Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jun 9, 2008.

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  1. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    This definitely, I can't wait. :)
     
  2. SainnQ

    SainnQ First time out of the vault

    29
    Aug 20, 2008
    So, a couple of days ago I posted here seeking help for what appeared to be a crash, and I've tried several things, reinstall etc.

    Nothings worked, my copy of Fallout 2 is plagued with random crashing, its usually after a couple of minutes.

    I was curious does the Restoration Project have the patch that makes FO2 DirectX9 compatible, and High-Res capable?

    Is RP even compatible with either of those two patches?
     
  3. Buxbaum666

    Buxbaum666 Heterostructured Nanorod oTO Orderite

    Dec 5, 2003
    If you need help, you might want to give us some more info than "it doesn't work!"
    In other words: Read this.
     
  4. SainnQ

    SainnQ First time out of the vault

    29
    Aug 20, 2008
    Uhh.. I don't recall saying anything along the lines of "IT DOESN'T WORK"

    In fact, I simply asked if either of the two patches mentioned were either included in the mod content or compatible. I had this problem some time ago when I ran into FO2 once before. I'm just trial and erroring until I remember what the hell it was that I'd done to fix it. Lol.

    Appreciate the link tho, my search-fu is wack.
     
  5. Darek

    Darek is currently unavailable

    Jan 7, 2008
    @ SainnQ,

    Yes they are compatible. Sfall is already integrated into the RP and as of RP 1.3 the High-Res patch will be too.

    You may have to edit ddraw.ini for dirX9 (I can't remember what the default setting is).
     
  6. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    Really? didn't know that, sounds good.
     
  7. Ravager69

    Ravager69 Sonny, I Watched the Vault Bein' Built!

    Dec 21, 2007
  8. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    If this has not already been said, I would like to suggest being unable to steal money from San Francisco shopkeepers. It's like a temptation, if I know I can do it - I'll do it, because I'm lazy. And I think the amount of money you are able to steal off them every time you enter San Francisco is way over the top in the long run. It would make for better gameplay balance too, in my honest opinion.

    It's kinda like how you can go to San Francisco and get APA from Navarro and loads of exp really early in the game.
     
  9. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Yep.

    Should already be in RP 1.2.

    This has been brought up and resulted in a heated debate like all topics nowadays... I agree with you, but it's never bothered me when I play, as I don't make use of it. Think of it as another "choice and consequence" option in the game. Bottom line: I'm not touching this.
     
  10. Buxbaum666

    Buxbaum666 Heterostructured Nanorod oTO Orderite

    Dec 5, 2003
    I have to apologize, I missed the post where you listed your specs and stuff.

    I blame your OS. :mrgreen:
     
  11. McRae

    McRae For sale: clown shoes, never worn Orderite

    Dec 9, 2007
    Hey Killap, if I remember well, I think I saw a post where you talked about your plan to give the player the possibility to recruit doctor Jones in Vault 15.

    Is it still planned?
     
  12. Makenshi

    Makenshi Ahoy, ye salty dogs!

    Jul 28, 2006
    Hope than plan becomes fact, recruitable Dr. Jones FTW
     
  13. TJ07

    TJ07 First time out of the vault

    57
    Apr 25, 2006
    I imagine he would be a pretty lame NPC :|
     
  14. TwoEyedYum

    TwoEyedYum Naked Moose

    355
    Jan 21, 2010
    As much as Myron and Lenny :mrgreen: Jones would produce some stimpacks and heal crippled limbs on character... And use Energy Weapons =)))
     
  15. Geist

    Geist First time out of the vault

    18
    Jan 20, 2010
    He refuses to mod the Bozar and to fix problems like money stealing in San Francisco. Why should he alter the game by adding a NPC which was never meant to follow the choosen one.
     
  16. Blackened

    Blackened I should set a cutom tite

    598
    Jun 29, 2008
    I think they intended to make him recruitable. But if he's done in a normal way, I agree, it will be just like Lenny and Myron. Though there are ways to make him with unique benefits, this will be way off what was intended by the developers.

    I think people should get their posts vatted and/or receive a strike for asking for something not originally intended to be added to RP :twisted: Outside this thread should be fine.
     
  17. Puokki

    Puokki Where'd That 6th Toe Come From?

    471
    Jun 4, 2008
    I don't think Dr. Jones should be recruitable, but at least the player shoul be able to tell him it's OK to leave after the raiders there have been wiped out.
     
  18. smilodom

    smilodom Look, Ma! Two Heads!

    344
    Apr 17, 2008
    Yes this is the right way to handle this issue... :clap:
     
  19. isfet

    isfet First time out of the vault

    74
    Jan 19, 2008
    I believe Killap already decided not to include dr. Jones as an recruitable NPC some time ago and it was agreed that he was left unrecruitable by BIS for a reason - Lenny being the medical follower. Anyway I really like Puokki's idea, it would be a nice closure ...
     
  20. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    968
    Aug 8, 2005
    + find him on another location for free medical assistance :)
     
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