Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Jul 5, 2014.

  1. mercurio101

    mercurio101 First time out of the vault

    16
    Jul 25, 2011
    Hello everyone. This is a bug, right? When I am in the Temple of trials and am in the process of a fight with some ants, I am trying to blow up the door and those ants simultaneously. I blow up, say, three of them at once and get my experience points before the battle ends. Then I finish with the rest of'em and end the battle. Here goes another portion of exp points, including the part for those blowed up already. A bug, right? I get the same exp point twice.

    http://rusfolder.com/45124388 - savegame.

    p.s. Oh, and one more instance:
    If you steal the key from the gate, leading to the Dweller's clothes, and then accept the fight with Cameron, then this key get transported to the chest outside the room (along with other your belongings). But the gate will be opened after the battle somehow - it is logically impossible (well, we could assume that Cameron opened them with stolen key and nicely put it back to the chest, or he could have had a spare one, but serioulsy, hah).
     
    Last edited: Jul 1, 2016
  2. burn

    burn A Smooth-Skin
    Modder

    645
    Apr 22, 2012
    It seems that if you get info about dermal implants from computer, but don't talk to Troy, and go directly to Johnson, that branch in Johnson's dialogue goes "Error Error Error".
     
  3. Matthews

    Matthews It Wandered In From the Wastes

    193
    Aug 29, 2012
    Posted a Misc. Bug report regarding Power Armor models, just a heads up. Keep up the good work, still got a few more areas left to clear before Enclave. :)
     
  4. CPL

    CPL Still Mildly Glowing
    Modder

    299
    Mar 16, 2013
    I've noticed one thing odd. When I'm boxing, or fighting in San Francisco, I'm a female character with combat armour on. Normally, I'm not this. I am using the boxer mod that changes your outfit, that came with the installer. I have modded some of the NPCs by incorporating new FRMs with them (green mohawk woman with extra weapon ability, etc.) but I haven't touched anything that has to do with combat armour that I'm aware of.
     
  5. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    If you're using sfall 3.7, you might try my temporary sfall build in sfall thread.

    EDIT:
    According to Crafty, the crashes happen because the unlimited ammo exploit fix conflicts with some RP scripts. For example, map_enter_p_proc in dcdealer.int (drug dealer and his guard in the Den Residential) is missing an additional function for adding weapon in NPC inventory:
    Code:
    if (dealer == 1) then begin
        tmp := create_object(PID_DESERT_EAGLE,5,0);
        // add_obj_to_inven(self_obj, LVar0); // MISSED!
        wield_obj(tmp);
    end
     
    Last edited: Jul 12, 2016
  6. ddguy71

    ddguy71 First time out of the vault

    2
    Jul 20, 2016
    Could you change the .223 ammo's name to .308?

    IRL the .223 is an underpowered version of the 5.56mm NATO assault rifle round and thus should behave more like the 5mm JHP ammo in game, whereas the in-game .223 is the real-life full-sized .308 cartrige in everything but name.

    It's a little thing, but annoying nonetheless.
     
  7. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    It has nothing to do with the goal of Restoration Project. If it really annoys you that much, you can change it yourself with F2wedit.
     
  8. ddguy71

    ddguy71 First time out of the vault

    2
    Jul 20, 2016
    Reporting same issue on foot, same game version 100% speed.
    No other mods.
     
  9. Behemot

    Behemot First time out of the vault

    18
    Jul 30, 2008
    I got trouble with Merk and the hubologist quest. I planted dynamite into his pocket, went to congress area and waited for 10 minuts. The hubologist is now dead but I have no new option in Merks dialogue. Can only select "No" when he asks if the guy is dead. Tried playing with the save game variables, the quest status changes in Pip Boy but that's all, still no joy. Any idea?
     
  10. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    It's an engine issue. Do not leave the map when you use explosives to assassinate someone. It would cause destroy_p_proc process (called when critter is killed) in the critter's script not getting called properly.
     
    • [Like] [Like] x 2
  11. Behemot

    Behemot First time out of the vault

    18
    Jul 30, 2008
    OK. Hoped it is fixed, I remember on the original game this usually was more stable than waiting in the same area which often crashed the game.

    I've already rewritten the save and did lots of stuff, can I now repair this state somehow?
     
