Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jun 9, 2008.

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  1. Elitech

    Elitech Still Mildly Glowing

    282
    Apr 22, 2008
    Oh Oh, do i sense another delay? Doesnt matter, worth the wait...
     
  2. Claude Frollo

    Claude Frollo It Wandered In From the Wastes

    183
    Jan 11, 2009
    So in this expansion bozar is a support machine gun or a strong sniper rifle ? I hope it is not a machine gun. It should be a sniper rifle but be used with big guns skill.
     
  3. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    I can usually fix a bug in a few minutes, so as long as the list isn't too long and doesn't involve complex issues, I can probably fix all the reported bugs in an hour or so.

    As for another delay, oh, I hope not. I have delayed this release so many times it really isn't funny. Life is currently throwing me more curve balls, as it has done to me these recent years, so we'll see. Everyone just needs to remember that I do all of this for the love of the game. I have sacrificed hundreds (maybe even in the thousands now) of hours, over the course of 3 years, to make the unofficial patch and RP as good as possible. RL always takes precedence and if another delay will have to occur, which I apologize if it does, so be it. In the end though, it has been worth it, and I am happy that people are able to squeeze more enjoyment out of this great game.
     
  4. Elitech

    Elitech Still Mildly Glowing

    282
    Apr 22, 2008
    DW bear dude, im pretty sure there's not a soul here who doesn't appreciate all your effort.

    3 hooray's for the bear dude!

    HIP HIP, HOORAY!
    HIP HIP, HOORAY!
    HIP HIP, HOORAY!

    :clap:
     
  5. smilodom

    smilodom Look, Ma! Two Heads!

    344
    Apr 17, 2008
    @ Killap
    So take your time to make it´s best.. :D

    Btw. what do you think about the Rangers and Slavery expansion?
     
  6. crabhead

    crabhead First time out of the vault

    22
    Dec 24, 2008
    sacra

    линаби косопо
    кетоте декабе
    момеси пекаки
     
  7. B-2Admirer

    B-2Admirer First time out of the vault

    72
    Oct 28, 2008
    If it isn't too late, I'd like to raise an issue with Robobrain (Skynet). The problem is that no stat-affecting items can be used on him. While it's obvious that chems shouldn't (because he's not an organic critter), not all of stat-affecting items are chems. The "Monument Chunk" item probably increases stats by "magic" rather chemistry, so I don't understand why it can't be used on Skynet.

    Another item which can't be used on him but CERTAINLY should is the "Bonus +1 Strength" item. This one is spawned by Miss Kitty at the Cat's Paw if you or one of your companions spend time with a prostitute there. Miss Kitty then tries to use it on you or an NPC, so that you or him get a stat bonus for 1 hour. The developers obviously envisaged it being usable on Robobrain since a) he's present in the list of the possible "friends to hook up" b) Miss Kitty then tries to use the item on him, but since it's not usable, nothing happens.
     
  8. Claude Frollo

    Claude Frollo It Wandered In From the Wastes

    183
    Jan 11, 2009
    Take it easy folks, we waited till now so we do not lose much if we wait a bit more.

    All of we know that this delay is caused because developers of the Restoration Project are playing new Fallout 3. This is a volunteer project so be cool and patient.
     
  9. Blackened

    Blackened I should set a cutom tite

    598
    Jun 29, 2008
    I don't think this is an issue:

    List of temporary stat-affecting items: Buffout, Jet, Psycho, Mentats, Cookie (yum), Monument Chunk.

    Buffout, Jet, Psycho, Mentats, Cookie: They affect the organism. Skynet is a robot, so obviously they shouldn't affect him. Ever seen a robot who takes pills (or eats)?

    Monument Chunk: It is not certain that it should affect Skynet - what if it affects the target's soul somehow? So I don't think it should be able to be used on Skynet.

    Bonus +1 Strength is not supposed to be an item. Anyway, Skynet could not benefit from spending time with a prostitute. And the Bonus +1 Strength item is supposed to affect just characters that spend time with a prostitute.
     
  10. Luigibacsi

    Luigibacsi First time out of the vault

    12
    Jan 18, 2009
    Hi!
    I noticed a bug in the Rp. In the Abbey, you can get any number of wine from Hank for free. I had 4 gold coins, and i could drink or keep as many as i wanted.
    Awsome job btw, i can't wait for the new version!
     
  11. Elitech

    Elitech Still Mildly Glowing

    282
    Apr 22, 2008
    Well, if u wanna get into it like that...

    Hold on there... some of those effect the BRAIN (i.e. mentats) and Skynet has, at best, a cybernetic brain which also has some organic components... so shouldnt it affect him in some way? And if he has any other brain, shouldnt it have full effect?

    ANd spending time with a prostitute maybe somehow stimulates his nerves/brain?

    Putting all this squabble aside, i think skynet is as it should be. Just leave him unaltered...
     
