Fallout 2 mod Fallout 1 Demo in Fallout 2

Discussion in 'Fallout General Modding' started by FeelTheRads, Sep 6, 2018.

  1. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Here's a quick example screenshot using new create_win script function.


    The sticker doesn't get behind the pipboy window when you click anywhere else, but I didn't test putting the day counter on it.
     
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  2. FeelTheRads

    FeelTheRads Vault Senior Citizen

    Sep 15, 2004
    Woah, awesome!

    The timer, I didn't think too much about it, really, but it seems problematic. The "font" for it is just a .frm, and don't know if it's possible to use that through scripting?
    If not then I'm thinking I'd either need to create a font file that Fallout can use (didn't have much luck with that when I tried) or split that .frm in separate ones for each digit... and use them as buttons that don't do anything on top of the sticky window? Although I think buttons can't have transparency? So they'd have to include part of the sticky note graphic in them.
    And then there's figuring out the scripting to make the timer work...

    Edit: Just tried the create_win function and it worked perfectly!

    Edit2: Deferred success :P
     
    Last edited: Dec 18, 2018
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  3. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Awesome :clap::clap::clap:
     
  4. FeelTheRads

    FeelTheRads Vault Senior Citizen

    Sep 15, 2004
    Alright, so fonts seem to be out of the question. The buttons use the .fon files which don't have any antialiasing/semi-transparency so they're unable to replicate the text on sticky note.
    Unless there's a way to use the .aaf fonts instead, I'll have to think of some other way of doing this.
     
  5. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    I might be pushing it, but...
    What will happen at the end of the timer ?
     
  6. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    In the original game the sticky-note days hitting zero meant Vault 13 dies, game over.
     
  7. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    Yeah, but it is Fo1 demo in the Fo2 engine.
     
  8. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Bit grave digging, but have the script sources been released somewhere?
     
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  9. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Just wanted to proclaim again how much it sucks that the sources weren't released. Gives me a shitton more work than necessary.
     
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  10. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    FeelTheRads was last seen: Feb 10, 2019 :(

    made me curious though, what were you planning to do with it?
     
  11. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Integrating it into ettu. Spend the whole day on rewriting decompiled vanilla scripts. Everything is working now, but I didn't really do any bug- or playtesting. So stuff could still be broken, who knows.
    There might be other issues in the demo scripts, which I first have to stumble over, etc. etc. which is what's annoying me.

    /Edit: In case anyone wonders / wants the rewritten scripts as well, they are already on git and will now be updated every once in a while (if I fix some shit or whatever).
     
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  12. Samira

    Samira Random is god

    56
    Nov 16, 2009
    That's actually my very old and very silly request for Lexx to include parts of all "True Fallouts" (TM) into Fallout1in2.

    We have whole Fallout 1 (duh), one slightly modified map from Fallout 2 (as special encounter), only thing missing is Scrapheap where all of it started... Hopefully, at some point in future (when/if we defeat some technical obstacles) it should be possible to visit the map just to make me shut up about it already for a small nostalgia trip ;)
     
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  13. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    Ahh cool cool :)