Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Sep 18, 2010.

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  1. Catraio

    Catraio First time out of the vault

    8
    May 10, 2011
    i haven't seen the new areas yet, but yeah, you got my "plus" for the spikes .Pixote.
     
  2. Dravean

    Dravean Where'd That 6th Toe Come From?

    477
    Mar 6, 2005
    I'm game for anything that makes the EPA spore plants less of a joke. So super-spike 'em up.
     
  3. Catraio

    Catraio First time out of the vault

    8
    May 10, 2011
    hey Dravean, i know this is not the place, but how's it going with Cassidy's voice? any news on the dates?
     
  4. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    I'm all for beefing up the EPA spore plants with red spikes.
     
  5. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    A throwing knife is 3/6 damage and 16 range, so how about we give the red spikes 8/12 with a range of 16 as well. :twisted:

    Also I think the Spore plants should have about 100 hp's - lets make the EPA courtyard a proper battlefield. But if people want to avoid them, they still can, with a little stealth and cunning. I want to give them some damage resistances, maybe the equivalent of metal armor, or is that too much? Remember these guys have been breeding away in the EPA's special green goo for 70 years...they're considered super Spore plants.
     
  6. Hkelukka

    Hkelukka First time out of the vault

    21
    Jan 16, 2011
    Any news on the two bug reports I posted:

    They are the latest in Klamath and Ghost farm sections? Checked, verified?
     
  7. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    I think the equivalent of leather armor mk2 would be reasonable.
     
  8. Xellos

    Xellos Where'd That 6th Toe Come From?

    454
    Feb 10, 2006
    seconded, something between leather mk2 and combat leather jacket, maybe with decreased fire resistance
     
  9. tiagop

    tiagop First time out of the vault

    82
    May 24, 2006
    Sounds good, I always thought that the EPA plants were too weak and it didn't made sense to have all of those bodies laying around since the plants were easily killed :?
     
  10. Dravean

    Dravean Where'd That 6th Toe Come From?

    477
    Mar 6, 2005
    Everything is recorded. Now it's a matter of Cassidy's head getting animated and the sound clips being placed into the game, which are out of my hands.
     
  11. Darek

    Darek is currently unavailable

    Jan 7, 2008
    @ Pixote
    I really like your new idea for EPA. Any chance of a test run to check out the balance?

    Well for the Klamath one I think there are some problems with the teams here.

    John Sullivan in the Golden Gecko Bar gets his team number set to Broken Hills via his script.
    Is this really the way it should be? I suspect he was meant to be in BH from the beginning, and then when he got moved to Klamath, they forgot to change his team nr.
    So should he be with the townies, the crooks or is he meant to be independent (but if that was the case wouldn't he belong to TEAM_LONER instead)?

    Also I have my doubts the Duntons are assigned to the correct team:

    TEAM_KLAMATH_CROOKS:
    Sajag
    GG customers

    TEAM_KLAMATH:
    Duntons while on town map
    Rest of town

    Surely the Dunton's belong with the crooks, (and ideally Sally too, though that is probably not a good idea).
    Or am I missing some obvious reason why they should not be crooks (when they are)?

    Anyway, this is what you are seeing Hkelukka, except you missed that it's the whole team Klamath that are against you. The kid is the only one within range to attack you, that's why it's only him. But if you try to run south-east you'll see the rest of them take action.
     
  12. Dravean

    Dravean Where'd That 6th Toe Come From?

    477
    Mar 6, 2005
    On a similar note, did Sulik ever get his team changed to Primitive Tribe? Because he really should.

    And on a related note, does anyone think we should actually give the Primitive Tribe a proper name? I believe that 'Primitive Tribe' was the temporary name for the location, but since they scrapped it from the game relatively early on, it never got a proper name.
     
  13. tiagop

    tiagop First time out of the vault

    82
    May 24, 2006
    The Grampy Bone Tribe ! :lol:
     
  14. ThwartAbyss54

    ThwartAbyss54 First time out of the vault

    20
    May 14, 2011
    YES! :lol: LOVE THE RP waiting absolutely patiently for 2.2 :notworthy: we can all wait :crazy:
     
  15. Hkelukka

    Hkelukka First time out of the vault

    21
    Jan 16, 2011
    Seems about right. Tho I think this is mostly a design choice between two options.

    Either the duntons fight you alone, which I think is the way it was meant to be.

    or

    Someone helps the duntons. If someone helps the duntons they should certainly be other crooks, not the townsfolk in general.

    Maybe if you confront them in the bar, some of the customers attack you as well while some run away. If you confront them in their house no one attacks you?

    That sounds about right to me, if you go into the "bar of the crooks" and pick a fight its a old fashioned barfight.