  12. isfet

    isfet First time out of the vault

    74
    Jan 19, 2008
    @ B-2Admirer

    I really dont think that stat raising items should be usable on skynet. I mean the chems only affect living organisms (well he could use mentats since it affects the brain, but how would he eat the pills?). Raising them by by sex just doesnt sound right either and concerning the magick rock your forgetting that magick and technology dont mix well together (for more info visit the land called Arcanum :lol: )
     
  13. B-2Admirer

    B-2Admirer First time out of the vault

    72
    Oct 28, 2008
    I've said JUST THAT. Try to read my msg more carefully.

    Skynet has a living brain which once belonged to a person. Therefore if people have souls, he also should.

    Like it or not, It IS an item.

    Reeealy??? If so, can you tell why the player says to Miss Kitty "Can one of your girls read the dictionary to Robo Brain? It stimulates his brain center"??? Maybe he should get an AG bonus instead of ST for "stimulating his brain center", but the devs definitely intended him to get something at Cat's Paw. Only a "blind" man can't see that.

    2 isfet. Do you understand English? If yes, read this part of my msg again
     
  14. isfet

    isfet First time out of the vault

    74
    Jan 19, 2008
    Nope, not a word. Anyway, it just doesn't feel right, in my opinion, for him to use the stuff you mentioned (guess I'm blind too, eh?). We'll see what killap has to say.
     
  15. Ravager69

    Ravager69 Sonny, I Watched the Vault Bein' Built!

    Dec 21, 2007
    Correct me if I'm wrong killap, but you still haven't answered my question regarding the compability of your mod with the Weapons Redone v. 1.7. Will they work together (or, more precisly, should)?
     
  16. agris

    agris Still Mildly Glowing

    245
    Jul 8, 2004
    What I see happening is this:

    Killap will release 1.3, a few problems found and fixes thrown up until a 1.3 final is released.

    This final version of 1.3 will be the base of some new mods that people will make; like the rangers and slavers changes someone proposed in another thread.

    1.3 will essentially be a pristine version of fallout, and I think it makes sense for people to make mods for this version. I hope so at least.
     
  17. thereisnopath

    thereisnopath First time out of the vault

    1
    Jan 18, 2009
    Low damage

    Hello,

    I don't know if this is the right place to post this.

    I am currently playing a game of RP v1.2. Damage values seemed fine until I reached the Den (i.e. while fighting rats and scorps). In the quest to help Lara's gang, a firefight occurs at the end. Virtually no damage is being done on either side of the NPCs. I target the head and the eyes with a 10mm, and constantly recieve combat messages like "the eyes were hit critically for no damage, causing massive pain" :P. However, normal damage seems to be done to me and Sulik (currently wearing leather/no armour), which makes suspect there is a problem with armour calculation since all the NPCs are wearing metal armour.
     
  18. smilodom

    smilodom Look, Ma! Two Heads!

    344
    Apr 17, 2008
    I totally agree with that.
    It would be nice to go on further with a basic like the 1.3 RP
     
  19. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    Guess the 1.3 will be the final one right?

    Killap, with the release of 1.3, I sure it still will have new some bugs, so what i'm trying to say is isn't it handy to do some kind of beta test? So after a few weeks testing you could release a stable version which should act as a template for all other mods.

    Also in the past you talked about a 2nd kind of restoration pack. the one you made now was as the original development team considered to put ingame and the 2nd one was new mods that fit into the game and enhance it (like the slaver mod currently in the making). You probably retire after the 1.3 release, but I still wanted to know if there might be a tiny little chance that in the future you would make some game enhanceing mod...

    (sorry... I ask for to much, I know... but it never hurts to ask right :wink: )

    Finally I would like to thank you (again) for all the great work you did for fallout. You even should get a very big cookie from the orginal developers!

    Salut :clap: :clap: :clap:
     
  20. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    True, I never did answer this. I don't actually know what that mod modifies...probably just proto files, so I cannot say for sure. As long as you are only overwriting proto files (and not .msg, .lst, etc) files then it will be perfectly compatible. Since it was compatible with RP 1.2, I doubt it will have a problem with RP 1.3. (again, assuming it doesn't overwrite any critical file modified in 1.3)

    @Oracle
    I highly doubt RP 1.3 will be the last. There will certainly be bugs that I missed that will still need to be addressed. In addition, I still have hopes of including the Shi sub, but this will only become possible if someone offers his/her services to create new artwork and help with map work. In any event, the road to 1.4 will be a long one.

    As for a second type of restoration pack...I cannot promise this will ever happen. The tweaks I consider important for the RP are already included as options in the installer and I add to the list from time to time when I see fit. The Expanded Slavers/Rangers mod does interest me and as long as it isn't too hard to make it an option in the installer, I will consider including it when it becomes finished.
     
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