which are stupendously good games in their own right. I'm not saying that it has good story, dialogue or RPG mechanics, but what it does it does remarkably well. Fallout 3 does nothing well.

    And I was being serious. When Fallout 2 came out it garnered negative reviews for the fact that it ran in the same game engine as Fallout 1 and had the same graphics.
     
  12. trollieno

    trollieno First time out of the vault

    9
    Nov 16, 2015
    Install Project Nevada and Wasteland defense over Fallout 3 and move the game to Boston.. Hey Presto Fallout 4.
     
  13. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Exactly this. It pains me a lot to see people complain about Fallout 4...'s graphics only. If the majority really think the graphics are the biggest problem, then well... all is lost for the Fallout franchise. PS: Now that I've played Fo4 by myself, I can safely say that I am fine with how the graphics are looking. The only thing annoying me is the lack of visible weapons and the occasionally bad performance...


    NOT changing the game engine all the time can be a good thing- less money spend on developing the shit. In case of Bethesda, it also helps to keep the modding community alive. Seriously, does anyone honestly believe a new engine would allow the same kind of modding that can be done right now? If yes, then keep dreaming...

    Oh, I am also a supporter of reusing old graphic assets. There is just no fucking point in recreating the screwdriver 3d model for every damn game.
     
    Last edited: Nov 16, 2015
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  14. benwade

    benwade First time out of the vault

    48
    Nov 16, 2015
    We're definitely getting off point when this is a humor thread, and I stated in the first post that it needs better dialogue. It's still fun to poke fun of the engine and the reused crap that doesn't fit very well. Also, what exactly does this game do so much better? Looking pretty while you shoot LESS guns? No repair system? Oh man, that vats headshot...it does that so well (because none of the other games could do that very well, right?)

    What exactly does this game do new? The base building that existed in mods? The power armor? Very very few things. What it did do was present a butchered story and dialogue wheel that downright blows.

    I just want to get back to casually making fun of Fallout 4, so we can all remember that, instead of this conversation that is going no where fast.
     
  15. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Graphics, what's that?

    Is it French?
     
  16. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    Changing it NEVER is a bad thing though, because a new engine can lead to less development time, offering you more standardisation, less bugs (depending on the engine though) and well easier access to new technologies. There might very well be a couple of engines out there which are much better suited to work with open world games by now, compared to gamebryo.

    Experience doesn't seem to be really much of a factor here ... at least not if you ask me ...it doesnt seem like the Bethesdian developers managed to deliver less buggy games only because they have used the same engine for 15 years. Albeit, with a lot of modifications I assume. And new engines can be changed in a way that modders can still work with it.
     
    Last edited: Nov 17, 2015
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  17. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Nope. I know of no other engine that allows the grade and "easyness" of modding that the gamebroye / creation engine allows and you can't just simply adjust any engine to allow for that. It's in the way the engine works- how mods are loaded, data is stored, etc.

    The biggest problem Bethesda is facing is probably finding new engine programmers who are able to get into the code and change the right stuff without fucking up everything else.

    Also, bugs in Bethesda games aren't necessarily engine bugs. The most serious stuff in any Bethesda game of the past years were script bugs, made by the quest designers.

    The worst offenders are probably the ai pathfinding, face generation and object physics, which result in a really bad performance.
     
  18. Gizmojunk

    Gizmojunk Venerable Relic of the Wastes

    Nov 26, 2007
    I honestly have no problem with their engine; (when I'm not trying to mod it, that is).
    The only problem I have about it, is how they choose to design for Fallout with it. I think it could be used to great result as a Fallout game, just not by them ~because they don't care to design a good Fallout game; they care only to design a good selling game; and there is a bigger market than us who is far easier to please with simple shiny.
     
    Last edited: Nov 17, 2015
  19. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    It would surprise me a lot to hear that there are no alternatives to gamebyro that are at least as versatile, or maybe even better, not in everything, but at least in some ways. Particularly today as there are a lot more engines out there chose for your projects compared to the early days of gaming.

    Just a quick google search of top engines for game developers does not really show much of gamebryo. It seems to be that Unreal right now is seeing a lot of attention - mentioned a lot on google, and a few more as seen here - http://www.moddb.com/engines/rated. I am not saying Gamebryo is inherently bad! - What do I know? That's not what I want to say! It just puzzles me how only so few consider using it, if it seems to be such a good choice.

    So I am not saying you're wrong. Popularity is definetly not the best way to measure something here, but it does seem to be kinda strange that no one's really taking much notice from gamebryo, outside of Bethesda, who most probably bought the licence during the stone age of gaming.

    It doesn't seem to be a very popular choice today. Not among the big developer companies nor even the independed developers/companies, which have most probably a lot more freedom in which engine they chose for their project. Looking at wikipeda and the current users of the engine, there havn't been a lot of recently developed games that use it.

    So what ever quality it might have, it doesn't seem to be a top choice. For what ever reason. And I sure don't want to blame everything on Gamebyro while Bethesda has most probably modified their version of it so much by now, that you could call it their "own" baby by now.

    Who knows ... they might just be extremly shitty in their use of said engine, and in that case, it might not really matter WHAT engine they use in the end, as it would always lead to the same results ... :/

    By the way, I strongly disagree that you can't adjust engines to be (more) mod friendly, at least the big ones like Unreal, Source etc, becaus at the end of the day, developers who buy some engine, are nothing else but modders as well, if you look at it that way. They have to adjust the engine to their specific project after all. So selling some engine that is extremly difficult to work with, is kinda unfavourable in my opinion.

    Again, I am of course no game developer, but I always think one big advantage of the engine is exactly the fact that you can do what ever you want as long you have full access to the source code and all the features the engine offers to you. Some engines might be more difficult to work with, I absolutely agree with that, depending on the structure. But even those can be, and are sometimes, changed.

    The fact that Bethesda is always releasing their creation kits is probably contrbuting a lot more here, than the structure of the engine. The community would have to either come up with their own tools or using existing ones, of which both isn't really the best choice. Most companies out there don't release their tools and some make it outright impossible to change the game.

    On the other side, something I noticed, it sometimes comes down to how used you are with the engine in question. A lot of people for example find Photoshop, Indesign and/or illustrator confusing and complex, but once you get the hang out of the structure you can develope a very fast work flow. I also always found Blender extremly confusing and difficult to use compared to othe r3D software out there, but there are people which absolutely love it.
     
    Last edited: Nov 17, 2015
  20. Magnus

    Magnus Water Chip? Been There, Done That
    Modder

    953
    Dec 6, 2007
    How many software projects have you worked on where "throw away everything we have and start over with a different technology" actually worked? I'm going to tell you right now that you don't know what the hell you're on about here. The CryEngine is 11 years old, Unreal is 17, Frostbite (Battlefield) is 7 and the post-Morrowind Gamebryo engine is 9. The reason why these companies still use "the same engine" as you insist on calling it, is for one thing that the entire dev team is used to it, but also that they keep improving the engine each year, which is why you can't run Skyrim in the Oblivion engine and vice versa. I'll remind you that Baldur's Gate 1 and 2, Icewind Dale and Planescape Torment all ran in exactly the same engine with no improvement from one to the next, and you're being mysteriously quiet about those.
     
    Last edited: Nov 17, 2015