Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Sep 18, 2010.

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  1. Dravean

    Dravean Where'd That 6th Toe Come From?

    477
    Mar 6, 2005
    Yeah, it sounds like you need to use the stairs in the room just below the big main entrance room.
     
  2. vollach

    vollach First time out of the vault

    3
    Apr 28, 2011
    Yeah, those "Stairs" just bellow (more like southeast of) the entrance are labeled "Elevator" that's exactly what I said I did, I only get two options when using it, either go to the vertibird loading bay or stay at the entry hall, nothing else.

    BTW, don't know if it matters at all but I'm running the game on Windows 7 Home Premium 64bit, no compatibility mode used.
     
  3. Izual

    Izual Pipe rifle & chopsticks

    378
    Sep 18, 2009
    Hey, I just finished this version of the RP and had a few annoying bugs to report, thought I'd put them here?

    - You can find a blue pass (the one that opens Xarr's cell in Navarro) in Gecko reactor 5, don't remember where exactly (possibly in a locker). I think it's weird.

    - When fighting in San Francisco's ring, your followers can actually shoot your unarmed opponents, which makes winning a lot easier, of course :p When Cassidy shot my opponents, they stopped punching me, probably willing to kick Cassidy's ass. He kept shooting them, but it seems there are some places inside the ring where he could not aim. The guards didn't react at all about this, and I was able to pretend I was a Unarmed hero, which I was not :p

    - Sometimes, one of your alive enemies can be seen like a container. The "hand" icon appears when moving the mouse over him. If you click and stand right next to him, you can browse his inventory and pick all his stuff during the fight. Really weird. It happened a few times, but I remember it did for one of Frog Morton's thugs in the lower part of the outside of Wanamingo Mine.

    And - congrats to all. I had great time playing this. It's really really worth it!
     
  4. LionXavier

    LionXavier It Wandered In From the Wastes

    109
    Dec 29, 2007
    Confirmed, but it happened in the original version of the game too.

    Actually, this is nothing buggy or strange. It's just a known effect of some critical hits to the head or arms (and I think that sometimes even to the legs). Sometimes, you'll see that your still alive but lying unconciouss foe is lootable; that's the case with a head critical. Other times, you can experiment this effect even with the enemy still on his feet; that's what happens with a good arm critical (the one that says in the dialogue window: "causes severe tennis elbow" in humans, or "grab his arm in pain" in supermuties), and it's accompanied with a lost turn for that enemy. So no, not only it isn't a bug, but also it's one of the best strategies for melee chars: hit the arms, and literally disarm the foe (or, if you have little inventory space, at least unload his weapon and take the ammo :twisted: ); in many ocasions, it's even better than aiming to the eyes or even the head :wink:
     
  5. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    There are one more stairs, aside of the elevator. Don't rush, be perceptive, dude! :P
     
  6. vollach

    vollach First time out of the vault

    3
    Apr 28, 2011
    Well... After I saw your message I went ahead and checked it out again, you were right, I don't know how I missed the stair rail near the elevator, well, actually, it's barely visible, maybe that's how I missed it, anyway, thanks.

    This is embarassing really :oops:
     
  7. Izual

    Izual Pipe rifle & chopsticks

    378
    Sep 18, 2009
    Oh, damn. You taught me something :D
     
  8. teukros

    teukros It Wandered In From the Wastes

    130
    Sep 5, 2010

    Yeah, the Oil Rig is disorienting. The first time I tried playing Ironman all the way through (which was also my first time playing the game in a long while) I started the countdown and then wasted (too much) time running around trying to figure out how to go back up. I should have left a trail of broc flowers or something...
     
  9. LionXavier

    LionXavier It Wandered In From the Wastes

    109
    Dec 29, 2007
    Hi,

    I've just noticed that in this last version of the RP, in random encounters with "farmers", their kids don't belong to the farmer's team. Correct me if I'm wrong, but I seem to recall that the boys had been added to the farmer's team on a certain occasion (in the last unofficial patch, I think).
     
  10. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    I've seen the kids attack the farmers after being sprayed by bullets accidentally, it was highly entertaining to see the Mums and Dads whacking their own kids. :mrgreen:
     
  11. Richwizard

    Richwizard So Old I'm Losing Radiation Signs
    Orderite

    Jan 18, 2010
    That's what the little meat shields get for not ducking fast enough. Mumsy can always squeeze out more. :newevil: Seriously, it's not unusual in the game to have someone on a "team" turn on someone that shot them in the back. In know I've done that to Ian in FO1.
     
  12. tiagop

    tiagop First time out of the vault

    82
    May 24, 2006
    In FO2 is unusual because if you burst and hit Sulik or another follower they won't turn against you, so I believe that might be a team issue :roll:
     
  13. dios.mios

    dios.mios First time out of the vault

    3
    May 23, 2011
    Original bozar sound?

    Hey all, love the RP mod, just one thing creeps the hell out of me. Any way for an inept person at these things to change the Bozar sound to the original one?

    Tried a bit of searching, didnt produce anything for me (science < 20%, doh) just think I saw somewhere that it cannot be changed back to original one in RP? The sound really sucks now imo and does not fit the animation at all.
     
  14. dios.mios

    dios.mios First time out of the vault

    3
    May 23, 2011
    Re: Original bozar sound?

    Got it out by pure luck :shock: in case anyone else wonders, just delete/rename the %gamepath%\Fallout2\data\Proto\Items\00000350.pro file.
     
  15. Bableves

    Bableves First time out of the vault

    35
    Jan 6, 2010
    Re: Original bozar sound?

    You may have science < 20% but you have 10 Luck :D
     
  16. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    Hah, you indeed passed the Luck 10 Statcheck. :D
     
  17. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Re: Original bozar sound?

    Grab Cubiks item editor (F2wedit v1.3.1.13) - http://cubik2k.w.interia.pl/en_index.htm and change the proto sound file for the Bozar...I changed the sound file back to the original. Sound ID 76. It's a great program. :wink:
     
  18. Hkelukka

    Hkelukka First time out of the vault

    21
    Jan 16, 2011
    Looking back on this thread, it seems that most of the bugs have now been fixed, missing features implemented and you guys are progressing very nicely.

    What is there left to work on?

    Far as I can tell what remains are basically a few char animations? Should we get ready to cork the champagne? :D
     
  19. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    All of the critter animations that are meant to be in the next release are done...but every time I finish my map fixes I have to replay the entire game again (just to check for silly oversights, missing blockers, etc), and every time I replay I find a few new things. You can't just run through each map in the mapper, and sometimes it's the NPC's that reveal to me what's wrong. :roll:

    As soon as I'm finished I will pass the maps on to Killap for him to finalize stuff. I will say one thing about the RP - I never get tired playing it. :wink:
     
  20. Hkelukka

    Hkelukka First time out of the vault

    21
    Jan 16, 2011
    Ach, then I will keep the bubbly on ice, that is, i would if i had ice... or bubbly...

    No rush, I'll wait for a stable final version before I start my ironman run through. Got all the way to the edges of NCR last time before I was mowed down by gatling gun wielding Kaga.
     
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