Fallout 1 in my Fallout 2? It's more likely than you think! Fallout Et Tu Alpha Release

Discussion in 'NMA News and Information' started by Hassknecht, Aug 26, 2019.

  1. Hassknecht

    Hassknecht For hate's sake. Admin Orderite

    Aug 16, 2010
    Some news from the ever glorious Fallout 2 modding scene, this time from classy cat @Lexx!
    The mod Fallout Et Tu (or Fallout 1@2) implements Fallout 1 in the improved engine of Fallout 2, finally giving you the ability to shove Ian out of the fucking way. That alone makes it the greatest mod ever, but it also has some other quality-of-life improvements carried over from Fallout 2.
    It doesn't seek to perfectly replicate Fallout 1, mind you, but it's as good as possible. Most importantly, it improves the modding basis of the game.
    For more info, check here:
    http://nma-fallout.com/threads/fallout-et-tu-alpha-release.218045/
     
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  2. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    I realise this is still a work in progress, but all of the juicy extras that the Fallout 2 engine offers compared to the original makes this a God send. Cheers Lexx.
     
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  3. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    It would no longer be Ian if he didn't screw up so much.
     
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  4. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    With Fo2 ai settings you can tell him not to burst his 10mm SMG into your back and it even works most of the time.
     
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  5. Hassknecht

    Hassknecht For hate's sake. Admin Orderite

    Aug 16, 2010
    Utter madness, how is it even Fallout anymore if Ian doesn't spray your back every other turn??
     
  6. Proletären

    Proletären Mildly Dipped

    543
    Mar 15, 2012
    So excited for this!
     
  7. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    Insert Shot in the back by ian.jpeg here. I ended up giving him one of those Pistols with bugged ammo because of that shit.
     
  8. Atomkilla

    Atomkilla Hazel Hegemon oTO Orderite

    Dec 26, 2010

    You have ruined Fallout more than Interplay and Bethesda combined.
     
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  9. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Don't worry. There is a restored Mr. Handy robot companion (optional) that can wield a minigun. That should even it out.
     
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  10. prufrock5_f15h1ng

    prufrock5_f15h1ng First time out of the vault

    14
    Aug 1, 2019
    Does it produce infinite ammo as the wiki purports here?: https://fallout.fandom.com/wiki/Unit_462
    Plus, can you heal it with repairs(including tools) or just waiting over time?
     
  11. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    No. I have no idea where the wiki gets it's information from. By default he wouldn't even join you, so I'm guessing someone mixed stuff from mods into the article again. I have noticed this a few times already on the Nukapedia. There's also other articles where they clearly added FIXT changes but didn't marked them as such and it's pretty annoying.

    The Vault wiki is a lot better when it comes to these things.
     
  12. Stampedo

    Stampedo First time out of the vault

    51
    Aug 17, 2011
    Amazing!!!
     
  13. prufrock5_f15h1ng

    prufrock5_f15h1ng First time out of the vault

    14
    Aug 1, 2019
    The Vault or Vault-Tec wiki? Be specific, there are two forums that I know, which have that name here.
     
  14. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    No idea what the Vault-Tec wiki is supposed to be. All I know is Nukapedia and The Vault.
     
  15. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    I also only know about those too. Never heard of a Vault-Tec wiki. :confused:
    For those that might not know, The Vault is hosted by gamepedia.com and the Nukapedia is hosted by fandom.com (used to be wikia, but they merged with fandom.com a little bit ago).
     
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  16. Matt Drax

    Matt Drax Smart Ass

    96
    Sep 4, 2010
    Pretty sure he meant the old Vault-Tec Labs Mod Wiki on fandom.com
     
  17. prufrock5_f15h1ng

    prufrock5_f15h1ng First time out of the vault

    14
    Aug 1, 2019
    Yeah, that one.
     
  18. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Well, that's the modding wiki, it's something completely different. But other than that - here too, lots of wrong information and stuff modders should not depend on.
     
  19. Zaius238

    Zaius238 Sunburn

    137
    Jul 14, 2007
    This will bring QoL changes to the first game! :nod:

    It'll be nice, having the option of pushing your followers out of the way (instead of having to wait, and hope that they move away), or away of dangerous foes when they're bleeding (in combat). The addition of the 'Take All' action, ask your followers to holster their weapons, etc.

    I made new graphics for Fallout2, seems they can now be used in the BIS Mapper (I never tried making new stuff for Fallout1, but from what I heard, it's incompatible, unless you convert some files), to create new locations for Fallout1, as well. That's what I'm hoping, at least (it would be fun to modify the first game). Some examples:

     
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  20. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    It could be very cool if done tastefully, which in my opinion would be only using new art based off the original art (introducing new aesthetics into the game is problematic, unless it's at the standards of the guys building Fallout Nevada). Making maps larger with more stuff would be tricky, because just adding empty space is pointless, it would need critters to make it feel realistic and critters need dialogue, scripting, etc.

    I personally thought the maps in F1 were better designed than F2, places like San Francisco were crap, while the Hub was beautiful.
     
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