Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jun 9, 2008.

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  1. Ravager69

    Ravager69 Sonny, I Watched the Vault Bein' Built!

    Dec 21, 2007
    I salute you for your the effort you put into your mod.


    Now, WHERE ARE MY GODDAMN TWINKIE.....RP 1.3 GOODIES?
     
  2. fortyseven

    fortyseven First time out of the vault

    90
    Nov 19, 2008
    Hi Killap, just a short question regarding the content of the next release, did you manage to include all the goodies you outlined about half a year ago like the graphic updates and shi submarine and revamped EPA?
     
  3. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Oh, yes. This release has it all. One of the reasons it has been delayed for so long. The other big reason being RL. :roll: :wink:
     
  4. MaToX

    MaToX It Wandered In From the Wastes

    144
    Apr 5, 2009
    Where is that list?
     
  5. fortyseven

    fortyseven First time out of the vault

    90
    Nov 19, 2008
    That's awesome! Definitely makes it worth the extra wait! So content-wise Fallout 2 will be complete with the RP 1.3. That's a historic accomplishment!!! :clap:

    P.S. if you could upload a screenshot of the updated look of one of the game maps I think we would all be thrilled. :mrgreen:


    You can find the list in this thread. Killap posted it sometime in June/July last year.
     
  6. Kerr-Plomb

    Kerr-Plomb It Wandered In From the Wastes

    114
    Jan 1, 2009
    Perfect, makes it worth the wait, thanks alot!
     
  7. martynas.t

    martynas.t First time out of the vault

    22
    Nov 12, 2007
    If I recall correctly, sub will be in the 1.4 release. It may be the last release of this project.
     
  8. fortyseven

    fortyseven First time out of the vault

    90
    Nov 19, 2008
    Three posts up killap sort of confirmed that 1.3 will include all the major parts that he ever planned adding to the RP, including the shi sub. Thus I expect 1.4 will only be done for polish not new content.
     
  9. Dravean

    Dravean Where'd That 6th Toe Come From?

    478
    Mar 6, 2005
    I don't think a 1.4 is very likely. As long as the sub is included in this release (which is looking likely), then I'd imagine this would be the "final" version of the Restoration Project.

    However, there's bound to be a few small updates to address bugs and such. I've been beta testing the hell out of this thing and I think I'm catching the big ones, but it's inevitable that a few minor things will slip through the cracks.

    I think the quality jump from 1.2 to 1.3 is incredible. You guys are gonna love it.
     
  10. isfet

    isfet First time out of the vault

    74
    Jan 19, 2008
    I can't wait to try it out. I'm sure it's gonna be awesome! Thanks for all the hard work Killap & Co. Good ol' BlackIsle would be proud xD
     
  11. Darek

    Darek is currently unavailable

    Jan 7, 2008
    I have found the reason for the bug with the doors in Vault City Vault. The one where the doors on level 2 that are stuck keeps being closed when opened with a crowbar. Or more like how to trigger it and a way to fix it.

    In my test save the bug happens every time I am armed, but never when my active inventory slot is empty.
    (It seems so simple that I'm surprised no one noticed it before, including me.)
    To fix it simply add in "reg_anim_func(2, self_obj);" at the top of Node004 in "vivltdor", like so:

    Code:
    procedure Node004
    begin
            reg_anim_func(2, self_obj);
            float_msg(dude_obj, message_str(982, 106), 8);
            display_msg(message_str(982, 107));
            call NodeOpen;
    end
    Oh, and this is a vanilla bug as well.

    Also, when opening the doors with the crowbar you get no proper disarm, magic hands and draw weapon animations.
    It's rather trivial I know, so maybe it's not worth bothering with.
    I gave it a quick try to add that but it wouldn't work properly. Sometimes it would work and other times it wouldn't.
    Maybe it was my code or then it was the wonky nature of the engine handling animations (the real issue with the doors), I don't know.
     
  12. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    While it is true that 1.3 is essentially the "final" release, there will surely be another update to address final bugs. Whether this will be called 1.4 or 1.3.x is up for debate. Additional content releases is also subject to debate. One of my helpers still has many more goodies to offer and I don't want them to go wasted.

    This is most certainly true! :D

    @Darek
    So, basically you are calling a animation clear on the door. I really never would have thought of this for non critter type objects. I suppose this teaches us to always call a clear before doing any animation changes.
     
  13. Darek

    Darek is currently unavailable

    Jan 7, 2008
    Yeah, but you can call an animation clear on dude object as well, that works too.
    I think the engine just needs a little break from handling too many things at once, so to speak.
    I mean it works fine without it as long as the whole "use interface" doesn't come up, but with it it gets overloaded or something.
     
  14. McRae

    McRae For sale: clown shoes, never worn Orderite

    Dec 9, 2007
    HERE!
     
  15. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    i still hope of a release of the source files.
     
  16. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    When I feel this project is final, I will release it. Basically when 1.3 + 1 big bug fix update is out.
     
  17. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    ok, i will be here and waiting for you mr. bear dude. ;)
     
  18. mavi85bmn

    mavi85bmn It Wandered In From the Wastes

    161
    Aug 24, 2009
    A bit lame question, but how i can continue playing after end bos? After end movie i can see navarro and then main menu appears.
     
  19. Recon Rover Rick

    Recon Rover Rick It Wandered In From the Wastes

    130
    Aug 21, 2008
    Sounds like you flew there in the vertibird, right? I may be wrong, but I think that was a bug, wasn't it? Couldn't continue the game after getting the the rig by vertibird?

    EDIT: Yeah, that's the issue. Here's some copy pasta from the navarro bug report section of http://falloutmods.wikia.com/wiki/F2RP_Technical_Info

     
  20. mavi85bmn

    mavi85bmn It Wandered In From the Wastes

    161
    Aug 24, 2009
    Mmm, i see... Thanks for info!
     
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