Editing campaign.txt

Discussion in 'Fallout Tactics Modding' started by Guest, Apr 24, 2001.

  1. Guest

    Guest Guest

    I added some additional weapons in mission01 (I started a new game after that) and can't see any changes in the bunker when i finished first mission!!!

    Campaign.txt - >

    // QUARTER MASTER EQUIPMENT DEFINITIONS

    quarterMaster = {
    // tagName;count;path

    ...
    {mission01;1;entities/weapons/Rifles/combatShotgun.ent}
    {mission01;3;entities/weapons/Rifles/sniperRifle.ent}
    ...

    HELP !?