Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Jul 5, 2014.

  1. Dravean

    Dravean Where'd That 6th Toe Come From?

    478
    Mar 6, 2005
    I'm mega-pumped to see you back in action, killap. And I'm glad to see that you aren't letting the few whiners get you down. That's just the nature of the 'net.
     
  2. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Thanks, Dravean. And good to see you still around. Your post also reminds me that I need to catch up on Satan Ninja, which I've sadly neglected for the past 4 months or so.
     
  3. Dravean

    Dravean Where'd That 6th Toe Come From?

    478
    Mar 6, 2005

    Ooooo, our latest pages have some major plot points so make sure not to read 'em until you've gone back to where you left off and get caught up. We're almost done with issue 2.
     
    • [Like] [Like] x 1
  4. Whiggish Boffin

    Whiggish Boffin First time out of the vault

    8
    Dec 14, 2013
    Killap --
    I am grateful for all the free ice cream. Thank you, and your helpers.
     
  5. Ceratisa

    Ceratisa Sarcastic SOB

    229
    Nov 4, 2013
    I'm personally thankful, Fallout 2 is by far my favorite game of all time. Killap and everyone else who has worked on the RP has expanded my experience to a wonderful degree.
     
    • [Like] [Like] x 1
  6. SorgFall

    SorgFall Still Mildly Glowing

    220
    Jul 2, 2007
    Some of the bad text is intentional; a lot of people that've been fixing text typos in the past have in fact eliminated something that's supposed to be that way. :grin:
     
  7. Inquisitor

    Inquisitor First time out of the vault

    1
    Jan 7, 2015
    Heya killap,

    Long time listener, first time caller.

    Just wanted to let you know that I've been using F2RP for a long time now - and every time I fire up F2 (every few years) I find all the changes entertaining. I'm sure I'm not exploring the game every single time to its potential - yet I have a blast.

    I also find it odd how some people decide to stick you in the ribs for your unpaid efforts on this - like anything else in life thats free and optional... dont like it? Get lost!

    I appreciate all your efforts and time spent on keeping F2 entertaining for 15 years past its release. :smile: I'm not programatically minded at all, but if there's anything I can do to assist the project, I'd be more than willing.

    Regards
     
  8. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    374
    Jun 17, 2010
    I know some of the bad text is intended that way, specially Sulik's one. ;)

    Could you give us some example of what text intended to be bad was deleted?
     
  9. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    There's rumor that people who're touching Sulik's dialogue file would be visited by angered arm-chopping warhare of revenge!

     
    • [Like] [Like] x 4
  10. phobos2077

    phobos2077 Mildly Dipped
    Modder

    596
    Apr 24, 2010
    @ killap, there is a strange code in Zimtldor.ssl script (and all other door's scripts apparently):
    Code:
    if (LOCK_STATUS == STATE_STANDARD_LOCK) then begin
           if (Tool == PID_LOCKPICKS) then begin
               ......
           end
           else if (Tool == PID_EXP_LOCKPICK_SET) then begin
               .....
           end
       end
    
       else if (LOCK_STATUS == STATE_ELECTRIC_LOCK) then begin
           if (Tool == PID_ELECTRONIC_LOCKPICKS) then begin
               ....
           end
           else if (Tool == PID_ELEC_LOCKPICK_MKII) then begin
              ....
           end
       end
    
       else if (Tool == PID_CROWBAR) then begin
           script_overrides; //added by killap
           call Pry_Door;
       end
    
       else if ((Tool == PID_DYNAMITE) or (Tool == PID_PLASTIC_EXPLOSIVES)) then begin
           script_overrides; //added by killap
           call Set_Trap;
       end
    
    So basically, Pry_Door and Set_Trap NEVER called, because LOCK_STATUS is either normal lock or an electronic lock. This code doesn't make sense and results in two interesting features of vanilla game broken - prying door with a crowbar and setting trap on it.
    Will you fix this?

