Fallout 2 NPC Armor Mod

Discussion in 'Fallout General Modding' started by skylindrftr, Jun 16, 2007.

  1. Guest

    Guest First time out of the vault

    33
    Aug 3, 2007
    I just wonder, that it would be cool to have b-team mod version with the updated views from the npc appearance mod. So only npc's visual appearance will change, but not additional armours for dogmeat & etc.

    In my oppinion, that would be truly restoration b-team mod ;-)
     
  2. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
  3. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    That is essentially what is done in the upcoming 1.2 RP release. I suppose I could make the domeat/marcus separate choices as well instead of lumping them into the npc armor mod choice. Then again, that is what they were made for and you aren't forced to give marcus/dogmeat armor anyway.

    I suppose the only way for everyone to be happy is for there to be options for everything.
     
  4. encinodude

    encinodude It Wandered In From the Wastes

    174
    Jun 3, 2008
    Can't find one anywhere, chief.
     
  5. encinodude

    encinodude It Wandered In From the Wastes

    174
    Jun 3, 2008
    Killap, I used WinMerge to review and pinpoint the differences between the script files in your 2007 B-Team patch and the ones in your latest Unofficial Patch in order to try and update them myself. This should have a simple process, since not all the NPC scripts have been affected by the update and those that are haven't been heavily modified. The problem is, FSE gives me an error claiming that there's an unknown symbol in a line that I never even touched and refuses to compile the .ssl to .int. Could this just be FSE bugging out or perhaps a trickier problem?
     
  6. ryo

    ryo First time out of the vault

    3
    Jul 19, 2008
    any progress on this? :o
     
  7. Thacker

    Thacker First time out of the vault

    11
    Jun 26, 2009
    Firstly, apologies for bumping an old thread, however it will hopefully be beneficial to at least some.

    I was searching for the B-team mod and stumbled upon this thread. I just wanted to point out that I am currently using the updated B-team mod killap worked on along with his (newest?) unofficial mod (May 31, 2008 version). I quickly tested it out on Sulik by giving him some leather armor and it did indeed work. So for those running killaps mod his updated one does indeed seem to work with the newest version of his mod.

    Thanks for the awesome work killap!