  12. Risewild

    Risewild Antediluvian as Feck
    Modder Orderite

    Jun 14, 2014
    I don't know much about what makes Fallout 2 tick, but in the Fallout 1.5 Resurrection "Read me" it says this:
    So I guess it's a bug in the actual game engine. Sorry I have no idea how to fix it :-(.

    EDIT: NovaRain beat me to it. :aiee:
     
  13. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    It's never been "more stable" on the original game. Most issues with explosives crashes were already been fixed with the bundled sfall. The said destroy_p_proc issue is the one unsolved. (Fixed in the newest sfall source code, but it's not released yet.)
    Try setting GVAR_NCR_KILL_ELRON_QST to 2 and GVAR_NCR_SCMERK_STATUS to 4 with F12se.
     
    • [Like] [Like] x 1
  14. Behemot

    Behemot First time out of the vault

    18
    Jul 30, 2008
    Yeah the second one and some toying did it, thanks.
     
  15. Darek

    Darek is currently unavailable

    Jan 7, 2008
    @killap

    Chad dialog interface bug with starting combat in broken1 map. Node021 don't close.
    Not sure exactly what the problem is, but it's something to do with using attack_complex without a proper way to exit dialog. Anyway, just bypass node021 and node992 and change node018 to look like the following.

    Chad.ssl:

    Code:
    procedure Node018
    begin
       gsay_reply(613, 202);
       critter_add_trait(self_obj, 1, 5, 24);
       set_local_var(6, 1);
       set_local_var(7, 2);
       giq_option(4, 613, 205, Node998, 50);
       float_msg(self_obj, message_str(613, 206), 8);
    end

    Chad is also supposed to give up when taking too much damage. Problem is that "terminate_combat;" is in the critter_p procedure while it needs to be in the combat_p procedure. so add combat_p_proc and edit critter_p_proc like this:

    Chad.ssl:

    Code:
    procedure combat_p_proc
    begin
       variable LVar0 := 0;
       variable LVar1 := 0;
       if (local_var(7) == 2) then begin
         LVar0 := get_critter_stat(self_obj, 7);
         LVar1 := get_critter_stat(self_obj, 35);
         if (LVar1 < (LVar0 / 4)) then begin
           terminate_combat;
         end
       end
    end
    
    
    procedure critter_p_proc
    begin
       variable LVar0 := 0;
       variable LVar1 := 0;
       if ((global_var(309) == 1) or (local_var(5) == 2) and obj_can_see_obj(self_obj, dude_obj)) then begin
         set_local_var(5, 1);
         attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
       end
       if (cur_map_index == 79) then begin
         if (map_var(25) == 1) then begin
           set_map_var(25, 2);
           add_timer_event(self_obj, game_ticks(0), 4);
           doTalk := 1;
         end
       end  
       if (local_var(7) == 2) then begin
         LVar0 := get_critter_stat(self_obj, 7);
         LVar1 := get_critter_stat(self_obj, 35);
         if (LVar1 < (LVar0 / 4)) then begin
           set_local_var(6, 0);
           set_local_var(7, 0);      
           set_map_var(31, 1);
           call talk_p_proc;
         end
       end
    end
     
    • [Like] [Like] x 2
  16. FreedomStalker

    FreedomStalker Still Mildly Glowing

    247
    Apr 22, 2016
    Is this compatible with the GOG version and the Steam version of Fallout 2?
     
  17. wastelanDrifter

    wastelanDrifter First time out of the vault

    58
    Aug 7, 2013
    Of course.
     
    • [Like] [Like] x 1
  18. Siannox

    Siannox First time out of the vault

    3
    Aug 9, 2016
    Can I use latest sfall with RP? The splash screen says Fallout 1.02 Sfall 3.7b when I apply the latest version of sfall, but it doesn't say RP anywhere.
     
    • [Like] [Like] x 1
  19. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    Yes, but 3.7 and 3.7b are not recommended, as the game would crash when you try to leave the Den residential map due to the conflict with a faulty script. Check previous posts in this thread for temporary fixed build.
    Also, do not overwrite RP's ddraw.ini with the one from sfall package.
     
    Last edited: Aug 9, 2016
    • [Like] [Like] x 1
  20. Adolf

    Adolf First time out of the vault

    24
    Nov 6, 2015
    Question. Blonde and redhead too slow. These animations were not made until the end?