    Also, there should be a text before they are dead where they surrender and you take them in or let them leave town.

    In anycase, the whole dunton chain could probably do with a common sense rework, its a bit unfinished, thats what it feels like anyway.
     
  16. Darek

    Darek is currently unavailable

    Jan 7, 2008
    I don't know. When do you think he should? In Klamath or Primitive tribe? Other than that he is and should be on your team anyway.

    @ Hkelukka
    No the Duntons have their own team (TEAM_DUNTONS) for when they are on the brahmin map and TEAM_KLAMATH for when in town.
    It was done like that on purpose, so they shouldn't be alone. I just think they picked the wrong team when in town.

    Anyway I looked at your other report...
    You are correct. Vegeir doesn't take into account that you can be escorted to him even if you have already spoken to him. So for him that will be the first time you meet (every time you get an escort).

    I propose the following changes...

    mcVegeir:

    Code:
    procedure critter_p_proc
    begin
    	if ((global_var(297) bwand 8192) != 0) then begin
    		set_global_var(297, global_var(297) bwand (4294967295 - 8192));
    		debug_msg("SETTING SURRENDER_TO_SLAG ON");
    		debug_msg("going to force 1");
    		set_global_var(297, global_var(297) bwor 536870912);
    		anim(dude_obj, 1000, rotation_to_tile(tile_num(dude_obj), tile_num(self_obj)));
    		anim(self_obj, 1000, rotation_to_tile(tile_num(self_obj), tile_num(dude_obj)));
    		gfade_in(5);
    		debug_msg("force_dialog_start(" + forced_node + "): " + obj_name(self_obj));
    		forced_node := "Node010";
    		dialogue_system_enter;
    	end
    	else begin
    
    Change this to...
    
    procedure critter_p_proc
    begin
    	if ((global_var(297) bwand 8192) != 0) then begin
    		set_global_var(297, global_var(297) bwand (4294967295 - 8192));
    		debug_msg("SETTING SURRENDER_TO_SLAG ON");
    		debug_msg("going to force 1");
    		set_global_var(297, global_var(297) bwor 536870912);
    		anim(dude_obj, 1000, rotation_to_tile(tile_num(dude_obj), tile_num(self_obj)));
    		anim(self_obj, 1000, rotation_to_tile(tile_num(self_obj), tile_num(dude_obj)));
    		gfade_in(5);
    		debug_msg("force_dialog_start(" + forced_node + "): " + obj_name(self_obj));
    		if (global_var(131) == 2) then begin
    			if (local_var(4)) then begin
    				forced_node := "Node003";
    			end
    			else begin
    				forced_node := "Node001";
    			end
    		end
    		else begin
    			forced_node := "Node010";
    		end
    		dialogue_system_enter;
    	end
    	else begin
    
    And also two small changes in mcprotec:

    Code:
    procedure talk_p_proc
    
    		if (global_var(388) == 4) then begin
    
    change to:
    
    		if (global_var(388) == 4) and (global_var(128) == 2) then begin
    
    and...
    
    			if ((cur_map_index == 24) == 0) then begin
    
    change to:
    
    			if ((cur_map_index == 24) == 0) or (global_var(131) == 1) then begin
    
     
  17. Hkelukka

    Hkelukka First time out of the vault

    21
    Jan 16, 2011
    Well it could possibly be fixed by putting a dialogue so that If you start a fight with them through dialogue the two of them switch to a "team dunton" and if you just start a general fight they stay in "team klamath"?

    That would make it so that no one intervenes, unless you start a general fight in which case they would defend the town?
     
  18. agris

    agris Still Mildly Glowing

    217
    Jul 8, 2004
    I like it all, assuming the spikes also get the penetrate perk. I don't know if the exact stats for any armor are suitable, I'd think a high DR / low DT threshold suits fibrous material, with low resistance to fire and laser. The DR from metal sounds about right, with regular DT & fire / laser DR(T) of leather mk2.
     
  19. Dravean

    Dravean Where'd That 6th Toe Come From?

    477
    Mar 6, 2005
    Ah, that was me speaking with almost zero knowledge of how the game actually works. I didn't know that once he's on your team, he's no longer part of any other team.

    I just know that in the past, I've had Sulik on my team, and if I attack his tribe, he slays them right along with me, which of course shouldn't be the case. That's what I take issue with. However, that occurred with an old version of the RP, and it might have already been addressed.
     
  20. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    Sorry for that shameless self-bump, but maybe there is someone having the files on his HD?



    I am not yet arrived at the EPA in my current playthrough, but I like the idea of tougher Plants, I'd say go for it Pixote!
     
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