Doom I-II Compared to Fallout: POS Graphics: Doom: 3D environments with 2D inhabitants. POS: Crapy 3D environments with crapier 3D inhabitants that look as if someone took Doom's 2D creature and wrapped them around a cheap model. Story: Doom: Mutants from Hell take over Mars Bases. POS: Unknown; Suspected no story exists. Dialogue (Spoken): Doom: Feral grunts and death cries. POS: Combat taunts that would amuse a four-year-old. Dialogue (Written): Doom: Short blurbs about the story. POS: None. The developers cannot read or write. (l33t speak doesn't count) Advertising Campaign: Doom: Distributing "shareware" demo copies to get people interested. POS: Using thongs and promises of "kewl particle effects" to lure "hardcore" (ie. braindead) console action gamers. Conclusion: What is worse: The fact that an ancient (by technology standards) games beats today's "best"; or that a company would actually fund that crap? In the end, today's lesson is: DON'T BUY POS!