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Discussion in 'Fallout General Modding' started by killap, Jul 5, 2014.
Had no idea there was 2.3.3 in the works. What an absolute treat! Thanks a lot, killap!
No, UP doesn't include any ammo mod, but you can install YAAM or Glovz's fix manually.
Hello to all. I am new here.
I have 2 questions :
1) Does RP works on W8.1?
2) Have you considered adding voice into dialog chats?
Thank you for your great work.
Hey i noticed a bug where all skills, beside combat skills are lowered by 10 percent ,in the character creation panel and also ingame. I consider it a bug and want to report it.
Not needed, this is not your typical Bethesda RPG.
Hey i found a wierd bug, after i killed all the addicts in Den and left the zone and came back they were back to life again.
I'm not sure that's a bug, though our faithful modders would be able to comment more confidently on the issue. I remember the same thing happening in the vanilla release. I always just took it to represent how bottomless the well of poverty and desperation was in the Den. I remember being a little surprised that they didn't take the same approach with non-named NPCs in all of the mid-to-large settlements.
I never experienced it in vanilla, neither in the older mod version i was playing last year. This is the first time i encounter it. Maybe it depends from the game version, becouse this time i downloaded the GOG version, becouse my cd got lost somewhere.
Holy cow, what's with the encounters!??
From Klamath to the Den it was only Golden Geckos. At least one can run from them. But from the Den to Modoc it was Bandits, Robbers and Slavers. Very well armed Bandits, Robbers and Slavers. First Sulik was killed, then the Dudette... even though it was nighttime and she was sneaking (and only trying to get to the nearest edge of the screen), she was cut down by automatic weapons... she was only Level 5, she didn't have a chance. And I'm playing Ironman.
Did I just have some terrible luck or are the encounters now significantly tougher than they used to be?
The encounter table isn't changed after RP 2.2 AFAIK. Unless you didn't play RP for a long time.
My last "serious" game was 2.12b I believe... almost three years ago.
I have Alt-Miria and Lujo's Gameflow Fixes installed, but I don't think that they affect random encounters in any way...
killap gave an advice many months ago to AVOID mixing his patch/restoration project with the mods of other ppl because this could cause problems.
It's been 2 months since I've been by and since Wasteland 2 is out, I thought I'd stop by. How's everyone? I've been thinking of another bug fix release to celebrate.
Hi killap! There are bunch of typo/grammar reports on the wikia (you might want to start from those before working on other reports), and sfall hits version 3.4.
I really should keep notes on all of the typos etc...
Here's one... Aunt Morliss addresses a female Chosen One as "Nephew"
I'm playing as a stupid evil character. I killed all the shi in SF, including the guards from that grant access to the submarine in the docks. In the restoration walkthrough it's stated that stupid characters don't have to make the submarine quest to advance to the enclave, but anytime I try to use the ship's computer to go to the enclave I get that stupid message of "the submarine is still active and bla bla". I tried to board the submarine manually trying to use the ropes that connect the dock with the boat, but it doesn't make anything. I'm I screwed of what? my earlier saves are way behind...
Except Miria and the gamflowfixes are basically almost core stuff, and don't even affect much, and random encounters in particular.
There's a situation where Skynet can freak out and simply kill everyone? ._.
I have 8.1 and it seems to work fine for me. Of course, your results could vary, since I've never had most of the issues that a lot of others have had with previous versions of RP, either.
yeah i could take a break from wasteland 2 and play fallout 2 again