    I can probably help you to fix behavior for most doors, if you are willing to cooperate.
    If not, I think this qualifies for a separate "advanced doors" mod. I have already implemented one door with ability to pry and trap. Also it has HP and an improved code calculating damage dealt to a door. One thing I've always hated about fallout since first playthrough in childhood is how doors don't work like you expect them to.
    The only problem is applying this new code to all ~32 door scripts, where code is duplicated across all of them.
     
    Last edited: Jan 9, 2015
    • [Like] [Like] x 1
  11. coldroll

    coldroll Fuck Bethesda

    189
    Jul 4, 2012
    *shudders* Truly the stuff of nightmares! :shock:
     
  12. Vault Citizen

    Vault Citizen First time out of the vault

    6
    Jan 18, 2015
    First of all I would like to thank Killap and all the people who made the fantastic Restoration Project for Fallout 2. Its really an outstanding work. I enjoyed so much it some years ago and it seems now its even better.

    I would like to ask for help in this:

    1.- How could I change the encounter rate? I am not sure but I remember it was something in the ddraw configuration.

    2.- I have downloaded the "evil cassidy" critter and I would like to use it for Metzger. What should I do?
     
  13. mack3h

    mack3h First time out of the vault

    1
    Jan 18, 2015
    Hello there, I'm facing the same error as Delleropk and i have tried to reinstall Fo2 about 10 time now in different locations. I cant load any save file because the game ctds and neither can i start a new game.
    Im running the GOG version (i do have the boxed EU fallout trilogy, should i try that?) which is US 1.02d and my PC specs are i3, 8GB ram, W7 64bit and 650Ti gpu.
     
  14. coldroll

    coldroll Fuck Bethesda

    189
    Jul 4, 2012
    Is your PC custom built? Have all your drivers been updated? Do any of your other games crash? Download a program called slim drivers which will check to see if all your drivers are update. If they are, download a program called revo uninstaller and try to completely uninstall Fallout 2 and the restoration project. Also what is your install location? If it's on a C:drive it might be User account control interfering with the game, which can be disabled in the Windows 7 settings.
     
  15. Vault Citizen

    Vault Citizen First time out of the vault

    6
    Jan 18, 2015
    Finally I was able to change Metzger appearance so now he uses the "Evil Cassidy" animations


    Still I have problems with the encounter rates. Please may someone tell me how to increase the encounter rates. I remember it was something in the ddraw.ini
     
  16. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Editing worldmap.txt should be enough:
    Code:
    ; Encounter frequency percentages:
    Forced=100%        ; This shouldn't change
    Frequent=43%       ; Was 9/3d6 - edit by killap (was 38%)
    Common=27%         ; Was 8/3d6 - edit by killap (was 22%)
    Uncommon=15%       ; Was 6/3d6 - edit by killap (was 12%)
    Rare=6%            ; Was 5/3d6 - edit by killap (was 4%)
    None=0%            ; This shouldn't change
     
    • [Like] [Like] x 1
  17. Vault Citizen

    Vault Citizen First time out of the vault

    6
    Jan 18, 2015
    Thanks NovaRain!
     
  18. morphius7

    morphius7 First time out of the vault

    11
    Feb 19, 2012
    Hey... thanks to Killap for all his hard work!

    Critical hits - started a new character and chose these perks as I lvld up..
    More criticals 1, 2 and 3,
    Better criticals
    Luck 9

    Hardly had any critical hits while in combat...

    Started again with a new character with NO critical perks and a low luck of 6... But now im getting 2 or 3 criticals every combat ! ??

    Just wondering if the critical chance and perks are not working correctly. ??
     
  19. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Unless you have enough statistics to prove they're not working.
     
  20. morphius7

    morphius7 First time out of the vault

    11
    Feb 19, 2012
    Im not sure what you mean by 'prove they're not working'

    I have the latest patch installed, so I definitely think they need looking at.