Fallot Virtual Patcher (FVP)

Discussion in 'Fallout General Modding' started by jargo, Feb 10, 2004.

  1. jargo

    jargo Where'd That 6th Toe Come From?

    May 25, 2003
    This is a simple multi-patcher that i wrote for Platon.
    It read patch data from FVP.ini and all changes are made in memory so Fallout2.exe is not changed.

    Put FVP.ex and FVP.INI in main Fallout 2 folder and run FVP.ex.... that's all

    How to add new patch?

    Edit FVP.in file.
    This is normal ini file witch 3 standard sections:

    [US] - Pathes for US version 1.02d
    [UK] - Patches for UK version 1.02ae
    [GR] - Patches for GR/FR version

    FVP will check size of Fallout.exe file and red patching data from corresponding section.
    You can add new section for another version. New section name should be Fallou2.ex file size in bytes (Dec) like this: [1119213]

    Patching data syntax:


    name - just a name for you patch

    address - vitriol address (Hex)

    length - Length of data in bytes(Dec)

    data - patch data(Hex)

    Like this:

    pipboy= 4971ca1:1: ebb

    I hope someone will use this :)

    ah and you can get it from here
  2. platon

    platon First time out of the vault

    Jun 6, 2003
    Thanks jargo!! It seems to work just fine. Great work :ok:

    One thing: is there a way to comment a line (so that it´ll be ignored)? Something like putting '#' in the beginnig of the line.

    Thanks again, i´ll surely use this prog :)

  3. jargo

    jargo Where'd That 6th Toe Come From?

    May 25, 2003
    FVP is now updated.
    Added line commenting feature and small memory bug fix.
    # is now line comment sign

    use it like this:

    [UK] #section for uk patches
    pipboy=432c1:1:0EB #player have pipboy at start 
  4. VaultDweller

    VaultDweller First time out of the vault

    Feb 9, 2004
    Damn... It needs at least 150% Science skill to use. Or if I become interested in modding...