The third major update for the Encased early access is now available. You can read all about it here. New stuff: Spoiler: Features New objects and art Building types: research modules, town buildings, underground structures; Biome elements; Weapons of different degrees of deadliness: particle accelerator "Supernova", dart gun "Wasp", acid gun "Viper", disc thrower "Slingshot"; Non-lethal weapons: sprays with pepper and sleeping gas, taser; Models of inventory items: food, items, books; Models of tools: teleporter, cloaking devices; Equipment of the Phalanx and the Church factions; Models of truck vehicles; Redesign of weapons to match manufacturer styles; NPC portraits for the Phalanx and the Church factions; Updated and renewed locations Concord station; Parking lots of Magellan and Nashville; Renewed Sonora bunker; Radioactive cemetery; Crossroads location; Location with weapon dealer shop; Enter into Kaleidoscope project bunker; Kaleidoscope project bunker and ventilation on the technical floor of Magellan; Technical floor of Magellan; Some smaller locations were completely remade; Sewers; All toilets on all location ; Technical changes Status effects active within a certain radius from the object or character have been improved; Reworked companion behavior; Reworked combat system; Reworked addictions to alcohol and various other substances; Reworked death status; Difficulty levels; Profile system; Added new character parameters: Learning ability, Skill Points, Inspiration and Authority. "Learning ability" shows how much experience a character gains from certain actions; "Skill Points" shows how many corresponding points the character will gain as his level increases; "Inspiration" increases party evasion rate from enemy attacks; "Authority" increases the chance of critical hit for your party; New animations and effects Visual effects for new combat abilities and the weapon itself; Visual effects for non-combat abilities; Ability sounds; Combat animations: jumps, knockdown, push forward and back; Turrets animation; Story and plot New random encounters; Random encounters during sleep; New side-quests; Companion reactions to in-game events; NPC reactions to player companions; Added an option to skip a part of tutorial; Added the path for the Orange Wing in the "Detective" quest; Puzzle in the Nashville cave; Special prologue playthrough for the mentally powerless character (with the Indicator of Brains equal to no more than 2 points); Combat, equipment and weapons A lot of new abilities for each weapon class; Dozens of new perks, reworked old perks; New types of weapons and equipment of different quality with new icons and models have been added to the game; Reworked properties and parameters of weapons and equipment; New equipment: portable teleporter; New items: training books, strengthening and health restoration items for robotic partners; New equipment for Wings; Fleshed out recipes and the possibility of gradual improvement of weapons, with improved quality and transition between tiers; New relics; New enemies with new abilities; Gameplay mechanics A redesigned progression of skills such as Hacking, Stealing, Barter; "Leadership" skills are now combined with "Communication" skills; "Gambling" skills are now combined with "Criminal" skills; Some psionic abilities now increase fatigue after use; Added "Teleportation" ability; Some weapons now have a "cone" damage zone (flamethrower, chemical sprayer, etc.).; Added spread of shotgun pellets (multi-target attack); Added stealth mode; You can now play through the game without killing anybody.