You know in Star Wars, where they needed to shoot a single missile down a little tube on the deathstar, just to make the thing blow up? And then the second deathstar was destroyed with the help of Ewoks? This is what I call Death Star syndrome. It's where, (and it's perfectly reasonable in movies, where time space is limited) some vast and evil empire takes one tiny push to fall down. Like the Enclave. Notice how you captured by the Enclave? Within a few lines of dialogue, you're already running around their base killing their extremely weak soldiers because of internal divisions. Within a few minutes, you've convinced their boss to destroy the base. Oh, and he's a computer. This fantastic, characterful villain that has been built up for me. He's not even some huge HAL inspired computer with a huge screen and a menacing red eye. He's a small computer. Where's the damn theatricality? Where's the villainy? Where's the fun? Where the F is the challenge, and, in relation to this thread, where is the satisfaction in defeating an organization that falls over like a cardboard cut-out? I liked Fallout 3. Personally, it felt like a Beta version where the quests where still under construction, and that actual scriptwriters hadn't finished the real dialogue yet, but I DID have fun. Until I turned my attention to the main quest. So. Thoughts on the Enclave in relation to the main quest.