In huge news for our modders, the Russians again managed another crazy feat and imported Fallout 1 to the Fallout 2 engine. If you run Fallout 2 with this, you will need to copy your original msg files from Fallout 1 to run it in English.
What's mostly good about this is that it's something that's been often requested. It opens up Fallout 1 to the kind of modding we've only seen for Fallout 2 yet (adding new locations and/or NPCs, that kind of stuff), not to mention being able to run Fallout 1 with Fallout 2's improvements, like pushing around NPCs.
Wild_qwerty has already made the brilliant suggestion of turning Dogmeat into a car so the player can ride him across the world map...ehr...yeah.
Anyway, this won't be of immediate use to Fallout gamers, but it opens up a world of opportunities.
Link: Fallout import on WebFile.RU.
Link: discussion thread on Fallout.ru (Russian).
Link: disccusion thread on NMA.
Thanks Dude101.
What's mostly good about this is that it's something that's been often requested. It opens up Fallout 1 to the kind of modding we've only seen for Fallout 2 yet (adding new locations and/or NPCs, that kind of stuff), not to mention being able to run Fallout 1 with Fallout 2's improvements, like pushing around NPCs.
Wild_qwerty has already made the brilliant suggestion of turning Dogmeat into a car so the player can ride him across the world map...ehr...yeah.
Anyway, this won't be of immediate use to Fallout gamers, but it opens up a world of opportunities.
Link: Fallout import on WebFile.RU.
Link: discussion thread on Fallout.ru (Russian).
Link: disccusion thread on NMA.
Thanks Dude101.